cosmic-comp/src/shell/element/mod.rs
2026-03-24 16:23:43 +01:00

1448 lines
56 KiB
Rust

use crate::{
backend::render::element::{AsGlowRenderer, FromGlesError},
state::State,
utils::{iced::IcedElementInternal, prelude::*},
};
use calloop::LoopHandle;
use cosmic_comp_config::AppearanceConfig;
use id_tree::NodeId;
use smithay::{
backend::{
input::KeyState,
renderer::{
element::{
Element, RenderElement, UnderlyingStorage,
memory::MemoryRenderBufferRenderElement,
utils::{CropRenderElement, RelocateRenderElement, RescaleRenderElement},
},
gles::element::PixelShaderElement,
glow::GlowRenderer,
utils::{DamageSet, OpaqueRegions},
},
},
desktop::{WindowSurfaceType, space::SpaceElement},
input::{
Seat,
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
},
output::Output,
reexports::wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface},
space_elements,
utils::{
Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
},
wayland::seat::WaylandFocus,
xwayland::{X11Surface, xwm::X11Relatable},
};
use stack::CosmicStackInternal;
use window::CosmicWindowInternal;
use std::{
borrow::Cow,
fmt,
hash::Hash,
sync::{Arc, Mutex, Weak, atomic::AtomicBool},
};
pub mod surface;
use self::stack::MoveResult;
pub use self::surface::CosmicSurface;
pub mod stack;
pub use self::stack::CosmicStack;
pub mod window;
pub use self::window::CosmicWindow;
pub mod resize_indicator;
pub mod stack_hover;
pub mod swap_indicator;
#[cfg(feature = "debug")]
use egui_plot::{Corner, Legend, Plot, PlotPoints, Polygon};
#[cfg(feature = "debug")]
use smithay::backend::renderer::{element::texture::TextureRenderElement, gles::GlesTexture};
#[cfg(feature = "debug")]
use smithay::desktop::WindowSurface;
#[cfg(feature = "debug")]
use tracing::debug;
use super::{
ManagedLayer,
focus::target::PointerFocusTarget,
layout::{
floating::{ResizeState, TiledCorners},
tiling::NodeDesc,
},
};
use cosmic_settings_config::shortcuts::action::{Direction, FocusDirection};
space_elements! {
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
CosmicMappedInternal;
Window=CosmicWindow,
Stack=CosmicStack,
}
#[derive(Debug, Clone)]
pub struct MaximizedState {
pub original_geometry: Rectangle<i32, Local>,
pub original_layer: ManagedLayer,
}
#[derive(Clone)]
pub struct CosmicMapped {
element: CosmicMappedInternal,
// associated data
pub maximized_state: Arc<Mutex<Option<MaximizedState>>>,
//tiling
pub tiling_node_id: Arc<Mutex<Option<NodeId>>>,
//floating
pub(super) resize_state: Arc<Mutex<Option<ResizeState>>>,
pub last_geometry: Arc<Mutex<Option<Rectangle<i32, Local>>>>,
pub moved_since_mapped: Arc<AtomicBool>,
pub floating_tiled: Arc<Mutex<Option<TiledCorners>>>,
//sticky
pub previous_layer: Arc<Mutex<Option<ManagedLayer>>>,
#[cfg(feature = "debug")]
debug: Arc<Mutex<Option<smithay_egui::EguiState>>>,
}
impl fmt::Debug for CosmicMapped {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("CosmicMapped")
.field("element", &self.element)
.field("maximized_state", &self.maximized_state)
.field("tiling_node_id", &self.tiling_node_id)
.field("resize_state", &self.resize_state)
.field("last_geometry", &self.last_geometry)
.field("moved_since_mapped", &self.moved_since_mapped)
.field("floating_tiled", &self.floating_tiled)
.finish()
}
}
#[derive(Clone)]
pub struct CosmicMappedKey(CosmicMappedKeyInner);
#[derive(Clone)]
enum CosmicMappedKeyInner {
Window(Weak<Mutex<IcedElementInternal<CosmicWindowInternal>>>),
Stack(Weak<Mutex<IcedElementInternal<CosmicStackInternal>>>),
}
impl Hash for CosmicMappedKey {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match &self.0 {
CosmicMappedKeyInner::Window(weak) => weak.as_ptr().hash(state),
CosmicMappedKeyInner::Stack(weak) => weak.as_ptr().hash(state),
}
}
}
impl IsAlive for CosmicMappedKey {
fn alive(&self) -> bool {
match &self.0 {
CosmicMappedKeyInner::Window(weak) => weak.strong_count() > 0,
CosmicMappedKeyInner::Stack(weak) => weak.strong_count() > 0,
}
}
}
impl PartialEq for CosmicMappedKey {
fn eq(&self, other: &Self) -> bool {
match (&self.0, &other.0) {
(CosmicMappedKeyInner::Window(weak1), CosmicMappedKeyInner::Window(weak2)) => {
Weak::ptr_eq(weak1, weak2)
}
(CosmicMappedKeyInner::Stack(weak1), CosmicMappedKeyInner::Stack(weak2)) => {
Weak::ptr_eq(weak1, weak2)
}
_ => false,
}
}
}
impl Eq for CosmicMappedKey {}
impl PartialEq for CosmicMapped {
fn eq(&self, other: &Self) -> bool {
self.element == other.element
}
}
impl Eq for CosmicMapped {}
impl Hash for CosmicMapped {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.element.hash(state)
