394 lines
12 KiB
Rust
394 lines
12 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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backend::{kms::KmsState, winit::WinitState, x11::X11State},
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config::{Config, OutputConfig},
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logger::LogState,
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shell::Shell,
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wayland::protocols::{
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drm::WlDrmState,
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output_configuration::OutputConfigurationState,
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workspace::WorkspaceClientState,
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},
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};
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use smithay::{
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backend::drm::DrmNode,
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reexports::{
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calloop::{LoopHandle, LoopSignal},
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wayland_server::{
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backend::{ClientData, ClientId, DisconnectReason},
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Display, DisplayHandle,
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},
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},
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wayland::{
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compositor::CompositorState,
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data_device::DataDeviceState,
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dmabuf::DmabufState,
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output::{
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OutputManagerState,
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Mode as OutputMode, Output, Scale,
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},
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seat::{Seat, SeatState},
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shm::ShmState,
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viewporter::ViewporterState,
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},
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};
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use std::{
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cell::RefCell,
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ffi::OsString,
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sync::{atomic::AtomicBool, Arc},
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time::Instant,
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};
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#[cfg(feature = "debug")]
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use std::{collections::VecDeque, time::Duration};
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pub struct ClientState {
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pub workspace_client_state: WorkspaceClientState,
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pub drm_node: Option<DrmNode>,
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pub privileged: bool,
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}
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impl ClientData for ClientState {
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fn initialized(&self, _client_id: ClientId) {}
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fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
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}
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pub struct Data {
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pub display: Display<State>,
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pub state: State,
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}
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pub struct State {
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pub backend: BackendData,
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pub common: Common,
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}
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pub struct Common {
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pub config: Config,
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pub socket: OsString,
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pub event_loop_handle: LoopHandle<'static, Data>,
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pub event_loop_signal: LoopSignal,
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//pub output_conf: ConfigurationManager,
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pub shell: Shell,
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pub dirty_flag: Arc<AtomicBool>,
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pub seats: Vec<Seat<State>>,
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pub last_active_seat: Seat<State>,
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pub start_time: Instant,
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pub should_stop: bool,
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pub log: LogState,
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#[cfg(feature = "debug")]
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pub egui: Egui,
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// wayland state
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pub compositor_state: CompositorState,
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pub data_device_state: DataDeviceState,
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pub dmabuf_state: DmabufState,
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pub output_state: OutputManagerState,
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pub output_configuration_state: OutputConfigurationState<State>,
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pub seat_state: SeatState<State>,
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pub shm_state: ShmState,
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pub wl_drm_state: WlDrmState,
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pub viewporter_state: ViewporterState,
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}
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#[cfg(feature = "debug")]
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pub struct Egui {
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pub debug_state: smithay_egui::EguiState,
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pub log_state: smithay_egui::EguiState,
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pub modifiers: smithay::wayland::seat::ModifiersState,
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pub active: bool,
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pub alpha: f32,
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}
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#[cfg(feature = "debug")]
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pub struct Fps {
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pub state: smithay_egui::EguiState,
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pub modifiers: smithay::wayland::seat::ModifiersState,
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pub frames: VecDeque<(Instant, Duration)>,
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pub start: Instant,
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}
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pub enum BackendData {
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X11(X11State),
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Winit(WinitState),
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Kms(KmsState),
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// TODO
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// Wayland(WaylandState),
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Unset,
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}
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impl BackendData {
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pub fn kms(&mut self) -> &mut KmsState {
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match self {
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BackendData::Kms(ref mut kms_state) => kms_state,
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_ => unreachable!("Called kms in non kms backend"),
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}
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}
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pub fn x11(&mut self) -> &mut X11State {
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match self {
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BackendData::X11(ref mut x11_state) => x11_state,
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_ => unreachable!("Called x11 in non x11 backend"),
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}
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}
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pub fn winit(&mut self) -> &mut WinitState {
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match self {
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BackendData::Winit(ref mut winit_state) => winit_state,
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_ => unreachable!("Called winit in non winit backend"),
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}
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}
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pub fn apply_config_for_output(
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&mut self,
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output: &Output,
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test_only: bool,
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shell: &mut Shell,
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loop_handle: &LoopHandle<'_, Data>,
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) -> Result<(), anyhow::Error> {
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let result = match self {
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BackendData::Kms(ref mut state) => {
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state.apply_config_for_output(output, shell, test_only, loop_handle)
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}
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BackendData::Winit(ref mut state) => state.apply_config_for_output(output, test_only),
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BackendData::X11(ref mut state) => state.apply_config_for_output(output, test_only),
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_ => unreachable!("No backend set when applying output config"),
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};
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if result.is_ok() {
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// apply to Output
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let final_config = output
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.user_data()
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.get::<RefCell<OutputConfig>>()
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.unwrap()
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.borrow();
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let mode = Some(OutputMode {
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size: final_config.mode_size(),
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refresh: final_config.mode_refresh() as i32,
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})
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.filter(|m| match output.current_mode() {
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None => true,
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Some(c_m) => m.size != c_m.size || m.refresh != c_m.refresh,
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});
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let transform =
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Some(final_config.transform.into()).filter(|x| *x != output.current_transform());
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let scale = Some(final_config.scale)
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.filter(|x| *x != output.current_scale().fractional_scale());
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let location =
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Some(final_config.position.into()).filter(|x| *x != output.current_location());
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output.change_current_state(mode, transform, scale.map(Scale::Fractional), location);
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}
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result
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}
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pub fn schedule_render(&mut self, loop_handle: &LoopHandle<'_, Data>, output: &Output) {
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match self {
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BackendData::Winit(_) => {} // We cannot do this on the winit backend.
