318 lines
10 KiB
Rust
318 lines
10 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-only
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use crate::utils::prelude::*;
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use super::Shell;
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use smithay::{
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backend::renderer::{Renderer, ImportAll},
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desktop::{Kind, Window, draw_window, space::{RenderElement, SpaceOutputTuple}},
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reexports::{
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wayland_protocols::xdg::shell::server::xdg_toplevel::State as XdgState,
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wayland_server::DisplayHandle,
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},
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale},
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wayland::{
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seat::{
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AxisFrame, ButtonEvent, MotionEvent, PointerGrab, PointerGrabStartData,
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PointerInnerHandle,
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},
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seat::{Seat, Focus},
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output::Output,
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Serial,
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},
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};
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use cosmic_protocols::workspace::v1::server::zcosmic_workspace_handle_v1::State as WState;
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use std::cell::RefCell;
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impl Shell {
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pub fn move_request(
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&mut self,
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window: &Window,
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seat: &Seat<State>,
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serial: Serial,
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start_data: PointerGrabStartData,
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) {
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// TODO touch grab
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if let Some(pointer) = seat.get_pointer() {
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let workspace = self.space_for_window_mut(window.toplevel().wl_surface()).unwrap();
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if workspace.fullscreen.values().any(|w| w == window) {
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return;
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}
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let pos = pointer.current_location();
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let output = workspace.space.outputs_for_window(&window)
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.into_iter()
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.find(|o| o.geometry().contains(pos.to_i32_round()))
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.unwrap();
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let mut initial_window_location = workspace.space.window_location(&window).unwrap();
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let output = match &window.toplevel() {
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Kind::Xdg(surface) => {
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// If surface is maximized then unmaximize it
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let current_state = surface.current_state();
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if current_state.states.contains(XdgState::Maximized) {
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workspace.floating_layer.unmaximize_request(&mut workspace.space, window);
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let new_size = surface.with_pending_state(|state| state.size);
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let ratio = pos.x / output.geometry().size.w as f64;
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initial_window_location = new_size.map(|size| (
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pos.x - (size.w as f64 * ratio),
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pos.y,
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).into()).unwrap_or_else(|| pos).to_i32_round();
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}
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output
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}
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};
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let was_tiled = if workspace.tiling_layer.windows.contains(&window) {
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workspace
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.tiling_layer
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.unmap_window(&mut workspace.space, &window);
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true
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} else {
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workspace
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.floating_layer
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.unmap_window(&mut workspace.space, &window);
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false
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};
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let workspace_handle = workspace.handle;
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let workspace_is_empty = workspace.space.windows().next().is_none();
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if workspace_is_empty {
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self.workspace_state.update().add_workspace_state(&workspace_handle, WState::Hidden);
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}
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self.toplevel_info_state
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.toplevel_leave_workspace(&window, &workspace_handle);
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self.toplevel_info_state
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.toplevel_leave_output(&window, &output);
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let state = MoveGrabState {
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window: window.clone(),
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was_tiled,
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initial_cursor_location: pointer.current_location(),
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initial_window_location,
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};
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let grab = MoveSurfaceGrab::new(start_data, window.clone(), seat);
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*seat.user_data().get::<SeatMoveGrabState>().unwrap().borrow_mut() = Some(state);
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pointer.set_grab(grab, serial, Focus::Clear);
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}
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}
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fn drop_move(
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&mut self,
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dh: &DisplayHandle,
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seat: &Seat<State>,
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output: &Output,
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) {
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if let Some(move_state) = seat.user_data().get::<SeatMoveGrabState>().unwrap().borrow_mut().take() {
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let pointer = seat.get_pointer().unwrap();
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let window = move_state.window;
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if window.alive() {
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let delta = pointer.current_location() - move_state.initial_cursor_location;
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let window_location = (move_state.initial_window_location.to_f64() + delta).to_i32_round();
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let surface = window.toplevel().wl_surface().clone();
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let workspace_handle = self.active_space(output).handle;
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self.workspace_state
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.update()
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.remove_workspace_state(&workspace_handle, WState::Hidden);
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self.toplevel_info_state
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.toplevel_enter_workspace(&window, &workspace_handle);
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self.toplevel_info_state
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.toplevel_enter_output(&window, &output);
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let workspace = self.active_space_mut(output);
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if move_state.was_tiled {
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let focus_stack = workspace.focus_stack(&seat);
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workspace.tiling_layer.map_window(
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&mut workspace.space,
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window,
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&seat,
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focus_stack.iter(),
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);
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} else {
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workspace
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.floating_layer
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.map_window(&mut workspace.space, window, &seat, window_location);
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}
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self.set_focus(dh, Some(&surface), &seat, None);
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for window in self.active_space(output).space.windows() {
