cosmic-comp/src/shell/layout/floating/mod.rs
2023-03-06 19:39:08 +01:00

387 lines
13 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-only
use smithay::{
backend::renderer::{
element::{AsRenderElements, RenderElement},
ImportAll, ImportMem, Renderer,
},
desktop::{layer_map_for_output, space::SpaceElement, Space},
input::{pointer::GrabStartData as PointerGrabStartData, Seat},
output::Output,
utils::{Logical, Point, Rectangle, Size},
};
use std::collections::HashMap;
use crate::{
backend::render::{element::AsGlowRenderer, IndicatorShader},
shell::{
element::{CosmicMapped, CosmicMappedRenderElement},
grabs::ResizeEdge,
CosmicSurface,
},
state::State,
utils::prelude::*,
wayland::protocols::toplevel_info::ToplevelInfoState,
};
mod grabs;
pub use self::grabs::*;
#[derive(Debug, Default)]
pub struct FloatingLayout {
pub(in crate::shell) space: Space<CosmicMapped>,
}
impl FloatingLayout {
pub fn new() -> FloatingLayout {
Default::default()
}
pub fn map_output(&mut self, output: &Output, location: Point<i32, Logical>) {
self.space.map_output(output, location)
}
pub fn unmap_output(
&mut self,
output: &Output,
toplevel_info: &mut ToplevelInfoState<State, CosmicSurface>,
) {
let windows = self
.space
.elements_for_output(output)
.cloned()
.collect::<Vec<_>>();
for window in &windows {
for (toplevel, _) in window.windows() {
toplevel_info.toplevel_leave_output(&toplevel, output);
}
}
self.space.unmap_output(output);
self.refresh();
for window in &windows {
for output in self.space.outputs_for_element(&window) {
for (toplevel, _) in window.windows() {
toplevel_info.toplevel_enter_output(&toplevel, &output);
}
}
}
}
pub fn map(
&mut self,
mapped: impl Into<CosmicMapped>,
seat: &Seat<State>,
position: impl Into<Option<Point<i32, Logical>>>,
) {
let mapped = mapped.into();
let output = seat.active_output();
let position = position.into();
self.map_internal(mapped, &output, position)
}
pub(in crate::shell) fn map_internal(
&mut self,
mapped: CosmicMapped,
output: &Output,
position: Option<Point<i32, Logical>>,
) {
let mut win_geo = mapped.geometry();
let layers = layer_map_for_output(&output);
let geometry = layers.non_exclusive_zone();
let last_geometry = mapped.last_geometry.lock().unwrap().clone();
if let Some(size) = last_geometry.map(|g| g.size) {
win_geo.size = size;
}
{
let (min_size, max_size) = (
mapped.min_size().unwrap_or((0, 0).into()),
mapped.max_size().unwrap_or((0, 0).into()),
);
if win_geo.size.w > geometry.size.w / 3 * 2 {
// try a more reasonable size
let mut width = geometry.size.w / 3 * 2;
if max_size.w != 0 {
// don't go larger then the max_size ...
width = std::cmp::min(max_size.w, width);
}
if min_size.w != 0 {
// ... but also don't go smaller than the min_size
width = std::cmp::max(min_size.w, width);
}
// but no matter the supported sizes, don't be larger than our non-exclusive-zone
win_geo.size.w = std::cmp::min(width, geometry.size.w);
}
if win_geo.size.h > geometry.size.h / 3 * 2 {
// try a more reasonable size
let mut height = geometry.size.h / 3 * 2;
if max_size.h != 0 {
// don't go larger then the max_size ...
height = std::cmp::min(max_size.h, height);
}
if min_size.h != 0 {
// ... but also don't go smaller than the min_size
height = std::cmp::max(min_size.h, height);
}
// but no matter the supported sizes, don't be larger than our non-exclusive-zone
win_geo.size.h = std::cmp::min(height, geometry.size.h);
}
}
let position = position
.or_else(|| last_geometry.map(|g| g.loc))
.unwrap_or_else(|| {
(
geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2) + win_geo.loc.x,
geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2) + win_geo.loc.y,
)
.into()
});
mapped.set_tiled(false);
let offset = output.geometry().loc
- self
.space
.output_geometry(output)
.map(|g| g.loc)
.unwrap_or_default();
mapped.set_geometry(Rectangle::from_loc_and_size(
position + offset,
win_geo.size,
));
mapped.configure();
self.space.map_element(mapped, position, false);
}
pub fn unmap(&mut self, window: &CosmicMapped) -> bool {
#[allow(irrefutable_let_patterns)]
let is_maximized = window.is_maximized();
if !is_maximized {
if let Some(location) = self.space.element_location(window) {
*window.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
location,
window.geometry().size,
));
}
}
let was_unmaped = self.space.elements().any(|e| e == window);
self.space.unmap_elem(&window);
was_unmaped
}
pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
self.space.element_geometry(elem)
}
pub fn maximize_request(&mut self, window: &CosmicSurface) {
if let Some(mapped) = self
.space
.elements()
.find(|m| m.windows().any(|(w, _)| &w == window))
{
if let Some(location) = self.space.element_location(mapped) {
