cosmic-comp/src/shell/grabs/menu/mod.rs
Vukašin Vojinović b6c5d00bec cargo fmt
2025-10-22 23:55:11 +02:00

1106 lines
37 KiB
Rust

use std::{
fmt,
sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex,
},
};
use calloop::LoopHandle;
use cosmic::{
iced::{Alignment, Background},
iced_core::{alignment::Horizontal, Border, Length, Rectangle as IcedRectangle},
iced_widget::{self, text::Style as TextStyle, Column, Row},
theme,
widget::{button, divider, horizontal_space, icon::from_name, text},
Apply as _, Task,
};
use smithay::{
backend::{
input::{ButtonState, TouchSlot},
renderer::{
element::{memory::MemoryRenderBufferRenderElement, AsRenderElements},
ImportMem, Renderer,
},
},
desktop::space::SpaceElement,
input::{
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent,
GrabStartData as PointerGrabStartData, MotionEvent as PointerMotionEvent, PointerGrab,
PointerInnerHandle, PointerTarget, RelativeMotionEvent,
},
touch::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent as TouchMotionEvent,
TouchGrab, TouchInnerHandle, TouchTarget, UpEvent,
},
Seat,
},
output::Output,
utils::{Logical, Point, Rectangle, Serial, Size},
};
use crate::{
shell::{focus::target::PointerFocusTarget, SeatExt},
state::State,
utils::{
iced::{IcedElement, Program},
prelude::*,
},
};
use super::{GrabStartData, ResizeEdge};
mod default;
mod item;
pub use self::default::*;
pub struct MenuGrabState {
elements: Arc<Mutex<Vec<Element>>>,
screen_space_relative: Option<Output>,
scale: Arc<Mutex<f64>>,
}
pub type SeatMenuGrabState = Mutex<Option<MenuGrabState>>;
impl MenuGrabState {
pub fn render<I, R>(&self, renderer: &mut R, output: &Output) -> Vec<I>
where
R: Renderer + ImportMem,
R::TextureId: Send + Clone + 'static,
I: From<MemoryRenderBufferRenderElement<R>>,
{
let scale = output.current_scale().fractional_scale();
self.elements
.lock()
.unwrap()
.iter()
.flat_map(|elem| {
elem.iced.render_elements(
renderer,
elem.position
.to_local(output)
.as_logical()
.to_physical_precise_round(scale),
scale.into(),
1.0,
)
})
.collect()
}
pub fn is_in_screen_space(&self) -> bool {
self.screen_space_relative.is_some()
}
pub fn set_theme(&self, theme: cosmic::Theme) {
for element in &*self.elements.lock().unwrap() {
element.iced.set_theme(theme.clone())
}
}
}
#[derive(Clone)]
pub enum Item {
Separator,
Submenu {
title: String,
items: Vec<Item>,
},
Entry {
title: String,
shortcut: Option<String>,
on_press: Arc<Box<dyn Fn(&LoopHandle<'_, State>) + Send + Sync>>,
toggled: bool,
submenu: bool,
disabled: bool,
},
}
impl fmt::Debug for Item {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Separator => write!(f, "Separator"),
Self::Submenu { title, items } => f
.debug_struct("Submenu")
.field("title", title)
.field("items", items)
.finish(),
Self::Entry {
title,
shortcut,
on_press: _,
toggled,
submenu,
disabled,
} => f
.debug_struct("Entry")
.field("title", title)
.field("shortcut", shortcut)
.field("on_press", &"...")
.field("toggled", toggled)
.field("submenu", submenu)
.field("disabled", disabled)
.finish(),
}
}
}
impl Item {
pub fn new<S: Into<String>, F: Fn(&LoopHandle<'_, State>) + Send + Sync + 'static>(
title: S,
on_press: F,
) -> Item {
Item::Entry {
title: title.into(),
shortcut: None,
on_press: Arc::new(Box::new(on_press)),
toggled: false,
submenu: false,
disabled: false,
}
}
pub fn new_submenu<S: Into<String>>(title: S, items: Vec<Item>) -> Item {
Item::Submenu {
title: title.into(),
items,
}
}
pub fn shortcut(mut self, shortcut: impl Into<Option<String>>) -> Self {
if let Item::Entry {
shortcut: ref mut s,
..