}
}
impl CosmicMapped {
pub fn windows(&self) -> impl Iterator<Item = (CosmicSurface, Point<i32, Logical>)> + '_ {
match &self.element {
CosmicMappedInternal::Stack(stack) => {
Box::new(stack.surfaces().map(|w| (w, stack.offset())))
as Box<dyn Iterator<Item = (CosmicSurface, Point<i32, Logical>)>>
}
CosmicMappedInternal::Window(window) => {
Box::new(std::iter::once((window.surface(), window.offset())))
}
_ => Box::new(std::iter::empty()),
}
}
pub fn active_window(&self) -> CosmicSurface {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.active(),
CosmicMappedInternal::Window(win) => win.surface(),
_ => unreachable!(),
}
}
pub fn has_active_window(&self, window: &CosmicSurface) -> bool {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.has_active(window),
CosmicMappedInternal::Window(win) => win.contains_surface(window),
_ => unreachable!(),
}
}
pub fn active_window_offset(&self) -> Point<i32, Logical> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.offset(),
CosmicMappedInternal::Window(window) => window.offset(),
_ => unreachable!(),
}
}
pub fn active_window_geometry(&self) -> Rectangle<i32, Logical> {
match &self.element {
CosmicMappedInternal::Stack(stack) => {
let win = stack.active();
let location = stack.offset();
let size = win.geometry().size;
Rectangle::new(location, size)
}
CosmicMappedInternal::Window(win) => {
let location = win.offset();
let size = win.geometry().size;
Rectangle::new(location, size)
}
_ => unreachable!(),
}
}
pub fn set_active<S>(&self, window: &S)
where
CosmicSurface: PartialEq<S>,
{
if let CosmicMappedInternal::Stack(stack) = &self.element {
stack.set_active(window);
}
}
pub fn focus_window(&self, window: &CosmicSurface) {
if let CosmicMappedInternal::Stack(stack) = &self.element {
stack.set_active(window)
}
}
pub fn has_surface(&self, surface: &WlSurface, surface_type: WindowSurfaceType) -> bool {
self.windows()
.any(|(w, _)| w.has_surface(surface, surface_type))
}
/// Give the pointer target under a relative offset into this element.
///
/// Returns Target + Offset relative to the target
pub fn focus_under(
&self,
relative_pos: Point<f64, Logical>,
surface_type: WindowSurfaceType,
) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.focus_under(relative_pos, surface_type),
CosmicMappedInternal::Window(window) => window.focus_under(relative_pos, surface_type),
_ => unreachable!(),
}
}
pub fn handle_move(&self, direction: Direction) -> MoveResult {
if let CosmicMappedInternal::Stack(stack) = &self.element {
stack.handle_move(direction)
} else {
MoveResult::Default
}
}
pub fn handle_focus(
&self,
seat: &Seat<State>,
direction: FocusDirection,
swap: Option<NodeDesc>,
) -> bool {
if let CosmicMappedInternal::Stack(stack) = &self.element {
stack.handle_focus(seat, direction, swap)
} else {
false
}
}
pub fn set_resizing(&self, resizing: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.surfaces()) as Box<dyn Iterator<Item = CosmicSurface>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.surface())),
_ => unreachable!(),
} {
window.set_resizing(resizing);
}
}
pub fn is_resizing(&self, pending: bool) -> Option<bool> {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.is_resizing(pending)
}
pub fn set_tiled(&self, tiled: bool) {
match &self.element {
CosmicMappedInternal::Stack(s) => s.set_tiled(tiled),
CosmicMappedInternal::Window(w) => w.set_tiled(tiled),
_ => unreachable!(),
}
}
pub fn is_tiled(&self, pending: bool) -> Option<bool> {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.is_tiled(pending)
}
pub fn set_fullscreen(&self, fullscreen: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.surfaces()) as Box<dyn Iterator<Item = CosmicSurface>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.surface())),
_ => unreachable!(),
} {
window.set_fullscreen(fullscreen);
}
}
pub fn is_fullscreen(&self, pending: bool) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.is_fullscreen(pending)
}
pub fn set_maximized(&self, maximized: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.surfaces()) as Box<dyn Iterator<Item = CosmicSurface>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.surface())),
_ => unreachable!(),
} {
window.set_maximized(maximized)
}
}
pub fn is_maximized(&self, pending: bool) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.is_maximized(pending)
}
pub fn set_activated(&self, activated: bool) {
match &self.element {
CosmicMappedInternal::Stack(s) => s.set_activate(activated),
