427 lines
14 KiB
Rust
427 lines
14 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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backend::render,
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config::OutputConfig,
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input::Devices,
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state::{BackendData, Common, Data},
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utils::prelude::*,
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};
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use anyhow::{Context, Result};
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use smithay::{
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backend::{
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allocator::dmabuf::Dmabuf,
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egl::{EGLContext, EGLDisplay},
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input::{Event, InputEvent},
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renderer::{gles2::Gles2Renderer, Bind, ImportDma, ImportEgl},
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x11::{Window, WindowBuilder, X11Backend, X11Event, X11Handle, X11Input, X11Surface},
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},
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desktop::layer_map_for_output,
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output::{Mode, Output, PhysicalProperties, Scale, Subpixel},
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reexports::{
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calloop::{ping, EventLoop, LoopHandle},
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gbm::{Device as GbmDevice, FdWrapper},
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wayland_server::DisplayHandle,
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},
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utils::Transform,
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};
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use std::{
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cell::RefCell,
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sync::{Arc, Mutex},
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};
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#[cfg(feature = "debug")]
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use crate::state::Fps;
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pub struct X11State {
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allocator: Arc<Mutex<GbmDevice<FdWrapper>>>,
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_egl: EGLDisplay,
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pub renderer: Gles2Renderer,
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surfaces: Vec<Surface>,
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handle: X11Handle,
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}
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impl X11State {
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pub fn add_window(&mut self, handle: LoopHandle<'_, Data>) -> Result<Output> {
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let window = WindowBuilder::new()
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.title("COSMIC")
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.build(&self.handle)
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.with_context(|| "Failed to create window")?;
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let fourcc = window.format();
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let surface = self
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.handle
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.create_surface(
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&window,
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self.allocator.clone(),
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Bind::<Dmabuf>::supported_formats(&self.renderer)
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.unwrap()
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.iter()
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.filter(|format| format.code == fourcc)
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.map(|format| format.modifier),
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)
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.with_context(|| "Failed to create surface")?;
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let name = format!("X11-{}", self.surfaces.len());
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let size = window.size();
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let props = PhysicalProperties {
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size: (0, 0).into(),
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subpixel: Subpixel::Unknown,
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make: "COSMIC".to_string(),
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model: name.clone(),
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};
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let mode = Mode {
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size: (size.w as i32, size.h as i32).into(),
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refresh: 60_000,
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};
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let output = Output::new(name, props, None);
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output.add_mode(mode);
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output.set_preferred(mode);
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output.change_current_state(
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Some(mode),
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Some(Transform::Normal),
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Some(Scale::Integer(1)),
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Some((0, 0).into()),
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);
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output.user_data().insert_if_missing(|| {
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RefCell::new(OutputConfig {
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mode: ((size.w as i32, size.h as i32), None),
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..Default::default()
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})
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});
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let output_ref = output.clone();
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let (ping, source) =
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ping::make_ping().with_context(|| "Failed to create output event loop source")?;
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let _token = handle
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.insert_source(source, move |_, _, data| {
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let x11_state = data.state.backend.x11();
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if let Some(surface) = x11_state
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.surfaces
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.iter_mut()
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.find(|s| s.output == output_ref)
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{
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if let Err(err) =
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surface.render_output(&mut x11_state.renderer, &mut data.state.common)
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{
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slog_scope::error!("Error rendering: {}", err);
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}
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surface.dirty = false;
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surface.pending = true;
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}
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})
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.with_context(|| "Failed to add output to event loop")?;
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self.surfaces.push(Surface {
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window,
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surface,
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output: output.clone(),
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render: ping.clone(),
