cosmic-comp/src/state.rs
2022-02-05 00:40:39 +01:00

280 lines
8.1 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
use crate::{
backend::{kms::KmsState, winit::WinitState, x11::X11State},
shell::{init_shell, workspaces::Workspaces, ShellStates},
logger::LogState,
};
use smithay::{
reexports::{
calloop::LoopHandle,
wayland_server::{protocol::wl_surface::WlSurface, Display},
},
wayland::{
data_device::{default_action_chooser, init_data_device, DataDeviceEvent},
output::{xdg::init_xdg_output_manager, Output},
seat::Seat,
shell::xdg::ToplevelSurface,
shm::init_shm_global,
},
};
use std::{
cell::RefCell,
rc::Rc,
sync::{atomic::AtomicBool, Arc},
time::Instant,
};
#[cfg(feature = "debug")]
use std::{collections::VecDeque, time::Duration};
pub struct State {
pub common: Common,
pub backend: BackendData,
}
pub struct Common {
pub display: Rc<RefCell<Display>>,
pub event_loop_handle: LoopHandle<'static, State>,
pub spaces: Workspaces,
pub shell: ShellStates,
pub pending_toplevels: Vec<ToplevelSurface>,
pub dirty_flag: Arc<AtomicBool>,
pub seats: Vec<Seat>,
pub last_active_seat: Seat,
pub start_time: Instant,
pub should_stop: bool,
pub log: LogState,
#[cfg(feature = "debug")]
pub egui: Egui,
}
#[cfg(feature = "debug")]
pub struct Egui {
pub debug_state: smithay_egui::EguiState,
pub log_state: smithay_egui::EguiState,
pub modifiers: smithay::wayland::seat::ModifiersState,
pub active: bool,
pub alpha: f32,
}
#[cfg(feature = "debug")]
pub struct Fps {
pub state: smithay_egui::EguiState,
pub modifiers: smithay::wayland::seat::ModifiersState,
pub frames: VecDeque<(Instant, Duration)>,
pub start: Instant,
}
pub enum BackendData {
X11(X11State),
Winit(WinitState),
Kms(KmsState),
// TODO
// Wayland(WaylandState),
Unset,
}
impl BackendData {
pub fn kms(&mut self) -> &mut KmsState {
match self {
BackendData::Kms(ref mut kms_state) => kms_state,
_ => unreachable!("Called kms in non kms backend"),
}
}
pub fn x11(&mut self) -> &mut X11State {
match self {
BackendData::X11(ref mut x11_state) => x11_state,
_ => unreachable!("Called x11 in non x11 backend"),
}
}
pub fn winit(&mut self) -> &mut WinitState {
match self {
BackendData::Winit(ref mut winit_state) => winit_state,
_ => unreachable!("Called winit in non winit backend"),
}
}
pub fn schedule_render(&mut self, output: &Output) {
match self {
BackendData::Winit(_) => {} // We cannot do this on the winit backend.
// Winit has a very strict render-loop and skipping frames breaks atleast the wayland winit-backend.
// Swapping with damage (which should be empty on these frames) is likely good enough anyway.
BackendData::X11(ref mut state) => state.schedule_render(output),
BackendData::Kms(ref mut state) => state.schedule_render(output),
_ => unreachable!("No backend was initialized"),
}
}
}
struct DnDIcon {
surface: RefCell<Option<WlSurface>>,
}
pub fn get_dnd_icon(seat: &Seat) -> Option<WlSurface> {
let userdata = seat.user_data();
userdata
.get::<DnDIcon>()
.and_then(|x| x.surface.borrow().clone())
}
impl State {
pub fn new(mut display: Display, handle: LoopHandle<'static, State>, log: LogState) -> State {
init_shm_global(&mut display, vec![], None);
init_xdg_output_manager(&mut display, None);
let shell_handles = init_shell(&mut display);
let initial_seat = crate::input::add_seat(&mut display, "seat-0".into());
init_data_device(
&mut display,
|dnd_event| match dnd_event {
DataDeviceEvent::DnDStarted { icon, seat, .. } => {
let user_data = seat.user_data();
user_data.insert_if_missing(|| DnDIcon {
surface: RefCell::new(None),
});
*user_data.get::<DnDIcon>().unwrap().surface.borrow_mut() = icon;
}
DataDeviceEvent::DnDDropped { seat } => {
seat.user_data()
.get::<DnDIcon>()
.unwrap()
.surface
.borrow_mut()
.take();
}
_ => {}
},
default_action_chooser,
None,
);
#[cfg(not(feature = "debug"))]
let dirty_flag = Arc::new(AtomicBool::new(false));
#[cfg(feature = "debug")]
let dirty_flag = log.dirty_flag.clone();
State {
common: Common {
display: Rc::new(RefCell::new(display)),
event_loop_handle: handle,
spaces: Workspaces::new(),
shell: shell_handles,
pending_toplevels: Vec::new(),
dirty_flag,
seats: vec![initial_seat.clone()],
last_active_seat: initial_seat,
start_time: Instant::now(),
should_stop: false,
log,
#[cfg(feature = "debug")]
egui: Egui {
debug_state: smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous),
log_state: {
let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
state.set_zindex(0);
state
},
modifiers: Default::default(),
active: false,
alpha: 1.0,
},
},
backend: BackendData::Unset,
}
}
}
#[cfg(feature = "debug")]
impl Fps {
const WINDOW_SIZE: usize = 100;
pub fn start(&mut self) {
self.start = Instant::now();
}
pub fn end(&mut self) {
let frame_time = Instant::now().duration_since(self.start);
self.frames.push_back((self.start, frame_time));
if self.frames.len() > Fps::WINDOW_SIZE {
self.frames.pop_front();
}
}
pub fn max_frametime(&self) -> &Duration {
self.frames
.iter()
.map(|(_, f)| f)
.max()
.unwrap_or(&Duration::ZERO)
}
pub fn min_frametime(&self) -> &Duration {
self.frames
.iter()
.map(|(_, f)| f)
.min()
.unwrap_or(&Duration::ZERO)
}
pub fn avg_frametime(&self) -> Duration {
if self.frames.is_empty() {
return Duration::ZERO;
}
self.frames
.iter()
.map(|(_, f)| f)
.cloned()
.sum::<Duration>()
/ (self.frames.len() as u32)
}
pub fn avg_fps(&self) -> f64 {
if self.frames.is_empty() {
return 0.0;
}
let secs = match (self.frames.front(), self.frames.back()) {
(Some((start, _)), Some((end, dur))) => {
end.duration_since(*start) + *dur
}
_ => Duration::ZERO,
}
.as_secs_f64();
1.0 / (secs / self.frames.len() as f64)
}
}
#[cfg(feature = "debug")]
impl Default for Fps {
fn default() -> Fps {
Fps {
state: {
let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
let mut visuals: egui::style::Visuals = Default::default();
visuals.window_shadow.extrusion = 0.0;
state.context().set_visuals(visuals);
state.set_zindex(110); // always render on top
state
},
modifiers: Default::default(),
frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
start: Instant::now(),
}
}
}
#[cfg(feature = "debug")]
pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
}