} = self
{
*s = shortcut.into();
}
self
}
pub fn toggled(mut self, toggled: bool) -> Self {
if let Item::Entry {
toggled: ref mut t, ..
} = self
{
*t = toggled;
}
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
if let Item::Entry {
disabled: ref mut d,
..
} = self
{
*d = disabled;
}
self
}
}
/// Menu that comes up when right-clicking an application header bar
#[derive(Debug)]
pub struct ContextMenu {
items: Vec<Item>,
selected: AtomicBool,
row_width: Mutex<Option<f32>>,
}
impl ContextMenu {
pub fn new(items: Vec<Item>) -> ContextMenu {
ContextMenu {
items,
selected: AtomicBool::new(false),
row_width: Mutex::new(None),
}
}
pub fn set_row_width(&self, width: f32) {
*self.row_width.lock().unwrap() = Some(width);
}
}
#[derive(Debug, Clone)]
pub enum Message {
ItemEntered(usize, IcedRectangle<f32>),
ItemPressed(usize),
ItemLeft(usize, IcedRectangle<f32>),
}
impl item::CursorEvents for Message {
fn cursor_entered(idx: usize, bounds: IcedRectangle<f32>) -> Self {
Message::ItemEntered(idx, bounds)
}
fn cursor_left(idx: usize, bounds: IcedRectangle<f32>) -> Self {
Message::ItemLeft(idx, bounds)
}
}
impl Program for ContextMenu {
type Message = Message;
fn update(
&mut self,
message: Self::Message,
loop_handle: &LoopHandle<'static, crate::state::State>,
last_seat: Option<&(Seat<State>, Serial)>,
) -> Task<Self::Message> {
match message {
Message::ItemPressed(idx) => {
if let Some(Item::Entry { on_press, .. }) = self.items.get_mut(idx) {
(on_press)(loop_handle);
self.selected.store(true, Ordering::SeqCst);
}
// TODO: If Submenu, then also expand on "Pressed" for touch events.
// But right now we don't have any touch responsive menus with submenus
}
Message::ItemEntered(idx, bounds) => {
if let Some(Item::Submenu { items, .. }) = self.items.get_mut(idx) {
if let Some((seat, _)) = last_seat.cloned() {
let items = items.clone();
let _ = loop_handle.insert_idle(move |state| {
let grab_state = seat
.user_data()
.get::<SeatMenuGrabState>()
.unwrap()
.lock()
.unwrap();
if let Some(grab_state) = &*grab_state {
let mut elements = grab_state.elements.lock().unwrap();
let position = elements.last().unwrap().position;
let element = IcedElement::new(
ContextMenu::new(items),
Size::default(),
state.common.event_loop_handle.clone(),
state.common.theme.clone(),
);
let min_size = element.minimum_size();
element.with_program(|p| {
*p.row_width.lock().unwrap() = Some(min_size.w as f32);
});
element.resize(min_size);
let output = seat.active_output();
let position = [
// to the right -> down
Rectangle::new(
position
+ Point::from((
bounds.width.ceil() as i32,
bounds.y.ceil() as i32,
)),
min_size.as_global(),
),
// to the right -> up
Rectangle::new(
position
+ Point::from((
bounds.width.ceil() as i32,
bounds.y.ceil() as i32
+ bounds.height.ceil() as i32
- min_size.h,
)),
min_size.as_global(),
),
// to the left -> down
Rectangle::new(
position
+ Point::from((-min_size.w, bounds.y.ceil() as i32)),
min_size.as_global(),
),
// to the left -> up
Rectangle::new(
position
+ Point::from((
-min_size.w,
bounds.y.ceil() as i32
+ bounds.height.ceil() as i32
- min_size.h,
)),
min_size.as_global(),
),
]
.iter()
.rev() // preference of max_by_key is backwards
.max_by_key(|rect| {
output
.geometry()
.intersection(**rect)
.map(|rect| rect.size.w * rect.size.h)
})
.unwrap()
.loc;
element.output_enter(&output, element.bbox());
element.set_additional_scale(*grab_state.scale.lock().unwrap());
elements.push(Element {
iced: element,
position,
pointer_entered: false,
touch_entered: None,
})
}
});
}
}
}
Message::ItemLeft(idx, _) => {
if let Some(Item::Submenu { .. }) = self.items.get_mut(idx) {
if let Some((seat, _)) = last_seat.cloned() {
let _ = loop_handle.insert_idle(move |_| {
