cosmic-comp/src/utils/iced.rs
2023-03-06 19:40:24 +01:00

626 lines
19 KiB
Rust

use std::{
collections::HashMap,
fmt,
hash::{Hash, Hasher},
sync::{mpsc::Receiver, Arc, Mutex},
};
pub use cosmic::Renderer as IcedRenderer;
use cosmic::Theme;
use cosmic::{
iced_native::{
command::Action,
event::Event,
keyboard::{Event as KeyboardEvent, Modifiers as IcedModifiers},
mouse::{Button as MouseButton, Event as MouseEvent, ScrollDelta},
program::{Program as IcedProgram, State},
renderer::Style,
window::{Event as WindowEvent, Id},
Command, Debug, Point as IcedPoint, Size as IcedSize,
},
Element,
};
use iced_softbuffer::{
native::{raqote::DrawTarget, *},
Backend,
};
use ordered_float::OrderedFloat;
use smithay::{
backend::{
input::{ButtonState, KeyState},
renderer::{
element::{
memory::{MemoryRenderBuffer, MemoryRenderBufferRenderElement},
AsRenderElements,
},
ImportMem, Renderer,
},
},
desktop::space::{RenderZindex, SpaceElement},
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget, RelativeMotionEvent},
Seat,
},
output::Output,
reexports::calloop::RegistrationToken,
reexports::calloop::{self, futures::Scheduler, LoopHandle},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size, Transform},
};
#[derive(Debug)]
pub struct IcedElement<P: Program + Send + 'static>(Arc<Mutex<IcedElementInternal<P>>>);
// SAFETY: We cannot really be sure about `iced_native::program::State` sadly,
// but the rest should be fine.
unsafe impl<P: Program + Send + 'static> Send for IcedElementInternal<P> {}
impl<P: Program + Send + 'static> Clone for IcedElement<P> {
fn clone(&self) -> Self {
IcedElement(self.0.clone())
}
}
impl<P: Program + Send + 'static> PartialEq for IcedElement<P> {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.0, &other.0)
}
}
impl<P: Program + Send + 'static> Eq for IcedElement<P> {}
impl<P: Program + Send + 'static> Hash for IcedElement<P> {
fn hash<H: Hasher>(&self, state: &mut H) {
(Arc::as_ptr(&self.0) as usize).hash(state)
}
}
pub trait Program {
type Message: std::fmt::Debug + Send;
fn update(
&mut self,
message: Self::Message,
loop_handle: &LoopHandle<'static, crate::state::Data>,
) -> Command<Self::Message> {
let _ = (message, loop_handle);
Command::none()
}
fn view(&self) -> Element<'_, Self::Message>;
fn background(&self, target: &mut DrawTarget<&mut [u32]>) {
let _ = target;
}
fn foreground(&self, target: &mut DrawTarget<&mut [u32]>) {
let _ = target;
}
}
struct ProgramWrapper<P: Program>(P, LoopHandle<'static, crate::state::Data>);
impl<P: Program> IcedProgram for ProgramWrapper<P> {
type Message = <P as Program>::Message;
type Renderer = IcedRenderer;
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
self.0.update(message, &self.1)
}
fn view(&self) -> Element<'_, Self::Message> {
self.0.view()
}
}
struct IcedElementInternal<P: Program + Send + 'static> {
// draw buffer
outputs: Vec<Output>,
buffers: HashMap<OrderedFloat<f64>, (MemoryRenderBuffer, bool)>,
// state
size: Size<i32, Logical>,
cursor_pos: Option<Point<f64, Logical>>,
// iced
theme: Theme,
renderer: IcedRenderer,
state: State<ProgramWrapper<P>>,
debug: Debug,
// futures
handle: LoopHandle<'static, crate::state::Data>,
scheduler: Scheduler<<P as Program>::Message>,
executor_token: Option<RegistrationToken>,
rx: Receiver<<P as Program>::Message>,
}
impl<P: Program + Send + 'static> fmt::Debug for IcedElementInternal<P> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("IcedElementInternal")
.field("buffers", &"...")