CosmicMappedInternal::Window(w) => w.set_activate(activated),
_ => unreachable!(),
}
}
pub fn is_activated(&self, pending: bool) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.is_activated(pending)
}
pub fn is_minimized(&self) -> bool {
self.active_window().is_minimized()
}
pub fn set_minimized(&self, minimized: bool) {
for (w, _) in self.windows() {
w.set_minimized(minimized);
}
}
pub fn pending_size(&self) -> Option<Size<i32, Logical>> {
match &self.element {
CosmicMappedInternal::Stack(s) => s.pending_size(),
CosmicMappedInternal::Window(w) => w.pending_size(),
_ => unreachable!(),
}
}
pub fn set_geometry(&self, geo: Rectangle<i32, Global>) {
match &self.element {
CosmicMappedInternal::Stack(s) => s.set_geometry(geo),
CosmicMappedInternal::Window(w) => w.set_geometry(geo),
_ => {}
}
}
pub fn on_commit(&self, surface: &WlSurface) {
match &self.element {
CosmicMappedInternal::Stack(s) => s.on_commit(surface),
CosmicMappedInternal::Window(w) => w.on_commit(surface),
_ => {}
}
}
pub fn min_size(&self) -> Option<Size<i32, Logical>> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.min_size(),
CosmicMappedInternal::Window(window) => window.min_size(),
_ => unreachable!(),
}
}
pub fn max_size(&self) -> Option<Size<i32, Logical>> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.max_size(),
CosmicMappedInternal::Window(window) => window.max_size(),
_ => unreachable!(),
}
}
pub fn set_bounds(&self, size: impl Into<Option<Size<i32, Logical>>>) {
let size = size.into();
for (surface, _) in self.windows() {
surface.set_bounds(size)
}
}
pub fn latest_size_committed(&self) -> bool {
match &self.element {
CosmicMappedInternal::Stack(s) => s.surfaces().any(|s| s.latest_size_committed()),
CosmicMappedInternal::Window(w) => w.surface().latest_size_committed(),
_ => unreachable!(),
}
}
pub fn configure(&self) -> Option<Serial> {
match &self.element {
CosmicMappedInternal::Stack(s) => {
let active = s.active();
for surface in s.surfaces().filter(|s| s != &active) {
surface.send_configure();
}
active.send_configure()
}
CosmicMappedInternal::Window(w) => w.surface().send_configure(),
_ => unreachable!(),
}
}
pub fn send_close(&self) {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.surface(),
_ => unreachable!(),
};
window.close();
}
pub fn is_window(&self) -> bool {
matches!(&self.element, CosmicMappedInternal::Window(_))
}
pub fn is_stack(&self) -> bool {
matches!(&self.element, CosmicMappedInternal::Stack(_))
}
pub fn stack_ref(&self) -> Option<&CosmicStack> {
match &self.element {
CosmicMappedInternal::Stack(stack) => Some(stack),
_ => None,
}
}
pub fn convert_to_stack(
&mut self,
(output, overlap): (&Output, Rectangle<i32, Logical>),
theme: cosmic::Theme,
appearance: AppearanceConfig,
) {
if let CosmicMappedInternal::Window(window) = &self.element {
let surface = window.surface();
let activated = surface.is_activated(true);
let handle = window.loop_handle();
let stack = CosmicStack::new(std::iter::once(surface), handle, theme, appearance);
if let Some(geo) = *self.last_geometry.lock().unwrap() {
stack.set_geometry(geo.to_global(output));
}
stack.output_enter(output, overlap);
stack.set_activate(activated);
stack.active().send_configure();
stack.refresh();
self.element = CosmicMappedInternal::Stack(stack);
}
}
pub fn convert_to_surface(
&mut self,
surface: CosmicSurface,
(output, overlap): (&Output, Rectangle<i32, Logical>),
theme: cosmic::Theme,
appearance: AppearanceConfig,
) {
let handle = self.loop_handle();
surface.try_force_undecorated(false);
surface.set_tiled(false);
let window = CosmicWindow::new(surface, handle, theme, appearance);
if let Some(geo) = *self.last_geometry.lock().unwrap() {
window.set_geometry(geo.to_global(output));
}
window.output_enter(output, overlap);
window.set_activate(self.is_activated(true));
window.surface().send_configure();
window.refresh();
self.element = CosmicMappedInternal::Window(window);
}
pub(super) fn loop_handle(&self) -> LoopHandle<'static, crate::state::State> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.loop_handle(),
CosmicMappedInternal::Window(window) => window.loop_handle(),
_ => unreachable!(),
}
}
#[cfg(feature = "debug")]
pub fn set_debug(&self, flag: bool) {
let mut debug = self.debug.lock().unwrap();
if flag {
*debug = Some(smithay_egui::EguiState::new(Rectangle::new(
(10, 10).into(),
(100, 100).into(),
)));
} else {
debug.take();
}
}
pub fn popup_render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