let grab_state = seat
.user_data()
.get::<SeatMenuGrabState>()
.unwrap()
.lock()
.unwrap();
if let Some(grab_state) = &*grab_state {
let mut elements = grab_state.elements.lock().unwrap();
elements.pop();
}
});
}
}
}
};
Task::none()
}
fn view(&self) -> cosmic::Element<'_, Self::Message> {
let width = self
.row_width
.lock()
.unwrap()
.map(Length::Fixed)
.unwrap_or(Length::Shrink);
let mode = match width {
Length::Shrink => Length::Shrink,
_ => Length::Fill,
};
Column::with_children(self.items.iter().enumerate().map(|(idx, item)| {
match item {
Item::Separator => divider::horizontal::light().into(),
Item::Submenu { title, .. } => Row::with_children(vec![
horizontal_space().width(16).into(),
text::body(title).width(mode).into(),
from_name("go-next-symbolic")
.size(16)
.prefer_svg(true)
.icon()
.into(),
])
.spacing(8)
.width(width)
.padding([8, 16])
.align_y(Alignment::Center)
.apply(|row| item::SubmenuItem::new(row, idx))
.style(theme::Button::MenuItem)
.into(),
Item::Entry {
title,
shortcut,
toggled,
disabled,
..
} => {
let mut components = vec![
if *toggled {
from_name("object-select-symbolic")
.size(16)
.prefer_svg(true)
.icon()
.class(theme::Svg::custom(|theme| iced_widget::svg::Style {
color: Some(theme.cosmic().accent.base.into()),
}))
.into()
} else {
horizontal_space().width(16).into()
},
text::body(title)
.width(mode)
.class(if *disabled {
theme::Text::Custom(|theme| {
let mut color = theme.cosmic().background.component.on;
color.alpha *= 0.5;
TextStyle {
color: Some(color.into()),
}
})
} else {
theme::Text::Default
})
.into(),
horizontal_space().width(16).into(),
];
if let Some(shortcut) = shortcut.as_ref() {
components.push(
text::body(shortcut)
.align_x(Horizontal::Right)
.width(Length::Shrink)
.class(theme::Text::Custom(|theme| {
let mut color = theme.cosmic().background.component.on;
color.alpha *= 0.75;
TextStyle {
color: Some(color.into()),
}
}))
.into(),
);
}
Row::with_children(components)
.spacing(8)
.width(mode)
.align_y(Alignment::Center)
.apply(button::custom)
.width(width)
.padding([8, 16])
.on_press_maybe((!disabled).then_some(Message::ItemPressed(idx)))
.class(theme::Button::MenuItem)
.into()
}
}
}))
.width(Length::Shrink)
.apply(iced_widget::container)
.padding(1)
.class(theme::Container::custom(|theme| {
let cosmic = theme.cosmic();
let component = &cosmic.background.component;
iced_widget::container::Style {
icon_color: Some(cosmic.accent.base.into()),
text_color: Some(component.on.into()),
background: Some(Background::Color(component.base.into())),
border: Border {
radius: cosmic.radius_s().into(),
width: 1.0,
color: component.divider.into(),
},
shadow: Default::default(),
}
}))
.width(Length::Shrink)
.into()
}
}
pub struct Element {
iced: IcedElement<ContextMenu>,
position: Point<i32, Global>,
pointer_entered: bool,
touch_entered: Option<TouchSlot>,
}
pub struct MenuGrab {
elements: Arc<Mutex<Vec<Element>>>,
start_data: GrabStartData,
seat: Seat<State>,
screen_space_relative: Option<Output>,
scale: Arc<Mutex<f64>>,
}
impl PointerGrab<State> for MenuGrab {
fn motion(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &PointerMotionEvent,
) {
{
let mut guard = self.elements.lock().unwrap();
let elements = &mut *guard;
let event_location = if let Some(output) = self.screen_space_relative.as_ref() {
if state.common.shell.read().zoom_state().is_some() {
event
.location
.as_global()
.to_zoomed(output)
.to_global(output)
.as_logical()
} else {
event.location
}
} else {
event.location
};
if let Some(i) = elements.iter().position(|elem| {
let mut bbox = elem.iced.bbox();
bbox.loc = elem.position.as_logical();
bbox.contains(event_location.to_i32_round())
}) {
let element = &mut elements[i];
