cosmic-comp/src/backend/kms/socket.rs
2024-06-26 16:18:08 +02:00

109 lines
3.4 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
use anyhow::{anyhow, Context, Result};
use smithay::{
backend::{
allocator::format::FormatSet,
drm::{DrmNode, NodeType},
},
reexports::{
calloop::RegistrationToken,
wayland_server::{backend::GlobalId, Client, DisplayHandle},
},
wayland::{
dmabuf::{DmabufFeedbackBuilder, DmabufGlobal},
socket::ListeningSocketSource,
},
};
use std::sync::Arc;
use tracing::{info, warn};
use crate::state::{advertised_node_for_client, ClientState, State};
#[derive(Debug)]
pub struct Socket {
pub token: RegistrationToken,
pub drm_global: GlobalId,
pub dmabuf_global: DmabufGlobal,
}
impl State {
pub(super) fn create_socket(
&mut self,
dh: &DisplayHandle,
render_node: DrmNode,
formats: FormatSet,
) -> Result<Socket> {
let socket_name = format!(
"{}-{}",
&self.common.socket.to_string_lossy(),
render_node
.dev_path()
.unwrap()
.file_name()
.unwrap()
.to_string_lossy()
);
// initialize globals
let filter = move |client: &Client| advertised_node_for_client(client) == Some(render_node);
let feedback = DmabufFeedbackBuilder::new(render_node.dev_id(), formats.clone())
.build()
.with_context(|| "Failed to create drm format shared memory table")?;
let dmabuf_global = self
.common
.dmabuf_state
.create_global_with_filter_and_default_feedback::<State, _>(dh, &feedback, filter);
let drm_global_id = self
.common
.wl_drm_state
.create_global_with_filter::<State, _>(
dh,
render_node
.dev_path_with_type(NodeType::Render)
.or_else(|| render_node.dev_path())
.ok_or(anyhow!(
"Could not determine path for gpu node: {}",
render_node
))?,
formats,
&dmabuf_global,
filter,
);
// add a special socket for the gpu
let listener = ListeningSocketSource::with_name(&socket_name)
.with_context(|| format!("Failed to bind socket to {}", socket_name))?;
let socket_name_clone = socket_name.clone();
let token = self
.common
.event_loop_handle
.insert_source(listener, move |client_stream, _, state: &mut State| {
if let Err(err) = state.common.display_handle.insert_client(
client_stream,
Arc::new(ClientState {
advertised_drm_node: Some(render_node),
..state.new_client_state()
}),
) {
warn!(
socket_name = socket_name_clone,
?err,
"Error adding wayland client."
);
}
})
.context("Failed to add gpu-wayland socket to the event loop")?;
info!(socket_name, ?render_node, "Added gpu-specific socket.");
Ok(Socket {
token,
drm_global: drm_global_id,
dmabuf_global,
})
}
}