) -> Vec<C>
where
R: AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
C: From<CosmicMappedRenderElement<R>>,
{
match &self.element {
CosmicMappedInternal::Stack(s) => s
.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
CosmicMappedInternal::Window(w) => w
.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
_ => unreachable!(),
}
.into_iter()
.map(C::from)
.collect()
}
pub fn shadow_render_element<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
max_size: Option<smithay::utils::Size<i32, smithay::utils::Logical>>,
output_scale: smithay::utils::Scale<f64>,
scale: f64,
alpha: f32,
) -> Option<C>
where
R: AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
C: From<CosmicMappedRenderElement<R>>,
{
if !self.element.alive() {
return None;
}
match &self.element {
CosmicMappedInternal::Stack(s) => s
.shadow_render_element::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
output_scale,
scale,
alpha,
)
.map(Into::into),
CosmicMappedInternal::Window(w) => w
.shadow_render_element::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
output_scale,
scale,
alpha,
)
.map(Into::into),
_ => unreachable!(),
}
}
pub fn render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
max_size: Option<smithay::utils::Size<i32, smithay::utils::Logical>>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
scanout_override: Option<bool>,
) -> Vec<C>
where
R: AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
C: From<CosmicMappedRenderElement<R>>,
{
#[cfg(feature = "debug")]
let mut elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
let window = self.active_window();
let window_geo = window.geometry();
let (min_size, max_size, size) = (
window.min_size_without_ssd(),
window.max_size_without_ssd(),
window.geometry().size,
);
let area = Rectangle::<i32, Logical>::new(
location.to_f64().to_logical(scale).to_i32_round(),
self.bbox().size,
);
let glow_renderer = renderer.glow_renderer_mut();
match debug.render(
|ctx| {
egui::Area::new("window".into())
.anchor(
egui::Align2::RIGHT_TOP,
[
-window_geo.loc.x as f32 - 10.0,
window_geo.loc.y as f32 - 10.0,
],
)
.show(ctx, |ui| {
egui::Frame::NONE
.fill(egui::Color32::BLACK)
.corner_radius(5.0)
.inner_margin(10.0)
.show(ui, |ui| {
ui.heading(window.title());
ui.horizontal(|ui| {
ui.label("App ID: ");
ui.label(window.app_id());
});
ui.label(match window.0.underlying_surface() {
WindowSurface::Wayland(_) => "Protocol: Wayland",
WindowSurface::X11(_) => "Protocol: X11",
});
if let WindowSurface::X11(surf) = window.0.underlying_surface()
{
let geo = surf.geometry();
ui.label(format!(
"X11 Geo: {}x{}x{}x{}",
geo.loc.x, geo.loc.y, geo.size.w, geo.size.h
));
}
ui.horizontal(|ui| {
ui.label("States: ");
if window.is_maximized(true) {
ui.label("🗖");
}
if window.is_fullscreen(true) {
ui.label("");
}
if window.is_activated(true) {
ui.label("🖱");
}
if window.is_resizing(true).is_some() {
ui.label("");
}
});
let plot = Plot::new("Sizes")
.legend(Legend::default().position(Corner::RightBottom))
.data_aspect(1.0)
.view_aspect(1.0)
.show_x(false)
.show_y(false)
.width(200.0)
.height(200.0);
plot.show(ui, |plot_ui| {
let center = if let Some(max_size) = max_size {
((max_size.w + 20) / 2, (max_size.h + 20) / 2)
} else {
(100, 100)
};
if let Some(max_size) = max_size {
let max_size_rect =
Polygon::new(PlotPoints::new(vec![
[10.0, 10.0],
[max_size.w as f64 + 10.0, 10.0],
[
max_size.w as f64 + 10.0,
max_size.h as f64 + 10.0,
],
[10.0, max_size.h as f64 + 10.0],
[10.0, 10.0],
]));
plot_ui.polygon(
max_size_rect
.name(format!("{}x{}", max_size.w, max_size.h)),
);
}
let size_rect = Polygon::new(PlotPoints::new(vec![
[
(center.0 - size.w / 2) as f64,
(center.1 - size.h / 2) as f64,
],
[
(center.0 + size.w / 2) as f64,
(center.1 - size.h / 2) as f64,
],
[
(center.0 + size.w / 2) as f64,
(center.1 + size.h / 2) as f64,
],
[
(center.0 - size.w / 2) as f64,
(center.1 + size.h / 2) as f64,
],
[
(center.0 - size.w / 2) as f64,
(center.1 - size.h / 2) as f64,
],
]));
plot_ui.polygon(
size_rect.name(format!("{}x{}", size.w, size.h)),
);
if let Some(min_size) = min_size {
let min_size_rect =
Polygon::new(PlotPoints::new(vec![
[
(center.0 - min_size.w / 2) as f64,
(center.1 - min_size.h / 2) as f64,
],
[
(center.0 + min_size.w / 2) as f64,
(center.1 - min_size.h / 2) as f64,
],
[
(center.0 + min_size.w / 2) as f64,
(center.1 + min_size.h / 2) as f64,
],
[
(center.0 - min_size.w / 2) as f64,
(center.1 + min_size.h / 2) as f64,
],
[
(center.0 - min_size.w / 2) as f64,