.field("size", &self.size)
.field("cursor_pos", &self.cursor_pos)
.field("theme", &self.theme)
.field("renderer", &"...")
.field("state", &"...")
.field("debug", &self.debug)
.field("handle", &self.handle)
.field("scheduler", &self.scheduler)
.field("executor_token", &self.executor_token)
.field("rx", &self.rx)
.finish()
}
}
impl<P: Program + Send + 'static> Drop for IcedElementInternal<P> {
fn drop(&mut self) {
self.handle.remove(self.executor_token.take().unwrap());
}
}
impl<P: Program + Send + 'static> IcedElement<P> {
pub fn new(
program: P,
size: impl Into<Size<i32, Logical>>,
handle: LoopHandle<'static, crate::state::Data>,
) -> IcedElement<P> {
let size = size.into();
let mut renderer = IcedRenderer::new(Backend::new());
let mut debug = Debug::new();
let state = State::new(
ProgramWrapper(program, handle.clone()),
IcedSize::new(size.w as f32, size.h as f32),
&mut renderer,
&mut debug,
);
let (executor, scheduler) = calloop::futures::executor().expect("Out of file descriptors");
let (tx, rx) = std::sync::mpsc::channel();
let executor_token = handle
.insert_source(executor, move |message, _, _| {
let _ = tx.send(message);
})
.ok();
let mut internal = IcedElementInternal {
outputs: Vec::new(),
buffers: HashMap::new(),
size,
cursor_pos: None,
theme: Theme::dark(), // TODO
renderer,
state,
debug,
handle,
scheduler,
executor_token,
rx,
};
let _ = internal.update(true);
IcedElement(Arc::new(Mutex::new(internal)))
}
pub fn with_program<R>(&self, func: impl FnOnce(&P) -> R) -> R {
let internal = self.0.lock().unwrap();
func(&internal.state.program().0)
}
pub fn loop_handle(&self) -> LoopHandle<'static, crate::state::Data> {
self.0.lock().unwrap().handle.clone()
}
pub fn resize(&self, size: Size<i32, Logical>) {
let mut internal = self.0.lock().unwrap();
let internal_ref = &mut *internal;
if internal_ref.size == size {
return;
}
internal_ref.size = size;
for (scale, (buffer, needs_redraw)) in internal_ref.buffers.iter_mut() {
let buffer_size = internal_ref
.size
.to_f64()
.to_buffer(**scale, Transform::Normal)
.to_i32_round();
*buffer = MemoryRenderBuffer::new(buffer_size, 1, Transform::Normal, None);
*needs_redraw = true;
}
internal_ref.update(true);
}
}
impl<P: Program + Send + 'static> IcedElementInternal<P> {
fn update(&mut self, mut force: bool) -> Vec<Action<<P as Program>::Message>> {
while let Ok(message) = self.rx.try_recv() {
self.state.queue_message(message);
force = true;
}
if !force {
return Vec::new();
}
let cursor_pos = self.cursor_pos.unwrap_or(Point::from((-1.0, -1.0)));
let actions = self
.state
.update(
IcedSize::new(self.size.w as f32, self.size.h as f32),
IcedPoint::new(cursor_pos.x as f32, cursor_pos.y as f32),
&mut self.renderer,
&self.theme,
&Style {
text_color: self.theme.cosmic().on_bg_color().into(),
},
&mut cosmic::iced_native::clipboard::Null,
&mut self.debug,
)
.1
.map(|command| command.actions());
if actions.is_some() {
for (_buffer, ref mut needs_redraw) in self.buffers.values_mut() {
*needs_redraw = true;
}
}
let actions = actions.unwrap_or_default();
actions
.into_iter()
.filter_map(|action| {
if let Action::Future(future) = action {
let _ = self.scheduler.schedule(future);
None
} else {
Some(action)
}
})
.collect::<Vec<_>>()
}
}
impl<P: Program + Send + 'static> PointerTarget<crate::state::State> for IcedElement<P> {
fn enter(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
event: &MotionEvent,
) {
let mut internal = self.0.lock().unwrap();
internal
.state
.queue_event(Event::Mouse(MouseEvent::CursorEntered));
let position = IcedPoint::new(event.location.x as f32, event.location.y as f32);
internal
.state
.queue_event(Event::Mouse(MouseEvent::CursorMoved { position }));
internal.cursor_pos = Some(event.location);
let _ = internal.update(true);
}
fn motion(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
event: &MotionEvent,
) {
