cosmic-comp/src/backend/x11.rs
2023-02-24 17:43:07 +01:00

529 lines
18 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
use crate::{
backend::render,
config::OutputConfig,
input::Devices,
state::{BackendData, Common, Data},
utils::prelude::*,
wayland::protocols::screencopy::{BufferParams, Session as ScreencopySession},
};
use anyhow::{Context, Result};
use smithay::{
backend::{
allocator::{
dmabuf::{Dmabuf, DmabufAllocator},
gbm::{GbmAllocator, GbmBufferFlags},
vulkan::{ImageUsageFlags, VulkanAllocator},
},
drm::{DrmDeviceFd, DrmNode},
egl::{EGLContext, EGLDevice, EGLDisplay},
input::{Event, InputEvent},
renderer::{
damage::DamageTrackedRenderer, gles2::Gles2Renderbuffer, glow::GlowRenderer, Bind,
ImportDma, ImportEgl,
},
vulkan::{version::Version, Instance, PhysicalDevice},
x11::{Window, WindowBuilder, X11Backend, X11Event, X11Handle, X11Input, X11Surface},
},
desktop::layer_map_for_output,
output::{Mode, Output, PhysicalProperties, Scale, Subpixel},
reexports::{
calloop::{ping, EventLoop, LoopHandle},
gbm::Device as GbmDevice,
wayland_protocols::wp::presentation_time::server::wp_presentation_feedback,
wayland_server::DisplayHandle,
},
utils::{DeviceFd, Transform},
};
use std::{cell::RefCell, os::unix::io::OwnedFd};
use tracing::{debug, error, info, warn};
#[cfg(feature = "debug")]
use crate::state::Fps;
enum Allocator {
Gbm(GbmAllocator<DrmDeviceFd>),
Vulkan(PhysicalDevice),
}
pub struct X11State {
allocator: Allocator,
_egl: EGLDisplay,
pub renderer: GlowRenderer,
surfaces: Vec<Surface>,
handle: X11Handle,
}
impl X11State {
pub fn add_window(&mut self, handle: LoopHandle<'_, Data>) -> Result<Output> {
let window = WindowBuilder::new()
.title("COSMIC")
.build(&self.handle)
.with_context(|| "Failed to create window")?;
let fourcc = window.format();
let modifiers = Bind::<Dmabuf>::supported_formats(&self.renderer).unwrap();
let filtered_modifiers = modifiers
.iter()
.filter(|format| format.code == fourcc)
.map(|format| format.modifier);
let surface = match &self.allocator {
Allocator::Gbm(gbm) => self
.handle
.create_surface(&window, DmabufAllocator(gbm.clone()), filtered_modifiers)
.with_context(|| "Failed to create surface")?,
Allocator::Vulkan(vulkan) => self
.handle
.create_surface(
&window,
DmabufAllocator(
VulkanAllocator::new(vulkan, ImageUsageFlags::COLOR_ATTACHMENT)
.with_context(|| "Failed to create vulkan allocator for window")?,
),
filtered_modifiers,
)
.with_context(|| "Failed to create surface")?,
};
let name = format!("X11-{}", self.surfaces.len());
let size = window.size();
let props = PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "COSMIC".to_string(),
model: name.clone(),
};
let mode = Mode {
size: (size.w as i32, size.h as i32).into(),
refresh: 60_000,
};
let output = Output::new(name, props);
output.add_mode(mode);
output.set_preferred(mode);
output.change_current_state(
Some(mode),
Some(Transform::Normal),
Some(Scale::Integer(1)),
Some((0, 0).into()),
);
output.user_data().insert_if_missing(|| {
RefCell::new(OutputConfig {
mode: ((size.w as i32, size.h as i32), None),
..Default::default()
})
});
let output_ref = output.clone();
let (ping, source) =
ping::make_ping().with_context(|| "Failed to create output event loop source")?;
let _token = handle
.insert_source(source, move |_, _, data| {
let x11_state = data.state.backend.x11();
if let Some(surface) = x11_state
.surfaces
.iter_mut()
.find(|s| s.output == output_ref)
{
if let Err(err) =
surface.render_output(&mut x11_state.renderer, &mut data.state.common)
{
error!(?err, "Error rendering.");
}
surface.dirty = false;
surface.pending = true;
}
})
.with_context(|| "Failed to add output to event loop")?;
self.surfaces.push(Surface {
window,
surface,
damage_tracker: DamageTrackedRenderer::from_output(&output),
output: output.clone(),
render: ping.clone(),
dirty: false,
pending: true,
screencopy: Vec::new(),
#[cfg(feature = "debug")]
fps: Fps::new(&mut self.renderer),
});
// schedule first render
ping.ping();
Ok(output)
}
pub fn schedule_render(
&mut self,
output: &Output,