let new_event = PointerMotionEvent {
location: event_location - element.position.as_logical().to_f64(),
serial: event.serial,
time: event.time,
};
if !element.pointer_entered {
PointerTarget::enter(&element.iced, &self.seat, state, &new_event);
element.pointer_entered = true;
} else {
PointerTarget::motion(&element.iced, &self.seat, state, &new_event);
}
} else {
elements.iter_mut().for_each(|element| {
if element.pointer_entered {
PointerTarget::leave(
&element.iced,
&self.seat,
state,
event.serial,
event.time,
);
element.pointer_entered = false;
}
})
}
}
handle.motion(state, None, event);
}
fn relative_motion(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus
handle.relative_motion(state, None, event);
}
fn button(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
let any_entered = self
.elements
.lock()
.unwrap()
.iter()
.any(|elem| elem.pointer_entered);
if !any_entered {
if event.state == ButtonState::Pressed {
handle.unset_grab(self, state, event.serial, event.time, true);
}
} else {
let selected = {
let elements = self.elements.lock().unwrap();
let mut selected = false;
for element in elements.iter().filter(|elem| elem.pointer_entered) {
PointerTarget::button(&element.iced, &self.seat, state, event);
selected = true;
}
selected
};
if selected && event.state == ButtonState::Released {
handle.unset_grab(self, state, event.serial, event.time, true);
} else {
handle.button(state, event);
}
}
}
fn axis(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
handle.axis(state, details);
}
fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
handle.frame(data)
}
fn gesture_swipe_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeBeginEvent,
) {
handle.gesture_swipe_begin(data, event)
}
fn gesture_swipe_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeUpdateEvent,
) {
handle.gesture_swipe_update(data, event)
}
fn gesture_swipe_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeEndEvent,
) {
handle.gesture_swipe_end(data, event)
}
fn gesture_pinch_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchBeginEvent,
) {
handle.gesture_pinch_begin(data, event)
}
fn gesture_pinch_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchUpdateEvent,
) {
handle.gesture_pinch_update(data, event)
}
fn gesture_pinch_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchEndEvent,
) {
handle.gesture_pinch_end(data, event)
}
fn gesture_hold_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldBeginEvent,
) {
handle.gesture_hold_begin(data, event)
}
fn gesture_hold_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldEndEvent,
) {
handle.gesture_hold_end(data, event)
}
fn start_data(&self) -> &PointerGrabStartData<State> {
match &self.start_data {
GrabStartData::Pointer(start_data) => start_data,
_ => unreachable!(),
}
}
fn unset(&mut self, _data: &mut State) {}
}
impl TouchGrab<State> for MenuGrab {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
{
let mut guard = self.elements.lock().unwrap();
let elements = &mut *guard;
let event_location = if let Some(output) = self.screen_space_relative.as_ref() {
if data.common.shell.read().zoom_state().is_some() {
event
.location
.as_global()
.to_zoomed(output)
.to_global(output)
.as_logical()
} else {
event.location
}
} else {
event.location
};
if let Some(i) = elements.iter().position(|elem| {
let mut bbox = elem.iced.bbox();
bbox.loc = elem.position.as_logical();
bbox.contains(event_location.to_i32_round())
}) {
let element = &mut elements[i];
let new_event = DownEvent {
slot: event.slot,
location: event_location - element.position.as_logical().to_f64(),
serial: event.serial,
time: event.time,
};
if element.touch_entered.is_none() {
TouchTarget::down(&element.iced, &self.seat, data, &new_event, seq);
