cosmic-comp/src/backend/render/element.rs
2024-08-30 17:53:56 +02:00

422 lines
15 KiB
Rust

use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
use smithay::{
backend::renderer::{
element::{
surface::WaylandSurfaceRenderElement,
texture::TextureRenderElement,
utils::{CropRenderElement, Relocate, RelocateRenderElement, RescaleRenderElement},
Element, Id, Kind, RenderElement, UnderlyingStorage,
},
gles::{GlesError, GlesTexture},
glow::{GlowFrame, GlowRenderer},
utils::{CommitCounter, DamageSet, OpaqueRegions},
ImportAll, ImportMem, Renderer,
},
utils::{Buffer as BufferCoords, Logical, Physical, Point, Rectangle, Scale},
};
use super::{cursor::CursorRenderElement, GlMultiRenderer};
pub enum CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
Workspace(RelocateRenderElement<WorkspaceRenderElement<R>>),
Cursor(RelocateRenderElement<CursorRenderElement<R>>),
Dnd(WaylandSurfaceRenderElement<R>),
MoveGrab(CosmicMappedRenderElement<R>),
AdditionalDamage(DamageElement),
Mirror(
CropRenderElement<
RelocateRenderElement<RescaleRenderElement<TextureRenderElement<GlesTexture>>>,
>,
),
#[cfg(feature = "debug")]
Egui(TextureRenderElement<GlesTexture>),
}
impl<R> Element for CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn id(&self) -> &Id {
match self {
CosmicElement::Workspace(elem) => elem.id(),
CosmicElement::Cursor(elem) => elem.id(),
CosmicElement::Dnd(elem) => elem.id(),
CosmicElement::MoveGrab(elem) => elem.id(),
CosmicElement::AdditionalDamage(elem) => elem.id(),
CosmicElement::Mirror(elem) => elem.id(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.id(),
}
}
fn current_commit(&self) -> CommitCounter {
match self {
CosmicElement::Workspace(elem) => elem.current_commit(),
CosmicElement::Cursor(elem) => elem.current_commit(),
CosmicElement::Dnd(elem) => elem.current_commit(),
CosmicElement::MoveGrab(elem) => elem.current_commit(),
CosmicElement::AdditionalDamage(elem) => elem.current_commit(),
CosmicElement::Mirror(elem) => elem.current_commit(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.current_commit(),
}
}
fn src(&self) -> Rectangle<f64, smithay::utils::Buffer> {
match self {
CosmicElement::Workspace(elem) => elem.src(),
CosmicElement::Cursor(elem) => elem.src(),
CosmicElement::Dnd(elem) => elem.src(),
CosmicElement::MoveGrab(elem) => elem.src(),
CosmicElement::AdditionalDamage(elem) => elem.src(),
CosmicElement::Mirror(elem) => elem.src(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.src(),
}
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.geometry(scale),
CosmicElement::Cursor(elem) => elem.geometry(scale),
CosmicElement::Dnd(elem) => elem.geometry(scale),
CosmicElement::MoveGrab(elem) => elem.geometry(scale),
CosmicElement::AdditionalDamage(elem) => elem.geometry(scale),
CosmicElement::Mirror(elem) => elem.geometry(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.geometry(scale),
}
}
fn location(&self, scale: Scale<f64>) -> Point<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.location(scale),
CosmicElement::Cursor(elem) => elem.location(scale),
CosmicElement::Dnd(elem) => elem.location(scale),
CosmicElement::MoveGrab(elem) => elem.location(scale),
CosmicElement::AdditionalDamage(elem) => elem.location(scale),
CosmicElement::Mirror(elem) => elem.location(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.location(scale),
}
}
fn transform(&self) -> smithay::utils::Transform {
match self {
CosmicElement::Workspace(elem) => elem.transform(),
CosmicElement::Cursor(elem) => elem.transform(),
CosmicElement::Dnd(elem) => elem.transform(),
CosmicElement::MoveGrab(elem) => elem.transform(),
CosmicElement::AdditionalDamage(elem) => elem.transform(),
CosmicElement::Mirror(elem) => elem.transform(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.transform(),
}
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> DamageSet<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.damage_since(scale, commit),
CosmicElement::Cursor(elem) => elem.damage_since(scale, commit),
CosmicElement::Dnd(elem) => elem.damage_since(scale, commit),
CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
CosmicElement::AdditionalDamage(elem) => elem.damage_since(scale, commit),
CosmicElement::Mirror(elem) => elem.damage_since(scale, commit),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
}
}
fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.opaque_regions(scale),
CosmicElement::Cursor(elem) => elem.opaque_regions(scale),
CosmicElement::Dnd(elem) => elem.opaque_regions(scale),
CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
CosmicElement::AdditionalDamage(elem) => elem.opaque_regions(scale),
CosmicElement::Mirror(elem) => elem.opaque_regions(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.opaque_regions(scale),
}
}
fn alpha(&self) -> f32 {
match self {
CosmicElement::Workspace(elem) => elem.alpha(),
CosmicElement::Cursor(elem) => elem.alpha(),
CosmicElement::Dnd(elem) => elem.alpha(),
CosmicElement::MoveGrab(elem) => elem.alpha(),
CosmicElement::AdditionalDamage(elem) => elem.alpha(),