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self.update_reactive_popups(window);
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}
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}
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}
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}
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}
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pub type SeatMoveGrabState = RefCell<Option<MoveGrabState>>;
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pub struct MoveGrabState {
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window: Window,
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was_tiled: bool,
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initial_cursor_location: Point<f64, Logical>,
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initial_window_location: Point<i32, Logical>,
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}
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pub struct MoveGrabRenderElement {
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seat_id: usize,
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window: Window,
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window_location: Point<f64, Logical>,
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}
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impl<R> RenderElement<R> for MoveGrabRenderElement
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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{
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fn id(&self) -> usize {
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self.seat_id
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}
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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(self.window_location - self.window.geometry().loc.to_f64()).to_physical(scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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let scale = scale.into();
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self.window.physical_bbox_with_popups(RenderElement::<R>::location(self, scale), scale)
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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for_values: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Physical>> {
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let scale = scale.into();
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self.window.accumulated_damage(RenderElement::<R>::location(self, scale), scale, for_values.map(|t| (t.0, t.1)))
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}
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fn opaque_regions(
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&self,
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scale: impl Into<Scale<f64>>,
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) -> Option<Vec<Rectangle<i32, Physical>>> {
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let scale = scale.into();
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self.window.opaque_regions(RenderElement::<R>::location(self, scale), scale)
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}
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fn draw(
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&self,
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renderer: &mut R,
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frame: &mut <R as Renderer>::Frame,
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scale: impl Into<Scale<f64>>,
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position: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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log: &slog::Logger,
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) -> Result<(), <R as Renderer>::Error> {
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draw_window(renderer, frame, &self.window, scale, position, damage, log)
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}
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}
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impl MoveGrabState {
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pub fn render<I>(&self, seat: &Seat<State>, output: &Output) -> Option<I>
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where
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I: From<MoveGrabRenderElement>
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{
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let cursor_at = seat.get_pointer().unwrap().current_location();
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if !output.geometry().contains(cursor_at.to_i32_round()) {
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return None;
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}
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let delta = cursor_at - self.initial_cursor_location;
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let window_location = self.initial_window_location.to_f64() + delta - output.geometry().loc.to_f64();
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Some(I::from(MoveGrabRenderElement {
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seat_id: seat.id(),
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window: self.window.clone(),
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window_location,
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}))
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}
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}
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pub struct MoveSurfaceGrab {
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window: Window,
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start_data: PointerGrabStartData,
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seat: Seat<State>,
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}
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impl PointerGrab<State> for MoveSurfaceGrab {
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fn motion(
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&mut self,
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state: &mut State,
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dh: &DisplayHandle,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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handle.motion(event.location, None, event.serial, event.time);
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if !self.window.alive() {
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self.ungrab(dh, state, handle, event.serial, event.time);
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}
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}
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fn button(
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&mut self,
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state: &mut State,
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dh: &DisplayHandle,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &ButtonEvent,
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) {
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handle.button(event.button, event.state, event.serial, event.time);
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if handle.current_pressed().is_empty() {
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self.ungrab(dh, state, handle, event.serial, event.time);
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}
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}
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fn axis(
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&mut self,
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_state: &mut State,
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_dh: &DisplayHandle,
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handle: &mut PointerInnerHandle<'_, State>,
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details: AxisFrame,
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) {
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handle.axis(details);
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}
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fn start_data(&self) -> &PointerGrabStartData {
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&self.start_data
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}
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}
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impl MoveSurfaceGrab {
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pub fn new(
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start_data: PointerGrabStartData,
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window: Window,
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seat: &Seat<State>,
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) -> MoveSurfaceGrab {
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MoveSurfaceGrab {
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window,
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start_data,
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seat: seat.clone(),
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}
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}
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fn ungrab(
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&mut self,
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dh: &DisplayHandle,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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serial: Serial,
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time: u32,
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) {
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// No more buttons are pressed, release the grab.
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let output = active_output(&self.seat, &state.common);
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let dh = dh.clone();
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let seat = self.seat.clone();
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state.common.event_loop_handle.insert_idle(move |data| {
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data.state.common.shell.drop_move(&dh, &seat, &output);
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});
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handle.unset_grab(serial, time);
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}
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}
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