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dirty: false,
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pending: true,
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#[cfg(feature = "debug")]
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fps: Fps::default(),
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});
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// schedule first render
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ping.ping();
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Ok(output)
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}
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pub fn schedule_render(&mut self, output: &Output) {
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if let Some(surface) = self.surfaces.iter_mut().find(|s| s.output == *output) {
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surface.dirty = true;
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if !surface.pending {
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surface.render.ping();
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}
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}
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}
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pub fn apply_config_for_output(
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&mut self,
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output: &Output,
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test_only: bool,
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) -> Result<(), anyhow::Error> {
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// TODO: if we ever have multiple winit outputs, don't ignore config.enabled
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// reset size
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let size = self
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.surfaces
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.iter()
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.find(|s| s.output == *output)
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.unwrap()
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.window
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.size();
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let mut config = output
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.user_data()
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.get::<RefCell<OutputConfig>>()
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.unwrap()
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.borrow_mut();
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if config.mode.0 != (size.w as i32, size.h as i32) {
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if !test_only {
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config.mode = ((size.w as i32, size.h as i32), None);
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}
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Err(anyhow::anyhow!("Cannot set window size"))
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} else {
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Ok(())
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}
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}
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}
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pub struct Surface {
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window: Window,
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surface: X11Surface,
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output: Output,
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render: ping::Ping,
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dirty: bool,
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pending: bool,
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#[cfg(feature = "debug")]
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fps: Fps,
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}
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impl Surface {
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pub fn render_output(
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&mut self,
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renderer: &mut Gles2Renderer,
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state: &mut Common,
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) -> Result<()> {
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if render::needs_buffer_reset(&self.output, state) {
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self.surface.reset_buffers();
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}
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let (buffer, age) = self
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.surface
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.buffer()
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.with_context(|| "Failed to allocate buffer")?;
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renderer
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.bind(buffer)
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.with_context(|| "Failed to bind buffer")?;
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match render::render_output(
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None,
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renderer,
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age as u8,
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state,
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&self.output,
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true,
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#[cfg(feature = "debug")]
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Some(&mut self.fps),
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) {
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Ok(_) => {
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state
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.shell
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.active_space_mut(&self.output)
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.space
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.send_frames(state.start_time.elapsed().as_millis() as u32);
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self.surface
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.submit()
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.with_context(|| "Failed to submit buffer for display")?;
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}
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Err(err) => {
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self.surface.reset_buffers();
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anyhow::bail!("Rendering failed: {}", err);
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}
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};
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Ok(())
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}
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}
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pub fn init_backend(
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dh: &DisplayHandle,
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event_loop: &mut EventLoop<Data>,
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state: &mut State,
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) -> Result<()> {
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let backend = X11Backend::new(None).with_context(|| "Failed to initilize X11 backend")?;
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let handle = backend.handle();
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// Obtain the DRM node the X server uses for direct rendering.
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let (_drm_node, fd) = handle
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.drm_node()
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.with_context(|| "Could not get DRM node used by X server")?;
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// Create the gbm device for buffer allocation.
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let device =
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unsafe { GbmDevice::new_from_fd(fd) }.with_context(|| "Failed to create GBM device")?;
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// Initialize EGL using the GBM device.