CosmicElement::Mirror(elem) => elem.alpha(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.alpha(),
}
}
fn kind(&self) -> Kind {
match self {
CosmicElement::Workspace(elem) => elem.kind(),
CosmicElement::Cursor(elem) => elem.kind(),
CosmicElement::Dnd(elem) => elem.kind(),
CosmicElement::MoveGrab(elem) => elem.kind(),
CosmicElement::AdditionalDamage(elem) => elem.kind(),
CosmicElement::Mirror(elem) => elem.kind(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.kind(),
}
}
}
impl<R> RenderElement<R> for CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Error: FromGlesError,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn draw(
&self,
frame: &mut R::Frame<'_>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), R::Error> {
match self {
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
CosmicElement::AdditionalDamage(elem) => {
RenderElement::<R>::draw(elem, frame, src, dst, damage, opaque_regions)
}
CosmicElement::Mirror(elem) => {
let elem = {
let glow_frame = R::glow_frame_mut(frame);
RenderElement::<GlowRenderer>::draw(
elem,
glow_frame,
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error)
};
elem
}
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let elem = {
let glow_frame = R::glow_frame_mut(frame);
RenderElement::<GlowRenderer>::draw(
elem,
glow_frame,
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error)
};
elem
}
}
}
fn underlying_storage(&self, renderer: &mut R) -> Option<UnderlyingStorage> {
match self {
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
CosmicElement::Dnd(elem) => elem.underlying_storage(renderer),
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
CosmicElement::AdditionalDamage(elem) => elem.underlying_storage(renderer),
CosmicElement::Mirror(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
match elem.underlying_storage(glow_renderer) {
Some(UnderlyingStorage::Wayland(buffer)) => {
Some(UnderlyingStorage::Wayland(buffer))
}
_ => None,
}
}
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
match elem.underlying_storage(glow_renderer) {
Some(UnderlyingStorage::Wayland(buffer)) => {
Some(UnderlyingStorage::Wayland(buffer))
}
_ => None,
}
}
}
}
}
impl<R> From<WorkspaceRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: WorkspaceRenderElement<R>) -> Self {
Self::Workspace(RelocateRenderElement::from_element(
elem,
(0, 0),
Relocate::Relative,
))
}
}
impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CosmicMappedRenderElement<R>) -> Self {
Self::MoveGrab(elem)
}
}
impl<R> From<DamageElement> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: DamageElement) -> Self {
Self::AdditionalDamage(elem)
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<GlesTexture>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: TextureRenderElement<GlesTexture>) -> Self {
Self::Egui(elem)
}
}
pub trait AsGlowRenderer
where
Self: Renderer,
{
fn glow_renderer(&self) -> &GlowRenderer;
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer;
fn glow_frame<'a, 'frame>(frame: &'a Self::Frame<'frame>) -> &'a GlowFrame<'frame>;
fn glow_frame_mut<'a, 'frame>(frame: &'a mut Self::Frame<'frame>) -> &'a mut GlowFrame<'frame>;
}
impl AsGlowRenderer for GlowRenderer {
fn glow_renderer(&self) -> &GlowRenderer {
self
}
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
self
}
fn glow_frame<'a, 'frame>(frame: &'a Self::Frame<'frame>) -> &'a GlowFrame<'frame> {
frame
}
fn glow_frame_mut<'a, 'frame>(frame: &'a mut Self::Frame<'frame>) -> &'a mut GlowFrame<'frame> {
frame
}
}
impl<'a> AsGlowRenderer for GlMultiRenderer<'a> {
fn glow_renderer(&self) -> &GlowRenderer {
self.as_ref()
}
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
self.as_mut()
}
fn glow_frame<'b, 'frame>(frame: &'b Self::Frame<'frame>) -> &'b GlowFrame<'frame> {
frame.as_ref()
}
fn glow_frame_mut<'b, 'frame>(frame: &'b mut Self::Frame<'frame>) -> &'b mut GlowFrame<'frame> {
frame.as_mut()
}
}
pub struct DamageElement {
id: Id,
geometry: Rectangle<i32, Logical>,
}
impl DamageElement {
pub fn new(geometry: Rectangle<i32, Logical>) -> DamageElement {
DamageElement {
id: Id::new(),
geometry,
}
}
}
impl Element for DamageElement {
fn id(&self) -> &Id {
&self.id
}
fn current_commit(&self) -> CommitCounter {
CommitCounter::default()
}
fn src(&self) -> Rectangle<f64, BufferCoords> {
Rectangle::from_loc_and_size((0.0, 0.0), (1.0, 1.0))
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
self.geometry.to_f64().to_physical(scale).to_i32_round()
}
fn damage_since(
&self,
scale: Scale<f64>,
_commit: Option<CommitCounter>,
) -> DamageSet<i32, Physical> {
DamageSet::from_slice(&[Rectangle::from_loc_and_size(
(0, 0),
self.geometry(scale).size,
)])
}
}
impl<R: Renderer> RenderElement<R> for DamageElement {
fn draw(
&self,
_frame: &mut <R as Renderer>::Frame<'_>,
_src: Rectangle<f64, BufferCoords>,
_dst: Rectangle<i32, Physical>,
_damage: &[Rectangle<i32, Physical>],
_opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), <R as Renderer>::Error> {
Ok(())
}
}
pub trait FromGlesError {
fn from_gles_error(err: GlesError) -> Self;
}
impl FromGlesError for GlesError {
fn from_gles_error(err: GlesError) -> Self {
err
}
}