let mut internal = self.0.lock().unwrap();
let position = IcedPoint::new(event.location.x as f32, event.location.y as f32);
internal
.state
.queue_event(Event::Mouse(MouseEvent::CursorMoved { position }));
internal.cursor_pos = Some(event.location);
let _ = internal.update(true);
}
fn relative_motion(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
_event: &RelativeMotionEvent,
) {
}
fn button(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
event: &ButtonEvent,
) {
let mut internal = self.0.lock().unwrap();
let button = match event.button {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
x => MouseButton::Other(x as u8),
};
internal.state.queue_event(Event::Mouse(match event.state {
ButtonState::Pressed => MouseEvent::ButtonPressed(button),
ButtonState::Released => MouseEvent::ButtonReleased(button),
}));
let _ = internal.update(true);
}
fn axis(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
frame: AxisFrame,
) {
let mut internal = self.0.lock().unwrap();
internal
.state
.queue_event(Event::Mouse(MouseEvent::WheelScrolled {
delta: if let Some(discrete) = frame.discrete {
ScrollDelta::Lines {
x: discrete.0 as f32,
y: discrete.1 as f32,
}
} else {
ScrollDelta::Pixels {
x: frame.axis.0 as f32,
y: frame.axis.1 as f32,
}
},
}));
let _ = internal.update(true);
}
fn leave(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
_serial: Serial,
_time: u32,
) {
let mut internal = self.0.lock().unwrap();
internal
.state
.queue_event(Event::Mouse(MouseEvent::CursorLeft));
let _ = internal.update(true);
}
}
impl<P: Program + Send + 'static> KeyboardTarget<crate::state::State> for IcedElement<P> {
fn enter(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
_keys: Vec<KeysymHandle<'_>>,
_serial: Serial,
) {
// TODO convert keys
}
fn leave(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
_serial: Serial,
) {
// TODO remove all held keys
}
fn key(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
_key: KeysymHandle<'_>,
_state: KeyState,
_serial: Serial,
_time: u32,
) {
// TODO convert keys
}
fn modifiers(
&self,
_seat: &Seat<crate::state::State>,
_data: &mut crate::state::State,
modifiers: ModifiersState,
_serial: Serial,
) {
let mut internal = self.0.lock().unwrap();
let mut mods = IcedModifiers::empty();
if modifiers.shift {
mods.insert(IcedModifiers::SHIFT);
}
if modifiers.alt {
mods.insert(IcedModifiers::ALT);
}
if modifiers.ctrl {
mods.insert(IcedModifiers::CTRL);
}
if modifiers.logo {
mods.insert(IcedModifiers::LOGO);
}
internal
.state
.queue_event(Event::Keyboard(KeyboardEvent::ModifiersChanged(mods)));
let _ = internal.update(true);
}
}
impl<P: Program + Send + 'static> IsAlive for IcedElement<P> {
fn alive(&self) -> bool {
true
}
}
impl<P: Program + Send + 'static> SpaceElement for IcedElement<P> {
fn bbox(&self) -> Rectangle<i32, Logical> {
Rectangle::from_loc_and_size((0, 0), self.0.lock().unwrap().size)
}
fn is_in_input_region(&self, _point: &Point<f64, Logical>) -> bool {
true
}
fn set_activate(&self, activated: bool) {
let mut internal = self.0.lock().unwrap();
internal.state.queue_event(Event::Window(
Id::MAIN,
if activated {
WindowEvent::Focused
} else {
WindowEvent::Unfocused
},
));
let _ = internal.update(true); // TODO
}
fn output_enter(&self, output: &Output, _overlap: Rectangle<i32, Logical>) {
let mut internal = self.0.lock().unwrap();
let scale = output.current_scale().fractional_scale();
if !internal.buffers.contains_key(&OrderedFloat(scale)) {
let buffer_size = internal
.size
.to_f64()
.to_buffer(scale, Transform::Normal)
.to_i32_round();
internal.buffers.insert(
OrderedFloat(scale),
(
MemoryRenderBuffer::new(buffer_size, 1, Transform::Normal, None),
true,
),
);
}
internal.outputs.push(output.clone());
}
fn output_leave(&self, output: &Output) {
self.0.lock().unwrap().outputs.retain(|o| o != output);
self.refresh();
}
fn z_index(&self) -> u8 {
// meh, user-provided?