element.touch_entered = Some(event.slot);
}
}
}
handle.down(data, None, event, seq);
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
{
let elements = self.elements.lock().unwrap();
for element in elements.iter().filter(|elem| {
elem.touch_entered
.as_ref()
.is_some_and(|slot| *slot == event.slot)
}) {
TouchTarget::up(&element.iced, &self.seat, data, event, seq);
}
}
handle.unset_grab(self, data);
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {
{
let elements = self.elements.lock().unwrap();
for element in elements.iter().filter(|elem| {
elem.touch_entered
.as_ref()
.is_some_and(|slot| *slot == event.slot)
}) {
TouchTarget::motion(&element.iced, &self.seat, data, event, seq);
}
}
handle.motion(data, None, event, seq);
}
fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
handle.frame(data, seq);
}
fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
{
let mut elements = self.elements.lock().unwrap();
for element in elements.iter_mut() {
let _ = element.touch_entered.take();
}
}
handle.cancel(data, seq);
}
fn shape(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &smithay::input::touch::ShapeEvent,
seq: Serial,
) {
handle.shape(data, event, seq);
}
fn orientation(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &smithay::input::touch::OrientationEvent,
seq: Serial,
) {
handle.orientation(data, event, seq);
}
fn start_data(&self) -> &TouchGrabStartData<State> {
match &self.start_data {
GrabStartData::Touch(start_data) => start_data,
_ => unreachable!(),
}
}
fn unset(&mut self, _data: &mut State) {}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct MenuAlignment {
pub x: AxisAlignment,
pub y: AxisAlignment,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AxisAlignment {
Corner(u32),
Centered,
PreferCentered,
}
impl MenuAlignment {
pub const CORNER: Self = MenuAlignment {
x: AxisAlignment::Corner(0),
y: AxisAlignment::Corner(0),
};
pub const PREFER_CENTERED: Self = MenuAlignment {
x: AxisAlignment::PreferCentered,
y: AxisAlignment::PreferCentered,
};
pub const CENTERED: Self = MenuAlignment {
x: AxisAlignment::Centered,
y: AxisAlignment::Centered,
};
pub const HORIZONTALLY_CENTERED: Self = MenuAlignment {
x: AxisAlignment::Centered,
y: AxisAlignment::Corner(0),
};
pub const VERTICALLY_CENTERED: Self = MenuAlignment {
x: AxisAlignment::Corner(0),
y: AxisAlignment::Centered,
};
pub fn horizontally_centered(offset: u32, fixed: bool) -> MenuAlignment {
MenuAlignment {
x: if fixed {
AxisAlignment::Centered
} else {
AxisAlignment::PreferCentered
},
y: AxisAlignment::Corner(offset),
}
}
pub fn vertically_centered(offset: u32, fixed: bool) -> MenuAlignment {
MenuAlignment {
x: AxisAlignment::Corner(offset),
y: if fixed {
AxisAlignment::Centered
} else {
AxisAlignment::PreferCentered
},
}
}
fn rectangles(
&self,
position: Point<i32, Global>,
size: Size<i32, Global>,
) -> Vec<Rectangle<i32, Global>> {
fn for_alignment(
position: Point<i32, Global>,
size: Size<i32, Global>,
x: AxisAlignment,
y: AxisAlignment,
) -> Vec<Rectangle<i32, Global>> {
match (x, y) {
(AxisAlignment::Corner(x_offset), AxisAlignment::Corner(y_offset)) => {
let offset = Point::from((x_offset as i32, y_offset as i32));
vec![
Rectangle::new(position + offset, size), // normal
Rectangle::new(
position - Point::from((size.w, 0))
+ Point::from((-(x_offset as i32), y_offset as i32)),
size,
), // flipped left
Rectangle::new(
position
- Point::from((0, size.h))
- Point::from((x_offset as i32, -(y_offset as i32))),
size,
), // flipped up
Rectangle::new(position - size.to_point() - offset, size), // flipped left & up
]
}
(AxisAlignment::Centered, AxisAlignment::Corner(offset)) => {
let x = position.x - ((size.w as f64 / 2.).round() as i32);
