285 lines
7.9 KiB
Rust
285 lines
7.9 KiB
Rust
use smithay::{
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input::{
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Seat, SeatHandler,
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pointer::{
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AxisFrame, ButtonEvent, Focus, GestureHoldBeginEvent, GestureHoldEndEvent,
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GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
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GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent,
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GrabStartData as PointerGrabStartData, MotionEvent as PointerMotionEvent, PointerGrab,
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PointerInnerHandle, RelativeMotionEvent,
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},
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touch::{
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DownEvent, GrabStartData as TouchGrabStartData, MotionEvent as TouchMotionEvent,
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OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent,
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},
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},
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utils::{Logical, Point, SERIAL_COUNTER, Serial},
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};
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use crate::state::State;
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use super::GrabStartData;
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pub struct DelayGrab<G> {
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grab_factory: Option<Box<dyn FnOnce(&mut State) -> Option<(G, Focus)>>>,
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seat: Seat<State>,
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serial: Option<Serial>,
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start_data: GrabStartData,
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}
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unsafe impl<G> Send for DelayGrab<G> {}
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impl<G> DelayGrab<G> {
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pub fn new(
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factory: impl FnOnce(&mut State) -> Option<(G, Focus)> + 'static,
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seat: Seat<State>,
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serial: Option<Serial>,
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start_data: GrabStartData,
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) -> Self {
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DelayGrab {
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grab_factory: Some(Box::new(factory)),
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seat,
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serial,
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start_data,
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}
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}
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pub fn is_touch_grab(&self) -> bool {
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match self.start_data {
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GrabStartData::Touch(_) => true,
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GrabStartData::Pointer(_) => false,
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}
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}
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}
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impl<G: PointerGrab<State>> PointerGrab<State> for DelayGrab<G> {
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fn motion(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
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event: &PointerMotionEvent,
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) {
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handle.motion(data, focus, event);
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let distance = self.start_data.distance(event.location);
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if distance >= 1.
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&& let Some(factory) = self.grab_factory.take()
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{
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let serial = self.serial.unwrap_or(event.serial);
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let seat = self.seat.clone();
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data.common.event_loop_handle.insert_idle(move |data| {
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if let Some((grab, focus)) = factory(data) {
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seat.get_pointer()
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.unwrap()
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.set_grab(data, grab, serial, focus);
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}
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});
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}
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}
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fn relative_motion(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
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event: &RelativeMotionEvent,
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) {
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handle.relative_motion(data, focus, event);
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}
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fn button(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &ButtonEvent,
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) {
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handle.button(data, event);
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if handle.current_pressed().is_empty() {
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handle.unset_grab(self, data, event.serial, event.time, true);
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}
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}
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fn axis(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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details: AxisFrame,
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) {
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handle.axis(data, details);
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}
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fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
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handle.frame(data);
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}
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fn gesture_swipe_begin(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GestureSwipeBeginEvent,
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) {
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handle.gesture_swipe_begin(data, event);
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}
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fn gesture_swipe_update(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GestureSwipeUpdateEvent,
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) {
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handle.gesture_swipe_update(data, event);
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}
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fn gesture_swipe_end(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GestureSwipeEndEvent,
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) {
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handle.gesture_swipe_end(data, event);
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}
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fn gesture_pinch_begin(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GesturePinchBeginEvent,
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) {
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handle.gesture_pinch_begin(data, event);
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}
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fn gesture_pinch_update(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GesturePinchUpdateEvent,
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) {
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handle.gesture_pinch_update(data, event);
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}
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fn gesture_pinch_end(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GesturePinchEndEvent,
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) {
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handle.gesture_pinch_end(data, event);
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}
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fn gesture_hold_begin(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GestureHoldBeginEvent,
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) {
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handle.gesture_hold_begin(data, event);
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}
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fn gesture_hold_end(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &GestureHoldEndEvent,
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) {
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handle.gesture_hold_end(data, event);
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}
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fn start_data(&self) -> &PointerGrabStartData<State> {
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match &self.start_data {
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GrabStartData::Pointer(start_data) => start_data,
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_ => unreachable!(),
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}
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}
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fn unset(&mut self, _data: &mut State) {}
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}
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impl<G: TouchGrab<State>> TouchGrab<State> for DelayGrab<G> {
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fn down(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
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event: &DownEvent,
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seq: Serial,
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) {
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handle.down(data, focus, event, seq);
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}
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fn up(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &UpEvent,
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seq: Serial,
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) {
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handle.up(data, event, seq);
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if event.slot == TouchGrab::start_data(self).slot {
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handle.unset_grab(self, data);
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}
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}
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fn motion(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
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event: &TouchMotionEvent,
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seq: Serial,
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) {
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handle.motion(data, focus, event, seq);
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let distance = self.start_data.distance(event.location);
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if distance >= 1.
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&& let Some(factory) = self.grab_factory.take()
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{
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let seat = self.seat.clone();
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let serial = self.serial.unwrap_or_else(|| SERIAL_COUNTER.next_serial());
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data.common.event_loop_handle.insert_idle(move |data| {
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if let Some((grab, _)) = factory(data) {
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seat.get_touch().unwrap().set_grab(data, grab, serial);
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}
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});
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}
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}
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fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
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handle.frame(data, seq)
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}
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fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
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handle.cancel(data, seq);
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handle.unset_grab(self, data);
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}
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fn shape(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &ShapeEvent,
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seq: Serial,
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) {
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handle.shape(data, event, seq)
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}
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fn orientation(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &OrientationEvent,
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seq: Serial,
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) {
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handle.orientation(data, event, seq);
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}
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fn start_data(&self) -> &TouchGrabStartData<State> {
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match &self.start_data {
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GrabStartData::Touch(start_data) => start_data,
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_ => unreachable!(),
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}
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}
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fn unset(&mut self, _data: &mut State) {}
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}
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