cosmic-comp/src/backend/x11.rs
2022-05-12 16:35:36 +02:00

422 lines
14 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
use crate::{
backend::render,
config::OutputConfig,
input::{set_active_output, Devices},
state::{BackendData, Common, State},
};
use anyhow::{Context, Result};
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
egl::{EGLContext, EGLDisplay},
input::{Event, InputEvent},
renderer::{gles2::Gles2Renderer, Bind, ImportDma, ImportEgl},
x11::{Window, WindowBuilder, X11Backend, X11Event, X11Handle, X11Input, X11Surface},
},
desktop::layer_map_for_output,
reexports::{
calloop::{ping, EventLoop, LoopHandle},
gbm::{Device as GbmDevice, FdWrapper},
wayland_server::{protocol::wl_output::Subpixel, Display},
},
wayland::{
dmabuf::init_dmabuf_global,
output::{Mode, Output, PhysicalProperties},
},
};
use std::{
cell::RefCell,
rc::Rc,
sync::{Arc, Mutex},
};
#[cfg(feature = "debug")]
use crate::state::Fps;
pub struct X11State {
allocator: Arc<Mutex<GbmDevice<FdWrapper>>>,
_egl: EGLDisplay,
renderer: Rc<RefCell<Gles2Renderer>>,
surfaces: Vec<Surface>,
handle: X11Handle,
}
impl X11State {
pub fn add_window(&mut self, handle: LoopHandle<'_, State>) -> Result<Output> {
let window = WindowBuilder::new()
.title("COSMIC")
.build(&self.handle)
.with_context(|| "Failed to create window")?;
let fourcc = window.format();
let surface = self
.handle
.create_surface(
&window,
self.allocator.clone(),
Bind::<Dmabuf>::supported_formats(&*self.renderer.borrow())
.unwrap()
.iter()
.filter(|format| format.code == fourcc)
.map(|format| format.modifier),
)
.with_context(|| "Failed to create surface")?;
let name = format!("X11-{}", self.surfaces.len());
let size = window.size();
let props = PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "COSMIC".to_string(),
model: name.clone(),
};
let mode = Mode {
size: (size.w as i32, size.h as i32).into(),
refresh: 60_000,
};
let output = Output::new(name, props, None);
output.change_current_state(Some(mode), None, None, Some((0, 0).into()));
output.set_preferred(mode);
output.user_data().insert_if_missing(|| {
RefCell::new(OutputConfig {
mode: ((size.w as i32, size.h as i32), None),
..Default::default()
})
});
let output_ref = output.clone();
let (ping, source) =
ping::make_ping().with_context(|| "Failed to create output event loop source")?;
let _token = handle
.insert_source(source, move |_, _, state| {
let x11_state = state.backend.x11();
if let Some(surface) = x11_state
.surfaces
.iter_mut()
.find(|s| s.output == output_ref)
{
if let Err(err) = surface
.render_output(&mut *x11_state.renderer.borrow_mut(), &mut state.common)
{
slog_scope::error!("Error rendering: {}", err);
}
surface.dirty = false;
surface.pending = true;
}
})
.with_context(|| "Failed to add output to event loop")?;
self.surfaces.push(Surface {
window,
surface,
output: output.clone(),
render: ping.clone(),
dirty: false,
pending: true,
#[cfg(feature = "debug")]
fps: Fps::default(),
});
// schedule first render
ping.ping();
Ok(output)
}
pub fn schedule_render(&mut self, output: &Output) {
if let Some(surface) = self.surfaces.iter_mut().find(|s| s.output == *output) {
surface.dirty = true;
if !surface.pending {
surface.render.ping();
}
}
}
pub fn apply_config_for_output(
&mut self,
output: &Output,
test_only: bool,
) -> Result<(), anyhow::Error> {
// TODO: if we ever have multiple winit outputs, don't ignore config.enabled
// reset size
let size = self
.surfaces
.iter()
.find(|s| s.output == *output)
.unwrap()
.window
.size();
let mut config = output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow_mut();
if config.mode.0 != (size.w as i32, size.h as i32) {
if !test_only {
config.mode = ((size.w as i32, size.h as i32), None);
}
Err(anyhow::anyhow!("Cannot set window size"))
} else {
Ok(())
}
}
}
pub struct Surface {
window: Window,
surface: X11Surface,
output: Output,
render: ping::Ping,
dirty: bool,
pending: bool,
#[cfg(feature = "debug")]
fps: Fps,
}
impl Surface {
pub fn render_output(
&mut self,
renderer: &mut Gles2Renderer,
state: &mut Common,
) -> Result<()> {
if render::needs_buffer_reset(&self.output, state) {
self.surface.reset_buffers();
}
let (buffer, age) = self
.surface
.buffer()
.with_context(|| "Failed to allocate buffer")?;
renderer
.bind(buffer)
.with_context(|| "Failed to bind buffer")?;
match render::render_output(
None,
renderer,
age as u8,
state,
&self.output,
true,
#[cfg(feature = "debug")]
&mut self.fps,
) {
Ok(_) => {
state
.shell
.active_space_mut(&self.output)
.space
.send_frames(state.start_time.elapsed().as_millis() as u32);
self.surface
.submit()
.with_context(|| "Failed to submit buffer for display")?;
}
Err(err) => {
self.surface.reset_buffers();
anyhow::bail!("Rendering failed: {}", err);
}
};
Ok(())
}
}
pub fn init_backend(event_loop: &mut EventLoop<State>, state: &mut State) -> Result<()> {
let backend = X11Backend::new(None).with_context(|| "Failed to initilize X11 backend")?;
let handle = backend.handle();
// Obtain the DRM node the X server uses for direct rendering.
