cosmic-comp/src/backend/render/shadow.rs
2026-01-13 19:12:22 +01:00

191 lines
6.7 KiB
Rust

use std::{borrow::Borrow, cell::RefCell, collections::HashMap};
use cgmath::{Matrix3, Vector2};
use smithay::{
backend::renderer::{
element::Kind,
gles::{
GlesPixelProgram, GlesRenderer, Uniform, UniformValue, element::PixelShaderElement,
},
},
utils::{Coordinate, IsAlive, Point, Rectangle, Size},
};
use crate::{
backend::render::element::AsGlowRenderer,
shell::element::CosmicMappedKey,
utils::prelude::{Local, RectLocalExt},
};
pub static SHADOW_SHADER: &str = include_str!("./shaders/shadow.frag");
pub struct ShadowShader(pub GlesPixelProgram);
#[derive(Debug, PartialEq)]
pub struct ShadowParameters {
geo: Rectangle<i32, Local>,
scale: f64,
alpha: f32,
radius: [u8; 4],
dark_mode: bool,
}
type ShadowCache = RefCell<HashMap<CosmicMappedKey, (ShadowParameters, PixelShaderElement)>>;
impl ShadowShader {
pub fn get<R: AsGlowRenderer>(renderer: &R) -> GlesPixelProgram {
Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data()
.get::<ShadowShader>()
.expect("Custom Shaders not initialized")
.0
.clone()
}
pub fn element<R: AsGlowRenderer>(
renderer: &R,
key: CosmicMappedKey,
geo: Rectangle<i32, Local>,
radius: [u8; 4],
alpha: f32,
scale: f64,
dark_mode: bool,
) -> PixelShaderElement {
let params = ShadowParameters {
geo,
scale,
alpha,
radius,
dark_mode,
};
let ceil = |logical: f64| (logical * scale).ceil() / scale;
let mut geo = geo.to_f64();
let fractional_pixel = scale.ceil() / scale;
geo.loc.x = geo.loc.x + fractional_pixel;
geo.loc.y = geo.loc.y + fractional_pixel;
geo.size.w = geo.size.w - fractional_pixel * 2.;
geo.size.h = geo.size.h - fractional_pixel * 2.;
let user_data = Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
.egl_context()
.user_data();
user_data.insert_if_missing(|| ShadowCache::new(HashMap::new()));
let mut cache = user_data.get::<ShadowCache>().unwrap().borrow_mut();
cache.retain(|k, _| k.alive());
if cache
.get(&key)
.filter(|(old_params, _)| &params == old_params)
.is_none()
{
let shader = Self::get(renderer);
let softness = 25.;
let spread = 5.;
let offset = [0., 5.];
let color = [0., 0., 0., if dark_mode { 0.45 } else { 0.35 }];
let radius = radius.map(|r| ceil(r as f64));
let radius = [
radius[3], // top_left
radius[1], // top_right
radius[0], // bottom_right
radius[2], // bottom_left
];
let width = softness;
let sigma = width / 2.;
let width = ceil(sigma * 3.);
let offset = Point::new(ceil(offset[0]), ceil(offset[1]));
let spread = ceil(spread.abs()).copysign(spread);
let offset = offset - Point::new(spread, spread);
let box_size = if spread >= 0. {
geo.size + Size::new(spread, spread).upscale(2.)
} else {
geo.size - Size::new(-spread, -spread).upscale(2.)
};
let win_radius = radius;
let radius = radius.map(|r| if r > 0. { r.saturating_add(spread) } else { 0. });
let shader_size = box_size + Size::from((width, width)).upscale(2.);
let mut shader_geo = Rectangle::new(Point::from((-width, -width)), shader_size);
let window_geo = Rectangle::new(Point::new(0., 0.) - offset - shader_geo.loc, geo.size);
let area_size = Vector2::new(shader_geo.size.w, shader_geo.size.h);
let geo_loc = Vector2::new(-shader_geo.loc.x, -shader_geo.loc.y);
shader_geo.loc += offset + geo.loc;
let input_to_geo = (Matrix3::from_nonuniform_scale(area_size.x, area_size.y)
* Matrix3::from_translation(Vector2::new(
-geo_loc.x / area_size.x,
-geo_loc.y / area_size.y,
)))
.cast::<f32>()
.unwrap();
let window_geo_loc = Vector2::new(window_geo.loc.x as f64, window_geo.loc.y as f64);
let window_input_to_geo = (Matrix3::from_nonuniform_scale(area_size.x, area_size.y)
* Matrix3::from_translation(Vector2::new(
-window_geo_loc.x / area_size.x,
-window_geo_loc.y / area_size.y,
)))
.cast::<f32>()
.unwrap();
let element = PixelShaderElement::new(
shader,
shader_geo.to_i32_up().as_logical(),
None,
alpha,
vec![
Uniform::new("shadow_color", color),
Uniform::new("sigma", sigma as f32),
Uniform::new(
"input_to_geo",
UniformValue::Matrix3x3 {
matrices: vec![*AsRef::<[f32; 9]>::as_ref(&input_to_geo)],
transpose: false,
},
),
Uniform::new("geo_size", [box_size.w as f32, box_size.h as f32]),
Uniform::new(
"corner_radius",
[
radius[0] as f32,
radius[1] as f32,
radius[2] as f32,
radius[3] as f32,
],
),
Uniform::new(
"window_input_to_geo",
UniformValue::Matrix3x3 {
matrices: vec![*AsRef::<[f32; 9]>::as_ref(&window_input_to_geo)],
transpose: false,
},
),
Uniform::new(
"window_geo_size",
[window_geo.size.w as f32, window_geo.size.h as f32],
),
Uniform::new(
"window_corner_radius",
[
win_radius[0] as f32,
win_radius[1] as f32,
win_radius[2] as f32,
win_radius[3] as f32,
],
),
],
Kind::Unspecified,
);
cache.insert(key.clone(), (params, element));
}
cache.get(&key).unwrap().1.clone()
}
}