screencopy: Option<Vec<(ScreencopySession, BufferParams)>>,
) {
if let Some(surface) = self.surfaces.iter_mut().find(|s| s.output == *output) {
surface.dirty = true;
if let Some(sessions) = screencopy {
surface.screencopy.extend(sessions);
}
if !surface.pending {
surface.render.ping();
}
}
}
pub fn apply_config_for_output(
&mut self,
output: &Output,
test_only: bool,
) -> Result<(), anyhow::Error> {
// TODO: if we ever have multiple winit outputs, don't ignore config.enabled
// reset size
let size = self
.surfaces
.iter()
.find(|s| s.output == *output)
.unwrap()
.window
.size();
let mut config = output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow_mut();
if config.mode.0 != (size.w as i32, size.h as i32) {
if !test_only {
config.mode = ((size.w as i32, size.h as i32), None);
}
Err(anyhow::anyhow!("Cannot set window size"))
} else {
Ok(())
}
}
}
pub struct Surface {
window: Window,
damage_tracker: DamageTrackedRenderer,
screencopy: Vec<(ScreencopySession, BufferParams)>,
surface: X11Surface,
output: Output,
render: ping::Ping,
dirty: bool,
pending: bool,
#[cfg(feature = "debug")]
fps: Fps,
}
impl Surface {
pub fn render_output(&mut self, renderer: &mut GlowRenderer, state: &mut Common) -> Result<()> {
let (buffer, age) = self
.surface
.buffer()
.with_context(|| "Failed to allocate buffer")?;
match render::render_output::<_, _, Gles2Renderbuffer, _>(
None,
renderer,
buffer.clone(),
&mut self.damage_tracker,
age as usize,
state,
&self.output,
render::CursorMode::NotDefault,
if !self.screencopy.is_empty() {
Some((buffer, &self.screencopy))
} else {
None
},
#[cfg(not(feature = "debug"))]
None,
#[cfg(feature = "debug")]
Some(&mut self.fps),
) {
Ok((damage, states)) => {
self.screencopy.clear();
self.surface
.submit()
.with_context(|| "Failed to submit buffer for display")?;
#[cfg(feature = "debug")]
self.fps.displayed();
state.send_frames(&self.output, &states);
if damage.is_some() {
let mut output_presentation_feedback =
state.take_presentation_feedback(&self.output, &states);
output_presentation_feedback.presented(
state.clock.now(),
self.output
.current_mode()
.map(|mode| mode.refresh as u32)
.unwrap_or_default(),
0,
wp_presentation_feedback::Kind::Vsync,
)
}
}
Err(err) => {
for (session, params) in self.screencopy.drain(..) {
state.still_pending(session, params)
}
self.surface.reset_buffers();
anyhow::bail!("Rendering failed: {}", err);
}
};
Ok(())
}
}
fn try_vulkan_allocator(node: &DrmNode) -> Option<Allocator> {
let instance = match Instance::new(Version::VERSION_1_2, None) {
Ok(instance) => instance,
Err(err) => {
warn!(
?err,
"Failed to instanciate vulkan, falling back to gbm allocator.",
);
return None;
}
};
let devices = match PhysicalDevice::enumerate(&instance) {
Ok(devices) => devices,
Err(err) => {
debug!(?err, "No vulkan devices, falling back to gbm.");
return None;
}
};
let Some(device) = devices
.filter(|phd| {
phd.has_device_extension(smithay::reexports::ash::extensions::ext::PhysicalDeviceDrm::name())
})
.find(|phd| {
phd.primary_node().unwrap() == Some(*node) || phd.render_node().unwrap() == Some(*node)
})
else {
debug!(?node, "No vulkan device for node, falling back to gbm.");
return None;
};
Some(Allocator::Vulkan(device))
}
fn try_gbm_allocator(fd: OwnedFd) -> Option<Allocator> {
// Create the gbm device for buffer allocation.
let device = match GbmDevice::new(DrmDeviceFd::new(DeviceFd::from(fd))) {
Ok(gbm) => gbm,
Err(err) => {
error!(?err, "Failed to create GBM device.");
return None;
}
};
Some(Allocator::Gbm(GbmAllocator::new(
device,
GbmBufferFlags::RENDERING,
)))
}
pub fn init_backend(
dh: &DisplayHandle,
event_loop: &mut EventLoop<Data>,
state: &mut State,
) -> Result<()> {
let backend = X11Backend::new().with_context(|| "Failed to initilize X11 backend")?;
let handle = backend.handle();
// Obtain the DRM node the X server uses for direct rendering.
let (drm_node, fd) = handle
.drm_node()
.with_context(|| "Could not get DRM node used by X server")?;
let device = EGLDevice::enumerate()
.with_context(|| "Failed to enumerate EGL devices")?