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let egl =
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unsafe { EGLDisplay::new(&device, None).with_context(|| "Failed to create EGL display")? };
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// Create the OpenGL context
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let context = EGLContext::new(&egl, None).with_context(|| "Failed to create EGL context")?;
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// Create a renderer
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let mut renderer = unsafe { Gles2Renderer::new(context, None) }
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.with_context(|| "Failed to initialize renderer")?;
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init_egl_client_side(dh, state, &mut renderer)?;
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state.backend = BackendData::X11(X11State {
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handle,
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allocator: Arc::new(Mutex::new(device)),
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_egl: egl,
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renderer,
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surfaces: Vec::new(),
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});
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let output = state
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.backend
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.x11()
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.add_window(event_loop.handle())
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.with_context(|| "Failed to create wl_output")?;
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state
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.common
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.output_configuration_state
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.add_heads(std::iter::once(&output));
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state.common.output_configuration_state.update();
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state.common.shell.add_output(&output);
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state.common.config.read_outputs(
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std::iter::once(&output),
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&mut state.backend,
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&mut state.common.shell,
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&state.common.event_loop_handle,
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);
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state.common.shell.refresh_outputs();
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state.common.config.write_outputs(std::iter::once(&output));
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event_loop
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.handle()
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.insert_source(backend, |event, _, data| match event {
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X11Event::CloseRequested { window_id } => {
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// TODO: drain_filter
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let mut outputs_removed = Vec::new();
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for surface in data
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.state
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.backend
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.x11()
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.surfaces
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.iter()
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.filter(|s| s.window.id() == window_id)
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{
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surface.window.unmap();
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outputs_removed.push(surface.output.clone());
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}
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data.state
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.backend
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.x11()
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.surfaces
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.retain(|s| s.window.id() != window_id);
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for output in outputs_removed.into_iter() {
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data.state.common.shell.remove_output(&output);
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}
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}
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X11Event::Resized {
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new_size,
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window_id,
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} => {
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let size = { (new_size.w as i32, new_size.h as i32).into() };
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let mode = Mode {
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size,
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refresh: 60_000,
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};
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if let Some(surface) = data
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.state
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.backend
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.x11()
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.surfaces
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.iter_mut()
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.find(|s| s.window.id() == window_id)
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{
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let output = &surface.output;
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{
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let mut config = output
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.user_data()
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.get::<RefCell<OutputConfig>>()
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.unwrap()
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.borrow_mut();
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config.mode.0 = size.into();
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}
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output.delete_mode(output.current_mode().unwrap());
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output.change_current_state(Some(mode), None, None, None);
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output.set_preferred(mode);
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layer_map_for_output(output).arrange(&data.display.handle());
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data.state.common.output_configuration_state.update();
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data.state.common.shell.refresh_outputs();
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surface.dirty = true;
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if !surface.pending {
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surface.render.ping();
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}
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}
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}
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X11Event::Refresh { window_id } | X11Event::PresentCompleted { window_id } => {
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if let Some(surface) = data
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.state
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.backend
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.x11()
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.surfaces
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.iter_mut()
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.find(|s| s.window.id() == window_id)
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{
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if surface.dirty {
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surface.render.ping();
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} else {
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surface.pending = false;
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}
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}
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}
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X11Event::Input(event) => data.state.process_x11_event(event),
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})
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.map_err(|_| anyhow::anyhow!("Failed to insert X11 Backend into event loop"))?;
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Ok(())
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}
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fn init_egl_client_side(
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dh: &DisplayHandle,
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state: &mut State,
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renderer: &mut Gles2Renderer,
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) -> Result<()> {
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let bind_result = renderer.bind_wl_display(dh);
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match bind_result {
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Ok(_) => {
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slog_scope::info!("EGL hardware-acceleration enabled");
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let dmabuf_formats = renderer.dmabuf_formats().cloned().collect::<Vec<_>>();
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state
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.common
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.dmabuf_state
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.create_global::<State, _>(dh, dmabuf_formats, None);
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}
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Err(err) => slog_scope::warn!("Unable to initialize bind display to EGL: {}", err),
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};
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Ok(())
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}
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impl State {
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pub fn process_x11_event(&mut self, event: InputEvent<X11Input>) {
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// here we can handle special cases for x11 inputs, like mapping them to windows
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match &event {
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InputEvent::PointerMotionAbsolute { event } => {
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if let Some(window) = event.window() {
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let output = self
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.backend
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.x11()
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.surfaces
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.iter()
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.find(|surface| &surface.window == window.as_ref())
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.map(|surface| surface.output.clone())
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.unwrap();
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let device = event.device();
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for seat in self.common.seats.clone().iter() {
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let devices = seat.user_data().get::<Devices>().unwrap();
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if devices.has_device(&device) {
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set_active_output(seat, &output);
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break;
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}
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}
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}
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}
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_ => {}
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};
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self.process_input_event(event);
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// TODO actually figure out the output
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for output in self.common.shell.outputs() {
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self.backend
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.schedule_render(&self.common.event_loop_handle, output);
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}
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}
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}
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