vec![
Rectangle::new(Point::from((x, position.y + offset as i32)), size), // below
Rectangle::new(Point::from((x, position.y - size.h - offset as i32)), size), // above
]
}
(AxisAlignment::Corner(offset), AxisAlignment::Centered) => {
let y = position.y - ((size.h as f64 / 2.).round() as i32);
vec![
Rectangle::new(Point::from((position.x + offset as i32, y)), size), // left
Rectangle::new(Point::from((position.x - size.w - offset as i32, y)), size), // right
]
}
(AxisAlignment::Centered, AxisAlignment::Centered) => {
vec![Rectangle::new(
position - size.to_f64().downscale(2.).to_i32_round().to_point(),
size,
)]
}
(AxisAlignment::PreferCentered, AxisAlignment::PreferCentered) => for_alignment(
position,
size,
AxisAlignment::Centered,
AxisAlignment::Centered,
)
.into_iter()
.chain(for_alignment(
position,
size,
AxisAlignment::Centered,
AxisAlignment::Corner(0),
))
.chain(for_alignment(
position,
size,
AxisAlignment::Corner(0),
AxisAlignment::Centered,
))
.chain(for_alignment(
position,
size,
AxisAlignment::Corner(0),
AxisAlignment::Corner(0),
))
.collect(),
(AxisAlignment::PreferCentered, y) => {
for_alignment(position, size, AxisAlignment::Centered, y)
.into_iter()
.chain(for_alignment(position, size, AxisAlignment::Corner(0), y))
.collect()
}
(x, AxisAlignment::PreferCentered) => {
for_alignment(position, size, x, AxisAlignment::Centered)
.into_iter()
.chain(for_alignment(position, size, x, AxisAlignment::Corner(0)))
.collect()
}
}
}
for_alignment(position, size, self.x, self.y)
}
}
impl MenuGrab {
pub fn new(
start_data: GrabStartData,
seat: &Seat<State>,
items: impl Iterator<Item = Item>,
position: Point<i32, Global>,
alignment: MenuAlignment,
screen_space_relative: Option<f64>,
handle: LoopHandle<'static, crate::state::State>,
theme: cosmic::Theme,
) -> MenuGrab {
let items = items.collect::<Vec<_>>();
let element = IcedElement::new(ContextMenu::new(items), Size::default(), handle, theme);
let min_size = element.minimum_size();
element.with_program(|p| {
*p.row_width.lock().unwrap() = Some(min_size.w as f32);
});
element.resize(min_size);
let output = seat.active_output();
// TODO: This feels a lot like cheap xdg-positioner. Refactor and unify
let position = alignment
.rectangles(
position,
min_size
.to_f64()
.upscale(screen_space_relative.unwrap_or(1.))
.to_i32_round()
.as_global(),
)
.iter()
.rev() // preference of max_by_key is backwards
.max_by_key(|rect| {
output
.geometry()
.intersection(**rect)
.map(|rect| rect.size.w * rect.size.h)
})
.unwrap()
.loc;
element.output_enter(&output, element.bbox());
if let Some(scale) = screen_space_relative {
element.set_additional_scale(scale);
}
let elements = Arc::new(Mutex::new(vec![Element {
iced: element,
position,
pointer_entered: false,
touch_entered: None,
}]));
let scale = Arc::new(Mutex::new(screen_space_relative.unwrap_or(1.)));
let screen_space_relative = screen_space_relative.is_some().then_some(output);
let grab_state = MenuGrabState {
elements: elements.clone(),
screen_space_relative: screen_space_relative.clone(),
scale: scale.clone(),
};
*seat
.user_data()
.get::<SeatMenuGrabState>()
.unwrap()
.lock()
.unwrap() = Some(grab_state);
MenuGrab {
elements,
start_data,
seat: seat.clone(),
screen_space_relative,
scale,
}
}
pub fn set_additional_scale(&self, scale: f64) {
*self.scale.lock().unwrap() = scale;
for element in &*self.elements.lock().unwrap() {
element.iced.set_additional_scale(scale);
}
}
pub fn is_touch_grab(&self) -> bool {
match self.start_data {
GrabStartData::Touch(_) => true,
GrabStartData::Pointer(_) => false,
}
}
}
impl Drop for MenuGrab {
fn drop(&mut self) {
self.seat
.user_data()
.get::<SeatMenuGrabState>()
.unwrap()
.lock()
.unwrap()
.take();
}
}