(center.1 - min_size.h / 2) as f64,
],
]));
plot_ui.polygon(
min_size_rect
.name(format!("{}x{}", min_size.w, min_size.h)),
);
}
})
})
});
},
glow_renderer,
area,
scale.x,
0.8,
) {
Ok(element) => vec![CosmicMappedRenderElement::from(element)],
Err(err) => {
debug!(?err, "Error rendering debug overlay.");
Vec::new()
}
}
} else {
Vec::new()
};
#[cfg(not(feature = "debug"))]
let mut elements = Vec::new();
#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
elements.extend(match &self.element {
CosmicMappedInternal::Stack(s) => s.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
scale,
alpha,
scanout_override,
),
CosmicMappedInternal::Window(w) => w
.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
location,
max_size,
scale,
alpha,
scanout_override,
),
_ => unreachable!(),
});
elements.into_iter().map(C::from).collect()
}
pub(crate) fn update_theme(&self, theme: cosmic::Theme) {
match &self.element {
CosmicMappedInternal::Window(w) => w.set_theme(theme),
CosmicMappedInternal::Stack(s) => s.set_theme(theme),
CosmicMappedInternal::_GenericCatcher(_) => {}
}
}
pub(crate) fn update_appearance_conf(&self, appearance: &AppearanceConfig) {
match &self.element {
CosmicMappedInternal::Window(w) => w.update_appearance_conf(appearance),
CosmicMappedInternal::Stack(s) => s.update_appearance_conf(appearance),
CosmicMappedInternal::_GenericCatcher(_) => {}
}
}
pub(crate) fn force_redraw(&self) {
match &self.element {
CosmicMappedInternal::Window(w) => w.force_redraw(),
CosmicMappedInternal::Stack(s) => s.force_redraw(),
CosmicMappedInternal::_GenericCatcher(_) => {}
}
}
pub fn key(&self) -> CosmicMappedKey {
CosmicMappedKey(match &self.element {
CosmicMappedInternal::Stack(stack) => {
CosmicMappedKeyInner::Stack(Arc::downgrade(&stack.0.0))
}
CosmicMappedInternal::Window(window) => {
CosmicMappedKeyInner::Window(Arc::downgrade(&window.0.0))
}
_ => unreachable!(),
})
}
pub fn ssd_height(&self, pending: bool) -> Option<i32> {
match &self.element {
CosmicMappedInternal::Window(w) => (!w.surface().is_decorated(pending))
.then_some(crate::shell::element::window::SSD_HEIGHT),
CosmicMappedInternal::Stack(_) => Some(crate::shell::element::stack::TAB_HEIGHT),
_ => unreachable!(),
}
}
pub fn corner_radius(&self, geometry_size: Size<i32, Logical>, default_radius: u8) -> [u8; 4] {
match &self.element {
CosmicMappedInternal::Window(w) => w.corner_radius(geometry_size, default_radius),
CosmicMappedInternal::Stack(s) => s.corner_radius(geometry_size, default_radius),
_ => unreachable!(),
}
}
}
impl IsAlive for CosmicMapped {
fn alive(&self) -> bool {
self.element.alive()
}
}
impl SpaceElement for CosmicMapped {
fn bbox(&self) -> Rectangle<i32, Logical> {
SpaceElement::bbox(&self.element)
}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
SpaceElement::is_in_input_region(&self.element, point)
}
fn set_activate(&self, activated: bool) {
SpaceElement::set_activate(&self.element, activated)
}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
SpaceElement::output_enter(&self.element, output, overlap)
}
fn output_leave(&self, output: &Output) {
SpaceElement::output_leave(&self.element, output)
}
fn geometry(&self) -> Rectangle<i32, Logical> {
SpaceElement::geometry(&self.element)
}
fn z_index(&self) -> u8 {
SpaceElement::z_index(&self.element)
}
#[profiling::function]
fn refresh(&self) {
SpaceElement::refresh(&self.element)
}
}
impl X11Relatable for CosmicMapped {
fn is_window(&self, window: &X11Surface) -> bool {
self.active_window().x11_surface() == Some(window)
}
}
impl KeyboardTarget<State> for CosmicMapped {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => KeyboardTarget::enter(s, seat, data, keys, serial),
CosmicMappedInternal::Window(w) => KeyboardTarget::enter(w, seat, data, keys, serial),
_ => {}
}
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
match &self.element {
CosmicMappedInternal::Stack(s) => KeyboardTarget::leave(s, seat, data, serial),
CosmicMappedInternal::Window(w) => KeyboardTarget::leave(w, seat, data, serial),
_ => {}
}
}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
KeyboardTarget::key(s, seat, data, key, state, serial, time)
}
CosmicMappedInternal::Window(w) => {
KeyboardTarget::key(w, seat, data, key, state, serial, time)
}
_ => {}
}
}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
KeyboardTarget::modifiers(s, seat, data, modifiers, serial)
}
CosmicMappedInternal::Window(w) => {
KeyboardTarget::modifiers(w, seat, data, modifiers, serial)
}
_ => {}
}
}
}