*mapped.last_geometry.lock().unwrap() = Some(Rectangle::from_loc_and_size(
location,
mapped.geometry().size,
));
}
}
}
pub fn unmaximize_request(&mut self, window: &CosmicSurface) -> Option<Size<i32, Logical>> {
let maybe_mapped = self
.space
.elements()
.find(|m| m.windows().any(|(w, _)| &w == window))
.cloned();
if let Some(mapped) = maybe_mapped {
let last_geometry = mapped.last_geometry.lock().unwrap().clone();
let last_size = last_geometry.map(|g| g.size).expect("No previous size?");
let last_location = last_geometry.map(|g| g.loc).expect("No previous location?");
let output = self
.space
.output_under(last_location.to_f64())
.next()
.unwrap_or(self.space.outputs().next().unwrap());
let offset = output.geometry().loc
- self
.space
.output_geometry(output)
.map(|g| g.loc)
.unwrap_or_default();
mapped.set_geometry(Rectangle::from_loc_and_size(
last_location + offset,
last_size,
));
self.space.map_element(mapped, last_location, true);
Some(last_size)
} else {
None
}
}
pub fn resize_request(
&mut self,
mapped: &CosmicMapped,
seat: &Seat<State>,
start_data: PointerGrabStartData<State>,
edges: ResizeEdge,
) -> Option<ResizeSurfaceGrab> {
if seat.get_pointer().is_some() {
let location = self.space.element_location(&mapped).unwrap();
let size = mapped.geometry().size;
Some(grabs::ResizeSurfaceGrab::new(
start_data,
mapped.clone(),
edges,
location,
size,
))
} else {
None
}
}
pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
self.space.elements().rev()
}
pub fn windows(&self) -> impl Iterator<Item = CosmicSurface> + '_ {
self.mapped().flat_map(|e| e.windows().map(|(w, _)| w))
}
pub fn refresh(&mut self) {
#[cfg(feature = "debug")]
puffin::profile_function!();
self.space.refresh();
for element in self
.space
.elements()
.filter(|e| self.space.outputs_for_element(e).is_empty())
.cloned()
.collect::<Vec<_>>()
.into_iter()
{
// TODO what about windows leaving to the top with no headerbar to drag? can that happen? (Probably if the user is moving outputs down)
*element.last_geometry.lock().unwrap() = None;
let output = self.space.outputs().next().unwrap().clone();
self.map_internal(element, &output, None);
}
}
pub fn most_overlapped_output_for_element(&self, elem: &CosmicMapped) -> Option<Output> {
let elem_geo = self.space.element_geometry(elem)?;
if self.space.outputs().nth(1).is_none() {
return self.space.outputs().next().cloned();
}
Some(
self.space
.outputs_for_element(elem)
.into_iter()
.max_by_key(|o| {
let output_geo = self.space.output_geometry(o).unwrap();
if let Some(intersection) = output_geo.intersection(elem_geo) {
intersection.size.w * intersection.size.h
} else {
0
}
})
.unwrap_or(self.space.outputs().next().unwrap().clone()),
)
}
pub fn merge(&mut self, other: FloatingLayout) {
let mut output_pos_map = HashMap::new();
for output in self.space.outputs() {
output_pos_map.insert(
output.clone(),
self.space.output_geometry(output).unwrap().loc
- other
.space
.output_geometry(output)
.map(|geo| geo.loc)
.unwrap_or_else(|| (0, 0).into()),
);
}
for element in other.space.elements() {
let mut elem_geo = other.space.element_geometry(element).unwrap();
let output = other
.space
.outputs_for_element(element)
.into_iter()
.filter(|o| self.space.outputs().any(|o2| o == o2))
.max_by_key(|o| {
let output_geo = other.space.output_geometry(o).unwrap();
let intersection = output_geo.intersection(elem_geo).unwrap();
intersection.size.w * intersection.size.h
})
.unwrap_or(self.space.outputs().next().unwrap().clone());
elem_geo.loc += output_pos_map
.get(&output)
.copied()
.unwrap_or_else(|| (0, 0).into());
let offset = output.geometry().loc
- self
.space
.output_geometry(&output)
.map(|g| g.loc)
.unwrap_or_default();
element.set_geometry(Rectangle::from_loc_and_size(
elem_geo.loc + offset,
elem_geo.size,
));
self.space.map_element(element.clone(), elem_geo.loc, false);
}
self.refresh(); //fixup any out of bounds elements
}
pub fn render_output<R>(
&self,
renderer: &mut R,
output: &Output,
focused: Option<&CosmicMapped>,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
#[cfg(feature = "debug")]
puffin::profile_function!();
let output_scale = output.current_scale().fractional_scale();
self.space
.elements_for_output(output)
.rev()
.flat_map(|elem| {
let render_location =
self.space.element_location(elem).unwrap() - elem.geometry().loc;
let mut elements = elem.render_elements(
renderer,
render_location.to_physical_precise_round(output_scale),
output_scale.into(),
);
if focused == Some(elem) {
let element = IndicatorShader::element(
renderer,
Rectangle::from_loc_and_size(
self.space.element_location(elem).unwrap(),
elem.geometry().size,
),
);
elements.insert(0, element.into());
}
elements
})
.collect()
}
}