let (_drm_node, fd) = handle
.drm_node()
.with_context(|| "Could not get DRM node used by X server")?;
// Create the gbm device for buffer allocation.
let device =
unsafe { GbmDevice::new_from_fd(fd) }.with_context(|| "Failed to create GBM device")?;
// Initialize EGL using the GBM device.
let egl = EGLDisplay::new(&device, None).with_context(|| "Failed to create EGL display")?;
// Create the OpenGL context
let context = EGLContext::new(&egl, None).with_context(|| "Failed to create EGL context")?;
// Create a renderer
let renderer = Rc::new(RefCell::new(
unsafe { Gles2Renderer::new(context, None) }
.with_context(|| "Failed to initialize renderer")?,
));
init_egl_client_side(&mut *state.common.display.borrow_mut(), renderer.clone())?;
state.backend = BackendData::X11(X11State {
handle,
allocator: Arc::new(Mutex::new(device)),
_egl: egl,
renderer,
surfaces: Vec::new(),
});
let output = state
.backend
.x11()
.add_window(event_loop.handle())
.with_context(|| "Failed to create wl_output")?;
state.common.output_conf.add_heads(std::iter::once(&output));
state
.common
.output_conf
.update(&mut *state.common.display.borrow_mut());
state.common.shell.add_output(&output);
state.common.config.read_outputs(
std::iter::once(&output),
&mut state.backend,
&mut state.common.shell,
&state.common.event_loop_handle,
);
state.common.shell.refresh_outputs();
state.common.config.write_outputs(std::iter::once(&output));
event_loop
.handle()
.insert_source(backend, |event, _, state| match event {
X11Event::CloseRequested { window_id } => {
// TODO: drain_filter
let mut outputs_removed = Vec::new();
for surface in state
.backend
.x11()
.surfaces
.iter()
.filter(|s| s.window.id() == window_id)
{
surface.window.unmap();
outputs_removed.push(surface.output.clone());
}
state
.backend
.x11()
.surfaces
.retain(|s| s.window.id() != window_id);
for output in outputs_removed.into_iter() {
state.common.shell.remove_output(&output);
}
}
X11Event::Resized {
new_size,
window_id,
} => {
let size = { (new_size.w as i32, new_size.h as i32).into() };
let mode = Mode {
size,
refresh: 60_000,
};
if let Some(surface) = state
.backend
.x11()
.surfaces
.iter_mut()
.find(|s| s.window.id() == window_id)
{
let output = &surface.output;
{
let mut config = output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow_mut();
config.mode.0 = size.into();
}
output.delete_mode(output.current_mode().unwrap());
output.change_current_state(Some(mode), None, None, None);
output.set_preferred(mode);
layer_map_for_output(output).arrange();
state
.common
.output_conf
.update(&mut *state.common.display.borrow_mut());
state.common.shell.refresh_outputs();
surface.dirty = true;
if !surface.pending {
surface.render.ping();
}
}
}
X11Event::Refresh { window_id } | X11Event::PresentCompleted { window_id } => {
if let Some(surface) = state
.backend
.x11()
.surfaces
.iter_mut()
.find(|s| s.window.id() == window_id)
{
if surface.dirty {
surface.render.ping();
} else {
surface.pending = false;
}
}
}
X11Event::Input(event) => state.process_x11_event(event),
})
.map_err(|_| anyhow::anyhow!("Failed to insert X11 Backend into event loop"))?;
Ok(())
}
fn init_egl_client_side(display: &mut Display, renderer: Rc<RefCell<Gles2Renderer>>) -> Result<()> {
let bind_result = renderer.borrow_mut().bind_wl_display(display);
match bind_result {
Ok(_) => {
slog_scope::info!("EGL hardware-acceleration enabled");
let dmabuf_formats = renderer
.borrow()
.dmabuf_formats()
.cloned()
.collect::<Vec<_>>();
init_dmabuf_global(
display,
dmabuf_formats,
move |buffer, _| renderer.borrow_mut().import_dmabuf(buffer, None).is_ok(),
None,
);
}
Err(err) => slog_scope::warn!("Unable to initialize bind display to EGL: {}", err),
};
Ok(())
}
impl State {
pub fn process_x11_event(&mut self, event: InputEvent<X11Input>) {
// here we can handle special cases for x11 inputs, like mapping them to windows
match &event {
InputEvent::PointerMotionAbsolute { event } => {
if let Some(window) = event.window() {
let output = self
.backend
.x11()
.surfaces
.iter()
.find(|surface| &surface.window == window.as_ref())
.map(|surface| surface.output.clone())
.unwrap();
let device = event.device();
for seat in self.common.seats.clone().iter() {
let devices = seat.user_data().get::<Devices>().unwrap();
if devices.has_device(&device) {
set_active_output(seat, &output);
break;
}
}
}
}
_ => {}
};
self.process_input_event(event);
// TODO actually figure out the output
for output in self.common.shell.outputs() {
self.backend
.schedule_render(&self.common.event_loop_handle, output);
}
}
}