impl WaylandFocus for CosmicMapped {
fn wl_surface(&self) -> Option<Cow<'_, WlSurface>> {
match &self.element {
CosmicMappedInternal::Window(w) => {
w.surface().wl_surface().map(|s| Cow::Owned(s.into_owned()))
}
CosmicMappedInternal::Stack(s) => {
s.active().wl_surface().map(|s| Cow::Owned(s.into_owned()))
}
_ => None,
}
}
fn same_client_as(&self, object_id: &ObjectId) -> bool {
match &self.element {
CosmicMappedInternal::Window(w) => w.surface().same_client_as(object_id),
CosmicMappedInternal::Stack(s) => s.active().same_client_as(object_id),
_ => false,
}
}
}
impl From<CosmicWindow> for CosmicMapped {
fn from(w: CosmicWindow) -> Self {
CosmicMapped {
element: CosmicMappedInternal::Window(w),
maximized_state: Arc::new(Mutex::new(None)),
tiling_node_id: Arc::new(Mutex::new(None)),
resize_state: Arc::new(Mutex::new(None)),
last_geometry: Arc::new(Mutex::new(None)),
moved_since_mapped: Arc::new(AtomicBool::new(false)),
floating_tiled: Arc::new(Mutex::new(None)),
previous_layer: Arc::new(Mutex::new(None)),
#[cfg(feature = "debug")]
debug: Arc::new(Mutex::new(None)),
}
}
}
impl From<CosmicStack> for CosmicMapped {
fn from(s: CosmicStack) -> Self {
CosmicMapped {
element: CosmicMappedInternal::Stack(s),
maximized_state: Arc::new(Mutex::new(None)),
tiling_node_id: Arc::new(Mutex::new(None)),
resize_state: Arc::new(Mutex::new(None)),
last_geometry: Arc::new(Mutex::new(None)),
moved_since_mapped: Arc::new(AtomicBool::new(false)),
floating_tiled: Arc::new(Mutex::new(None)),
previous_layer: Arc::new(Mutex::new(None)),
#[cfg(feature = "debug")]
debug: Arc::new(Mutex::new(None)),
}
}
}
pub enum CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
{
Stack(self::stack::CosmicStackRenderElement<R>),
Window(self::window::CosmicWindowRenderElement<R>),
TiledStack(
CropRenderElement<
RelocateRenderElement<RescaleRenderElement<self::stack::CosmicStackRenderElement<R>>>,
>,
),
TiledWindow(
CropRenderElement<
RelocateRenderElement<RescaleRenderElement<self::window::CosmicWindowRenderElement<R>>>,
>,
),
TiledOverlay(
CropRenderElement<RelocateRenderElement<RescaleRenderElement<PixelShaderElement>>>,
),
MovingStack(
RelocateRenderElement<RescaleRenderElement<self::stack::CosmicStackRenderElement<R>>>,
),
MovingWindow(
RelocateRenderElement<RescaleRenderElement<self::window::CosmicWindowRenderElement<R>>>,
),
GrabbedStack(RescaleRenderElement<self::stack::CosmicStackRenderElement<R>>),
GrabbedWindow(RescaleRenderElement<self::window::CosmicWindowRenderElement<R>>),
FocusIndicator(PixelShaderElement),
Overlay(PixelShaderElement),
StackHoverIndicator(MemoryRenderBufferRenderElement<R>),
#[cfg(feature = "debug")]
Egui(TextureRenderElement<GlesTexture>),
}
impl<R> Element for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
{
fn id(&self) -> &smithay::backend::renderer::element::Id {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.id(),
CosmicMappedRenderElement::Window(elem) => elem.id(),
CosmicMappedRenderElement::TiledStack(elem) => elem.id(),
CosmicMappedRenderElement::TiledWindow(elem) => elem.id(),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.id(),
CosmicMappedRenderElement::MovingStack(elem) => elem.id(),
CosmicMappedRenderElement::MovingWindow(elem) => elem.id(),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.id(),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.id(),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.id(),
CosmicMappedRenderElement::Overlay(elem) => elem.id(),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.id(),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.id(),
}
}
fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.current_commit(),
CosmicMappedRenderElement::Window(elem) => elem.current_commit(),
CosmicMappedRenderElement::TiledStack(elem) => elem.current_commit(),
CosmicMappedRenderElement::TiledWindow(elem) => elem.current_commit(),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.current_commit(),
CosmicMappedRenderElement::MovingStack(elem) => elem.current_commit(),
CosmicMappedRenderElement::MovingWindow(elem) => elem.current_commit(),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.current_commit(),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.current_commit(),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.current_commit(),
CosmicMappedRenderElement::Overlay(elem) => elem.current_commit(),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.current_commit(),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.current_commit(),