.find(|device| device.try_get_render_node().ok().flatten() == Some(drm_node))
.with_context(|| format!("Failed to find EGLDevice for node {}", drm_node))?;
// Initialize EGL
let egl = EGLDisplay::new(device).with_context(|| "Failed to create EGL display")?;
// Create the OpenGL context
let context = EGLContext::new(&egl).with_context(|| "Failed to create EGL context")?;
// Create a renderer
let mut renderer =
unsafe { GlowRenderer::new(context) }.with_context(|| "Failed to initialize renderer")?;
init_egl_client_side(dh, state, &mut renderer)?;
state.backend = BackendData::X11(X11State {
handle,
allocator: try_vulkan_allocator(&drm_node)
.or_else(|| try_gbm_allocator(fd))
.expect("Failed to create allocator for x11"),
_egl: egl,
renderer,
surfaces: Vec::new(),
});
let output = state
.backend
.x11()
.add_window(event_loop.handle())
.with_context(|| "Failed to create wl_output")?;
state
.common
.output_configuration_state
.add_heads(std::iter::once(&output));
state.common.shell.add_output(&output);
let seats = state.common.seats().cloned().collect::<Vec<_>>();
state.common.config.read_outputs(
&mut state.common.output_configuration_state,
&mut state.backend,
&mut state.common.shell,
seats.iter().cloned(),
&state.common.event_loop_handle,
);
state.launch_xwayland(None);
event_loop
.handle()
.insert_source(backend, move |event, _, data| match event {
X11Event::CloseRequested { window_id } => {
// TODO: drain_filter
let mut outputs_removed = Vec::new();
for surface in data
.state
.backend
.x11()
.surfaces
.iter()
.filter(|s| s.window.id() == window_id)
{
surface.window.unmap();
outputs_removed.push(surface.output.clone());
}
data.state
.backend
.x11()
.surfaces
.retain(|s| s.window.id() != window_id);
for output in outputs_removed.into_iter() {
data.state
.common
.shell
.remove_output(&output, seats.iter().cloned());
}
}
X11Event::Resized {
new_size,
window_id,
} => {
let size = { (new_size.w as i32, new_size.h as i32).into() };
let mode = Mode {
size,
refresh: 60_000,
};
if let Some(surface) = data
.state
.backend
.x11()
.surfaces
.iter_mut()
.find(|s| s.window.id() == window_id)
{
let output = &surface.output;
{
let mut config = output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow_mut();
config.mode.0 = size.into();
}
output.delete_mode(output.current_mode().unwrap());
output.change_current_state(Some(mode), None, None, None);
output.set_preferred(mode);
layer_map_for_output(output).arrange();
data.state.common.output_configuration_state.update();
data.state.common.shell.refresh_outputs();
surface.dirty = true;
if !surface.pending {
surface.render.ping();
}
}
}
X11Event::Refresh { window_id } | X11Event::PresentCompleted { window_id } => {
if let Some(surface) = data
.state
.backend
.x11()
.surfaces
.iter_mut()
.find(|s| s.window.id() == window_id)
{
if surface.dirty {
surface.render.ping();
} else {
surface.pending = false;
}
}
}
X11Event::Input(event) => data.state.process_x11_event(event),
})
.map_err(|_| anyhow::anyhow!("Failed to insert X11 Backend into event loop"))?;
Ok(())
}
fn init_egl_client_side<R>(dh: &DisplayHandle, state: &mut State, renderer: &mut R) -> Result<()>
where
R: ImportEgl + ImportDma,
{
let bind_result = renderer.bind_wl_display(dh);
match bind_result {
Ok(_) => {
info!("EGL hardware-acceleration enabled.");
let dmabuf_formats = renderer.dmabuf_formats().cloned().collect::<Vec<_>>();
state
.common
.dmabuf_state
.create_global::<State>(dh, dmabuf_formats);
}
Err(err) => warn!(?err, "Unable to initialize bind display to EGL."),
};
Ok(())
}
impl State {
pub fn process_x11_event(&mut self, event: InputEvent<X11Input>) {
// here we can handle special cases for x11 inputs, like mapping them to windows
match &event {
InputEvent::PointerMotionAbsolute { event } => {
if let Some(window) = event.window() {
let output = self
.backend
.x11()
.surfaces
.iter()
.find(|surface| &surface.window == window.as_ref())
.map(|surface| surface.output.clone())
.unwrap();
let device = event.device();
for seat in self.common.seats().cloned().collect::<Vec<_>>().iter() {
let devices = seat.user_data().get::<Devices>().unwrap();
if devices.has_device(&device) {
seat.set_active_output(&output);
break;
}
}
}
}
_ => {}
};
self.process_input_event(event);
// TODO actually figure out the output
for output in self.common.shell.outputs() {
self.backend.x11().schedule_render(output, None);
}
}
}