RenderZindex::Shell as u8
}
fn refresh(&self) {
let mut internal = self.0.lock().unwrap();
// makes partial borrows easier
let internal_ref = &mut *internal;
internal_ref.buffers.retain(|scale, _| {
internal_ref
.outputs
.iter()
.any(|o| o.current_scale().fractional_scale() == **scale)
});
for scale in internal_ref
.outputs
.iter()
.map(|o| OrderedFloat(o.current_scale().fractional_scale()))
.filter(|scale| !internal_ref.buffers.contains_key(scale))
.collect::<Vec<_>>()
.into_iter()
{
let buffer_size = internal_ref
.size
.to_f64()
.to_buffer(*scale, Transform::Normal)
.to_i32_round();
internal_ref.buffers.insert(
scale,
(
MemoryRenderBuffer::new(buffer_size, 1, Transform::Normal, None),
true,
),
);
}
}
}
impl<P, R> AsRenderElements<R> for IcedElement<P>
where
P: Program + Send + 'static,
R: Renderer + ImportMem,
<R as Renderer>::TextureId: 'static,
{
type RenderElement = MemoryRenderBufferRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
) -> Vec<C> {
let mut internal = self.0.lock().unwrap();
let _ = internal.update(false); // TODO
// makes partial borrows easier
let internal_ref = &mut *internal;
if let Some((buffer, ref mut needs_redraw)) =
internal_ref.buffers.get_mut(&OrderedFloat(scale.x))
{
let size = internal_ref
.size
.to_f64()
.to_buffer(scale.x, Transform::Normal)
.to_i32_round();
if *needs_redraw && size.w > 0 && size.h > 0 {
let renderer = &mut internal_ref.renderer;
let state_ref = &internal_ref.state;
buffer
.render()
.draw(move |buf| {
let mut target = raqote::DrawTarget::from_backing(
size.w,
size.h,
bytemuck::cast_slice_mut::<_, u32>(buf),
);
target.clear(raqote::SolidSource::from_unpremultiplied_argb(0, 0, 0, 0));
state_ref.program().0.background(&mut target);
let draw_options = raqote::DrawOptions {
// Default to antialiasing off for now
antialias: raqote::AntialiasMode::None,
..Default::default()
};
// Having at least one clip fixes some font rendering issues
target.push_clip_rect(raqote::IntRect::new(
raqote::IntPoint::new(0, 0),
raqote::IntPoint::new(size.w, size.h),
));
renderer.with_primitives(|backend, primitives| {
for primitive in primitives.iter() {
draw_primitive(
&mut target,
&draw_options,
backend,
scale.x as f32,
primitive,
);
}
});
state_ref.program().0.foreground(&mut target);
Result::<_, ()>::Ok(vec![Rectangle::from_loc_and_size((0, 0), size)])
})
.unwrap();
*needs_redraw = false;
}
if let Ok(buffer) = MemoryRenderBufferRenderElement::from_buffer(
renderer,
location.to_f64(),
&buffer,
None,
Some(Rectangle::from_loc_and_size(
(0., 0.),
size.to_f64().to_logical(1.0, Transform::Normal),
)),
Some(internal_ref.size),
) {
return vec![C::from(buffer)];
}
}
Vec::new()
}
}