}
}
fn src(&self) -> Rectangle<f64, smithay::utils::Buffer> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.src(),
CosmicMappedRenderElement::Window(elem) => elem.src(),
CosmicMappedRenderElement::TiledStack(elem) => elem.src(),
CosmicMappedRenderElement::TiledWindow(elem) => elem.src(),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.src(),
CosmicMappedRenderElement::MovingStack(elem) => elem.src(),
CosmicMappedRenderElement::MovingWindow(elem) => elem.src(),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.src(),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.src(),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.src(),
CosmicMappedRenderElement::Overlay(elem) => elem.src(),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.src(),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.src(),
}
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.geometry(scale),
CosmicMappedRenderElement::Window(elem) => elem.geometry(scale),
CosmicMappedRenderElement::TiledStack(elem) => elem.geometry(scale),
CosmicMappedRenderElement::TiledWindow(elem) => elem.geometry(scale),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.geometry(scale),
CosmicMappedRenderElement::MovingStack(elem) => elem.geometry(scale),
CosmicMappedRenderElement::MovingWindow(elem) => elem.geometry(scale),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.geometry(scale),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.geometry(scale),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.geometry(scale),
CosmicMappedRenderElement::Overlay(elem) => elem.geometry(scale),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.geometry(scale),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.geometry(scale),
}
}
fn location(&self, scale: Scale<f64>) -> Point<i32, Physical> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.location(scale),
CosmicMappedRenderElement::Window(elem) => elem.location(scale),
CosmicMappedRenderElement::TiledStack(elem) => elem.location(scale),
CosmicMappedRenderElement::TiledWindow(elem) => elem.location(scale),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.location(scale),
CosmicMappedRenderElement::MovingStack(elem) => elem.location(scale),
CosmicMappedRenderElement::MovingWindow(elem) => elem.location(scale),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.location(scale),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.location(scale),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.location(scale),
CosmicMappedRenderElement::Overlay(elem) => elem.location(scale),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.location(scale),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.location(scale),
}
}
fn transform(&self) -> smithay::utils::Transform {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.transform(),
CosmicMappedRenderElement::Window(elem) => elem.transform(),
CosmicMappedRenderElement::TiledStack(elem) => elem.transform(),
CosmicMappedRenderElement::TiledWindow(elem) => elem.transform(),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.transform(),
CosmicMappedRenderElement::MovingStack(elem) => elem.transform(),
CosmicMappedRenderElement::MovingWindow(elem) => elem.transform(),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.transform(),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.transform(),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.transform(),
CosmicMappedRenderElement::Overlay(elem) => elem.transform(),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.transform(),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.transform(),
}
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<smithay::backend::renderer::utils::CommitCounter>,
) -> DamageSet<i32, Physical> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::Window(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::TiledStack(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::TiledWindow(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::MovingStack(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::MovingWindow(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::Overlay(elem) => elem.damage_since(scale, commit),
CosmicMappedRenderElement::StackHoverIndicator(elem) => {
elem.damage_since(scale, commit)
}
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.damage_since(scale, commit),
}
}
fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::Window(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::TiledStack(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::TiledWindow(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::MovingStack(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::MovingWindow(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::Overlay(elem) => elem.opaque_regions(scale),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.opaque_regions(scale),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.opaque_regions(scale),
}
}
fn alpha(&self) -> f32 {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.alpha(),
CosmicMappedRenderElement::Window(elem) => elem.alpha(),
CosmicMappedRenderElement::TiledStack(elem) => elem.alpha(),
CosmicMappedRenderElement::TiledWindow(elem) => elem.alpha(),
CosmicMappedRenderElement::TiledOverlay(elem) => elem.alpha(),
CosmicMappedRenderElement::MovingStack(elem) => elem.alpha(),
CosmicMappedRenderElement::MovingWindow(elem) => elem.alpha(),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.alpha(),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.alpha(),
CosmicMappedRenderElement::FocusIndicator(elem) => elem.alpha(),
CosmicMappedRenderElement::Overlay(elem) => elem.alpha(),
CosmicMappedRenderElement::StackHoverIndicator(elem) => elem.alpha(),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => elem.alpha(),
}
}
}
impl<R> RenderElement<R> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
R::Error: FromGlesError,
{
fn draw(
&self,
frame: &mut R::Frame<'_, '_>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), R::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::Window(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledOverlay(elem) => RenderElement::<GlowRenderer>::draw(
elem,
R::glow_frame_mut(frame),
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error),
CosmicMappedRenderElement::MovingStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::FocusIndicator(elem) => RenderElement::<GlowRenderer>::draw(
elem,
R::glow_frame_mut(frame),
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error),
CosmicMappedRenderElement::Overlay(elem) => RenderElement::<GlowRenderer>::draw(
elem,
R::glow_frame_mut(frame),
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error),
CosmicMappedRenderElement::StackHoverIndicator(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_frame = R::glow_frame_mut(frame);
RenderElement::<GlowRenderer>::draw(
elem,
glow_frame,
src,
dst,
damage,
opaque_regions,
)
.map_err(FromGlesError::from_gles_error)
}
}
}
fn underlying_storage(&self, renderer: &mut R) -> Option<UnderlyingStorage<'_>> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::TiledStack(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::TiledWindow(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::TiledOverlay(elem) => {
elem.underlying_storage(renderer.glow_renderer_mut())
}
CosmicMappedRenderElement::MovingStack(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::MovingWindow(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.underlying_storage(renderer),
CosmicMappedRenderElement::FocusIndicator(elem) => {
elem.underlying_storage(renderer.glow_renderer_mut())
}
CosmicMappedRenderElement::Overlay(elem) => {
elem.underlying_storage(renderer.glow_renderer_mut())
}
CosmicMappedRenderElement::StackHoverIndicator(elem) => {
elem.underlying_storage(renderer)
}
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
elem.underlying_storage(glow_renderer)
}
}
}
}
impl<R> From<stack::CosmicStackRenderElement<R>> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: stack::CosmicStackRenderElement<R>) -> Self {
CosmicMappedRenderElement::Stack(elem)
}
}
impl<R> From<window::CosmicWindowRenderElement<R>> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: window::CosmicWindowRenderElement<R>) -> Self {
CosmicMappedRenderElement::Window(elem)
}
}
impl<R> From<PixelShaderElement> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: PixelShaderElement) -> Self {
CosmicMappedRenderElement::FocusIndicator(elem)
}
}
impl<R> From<MemoryRenderBufferRenderElement<R>> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: MemoryRenderBufferRenderElement<R>) -> Self {
CosmicMappedRenderElement::StackHoverIndicator(elem)
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<GlesTexture>> for CosmicMappedRenderElement<R>
where
R: AsGlowRenderer,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: TextureRenderElement<GlesTexture>) -> Self {
CosmicMappedRenderElement::Egui(elem)
}
}