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// Winit has a very strict render-loop and skipping frames breaks atleast the wayland winit-backend.
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// Swapping with damage (which should be empty on these frames) is likely good enough anyway.
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BackendData::X11(ref mut state) => state.schedule_render(output),
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BackendData::Kms(ref mut state) => {
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if let Err(err) = state.schedule_render(loop_handle, output) {
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slog_scope::crit!("Failed to schedule event, are we shutting down? {:?}", err);
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}
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}
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_ => unreachable!("No backend was initialized"),
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}
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}
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}
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impl State {
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pub fn new(
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dh: &DisplayHandle,
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socket: OsString,
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handle: LoopHandle<'static, Data>,
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signal: LoopSignal,
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log: LogState,
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) -> State {
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let config = Config::load();
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let compositor_state = CompositorState::new::<Self, _>(dh, None);
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let data_device_state = DataDeviceState::new::<Self, _>(dh, None);
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let dmabuf_state = DmabufState::new();
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let output_state = OutputManagerState::new_with_xdg_output::<Self>(dh);
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let output_configuration_state = OutputConfigurationState::new(dh, |_| true);
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let shm_state = ShmState::new::<Self, _>(dh, vec![], None);
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let seat_state = SeatState::<Self>::new();
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let viewporter_state = ViewporterState::new::<Self, _>(dh, None);
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let wl_drm_state = WlDrmState;
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let shell = Shell::new(&config, dh);
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let initial_seat = crate::input::add_seat(dh, "seat-0".into());
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#[cfg(not(feature = "debug"))]
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let dirty_flag = Arc::new(AtomicBool::new(false));
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#[cfg(feature = "debug")]
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let dirty_flag = log.dirty_flag.clone();
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State {
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common: Common {
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config,
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socket,
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event_loop_handle: handle,
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event_loop_signal: signal,
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shell,
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dirty_flag,
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seats: vec![initial_seat.clone()],
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last_active_seat: initial_seat,
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start_time: Instant::now(),
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should_stop: false,
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log,
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#[cfg(feature = "debug")]
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egui: Egui {
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debug_state: smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous),
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log_state: {
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let mut state =
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smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
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state.set_zindex(0);
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state
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},
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modifiers: Default::default(),
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active: false,
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alpha: 1.0,
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},
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compositor_state,
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data_device_state,
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dmabuf_state,
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shm_state,
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seat_state,
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output_state,
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output_configuration_state,
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viewporter_state,
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wl_drm_state,
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},
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backend: BackendData::Unset,
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}
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}
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pub fn new_client_state(&self) -> ClientState {
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ClientState {
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workspace_client_state: WorkspaceClientState::default(),
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drm_node: match &self.backend {
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BackendData::Kms(kms_state) => Some(kms_state.primary),
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_ => None,
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},
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privileged: false,
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}
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}
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pub fn new_client_state_with_node(&self, drm_node: DrmNode) -> ClientState {
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ClientState {
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workspace_client_state: WorkspaceClientState::default(),
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drm_node: Some(drm_node),
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privileged: false,
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}
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}
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pub fn new_privileged_client_state(&self) -> ClientState {
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ClientState {
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workspace_client_state: WorkspaceClientState::default(),
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drm_node: match &self.backend {
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BackendData::Kms(kms_state) => Some(kms_state.primary),
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_ => None,
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},
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privileged: true,
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}
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}
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pub fn destroy(self) -> LogState {
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self.common.log
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}
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}
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#[cfg(feature = "debug")]
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impl Fps {
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const WINDOW_SIZE: usize = 100;
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pub fn start(&mut self) {
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self.start = Instant::now();
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}
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pub fn end(&mut self) {
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let frame_time = Instant::now().duration_since(self.start);
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self.frames.push_back((self.start, frame_time));
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if self.frames.len() > Fps::WINDOW_SIZE {
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self.frames.pop_front();
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}
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}
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pub fn max_frametime(&self) -> &Duration {
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self.frames
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.iter()
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.map(|(_, f)| f)
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.max()
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.unwrap_or(&Duration::ZERO)
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}
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pub fn min_frametime(&self) -> &Duration {
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self.frames
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.iter()
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.map(|(_, f)| f)
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.min()
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.unwrap_or(&Duration::ZERO)
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}
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pub fn avg_frametime(&self) -> Duration {
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if self.frames.is_empty() {
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return Duration::ZERO;
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}
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self.frames
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.iter()
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.map(|(_, f)| f)
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.cloned()
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.sum::<Duration>()
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/ (self.frames.len() as u32)
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}
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pub fn avg_fps(&self) -> f64 {
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if self.frames.is_empty() {
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return 0.0;
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}
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let secs = match (self.frames.front(), self.frames.back()) {
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(Some((start, _)), Some((end, dur))) => end.duration_since(*start) + *dur,
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_ => Duration::ZERO,
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}
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.as_secs_f64();
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1.0 / (secs / self.frames.len() as f64)
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}
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}
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#[cfg(feature = "debug")]
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impl Default for Fps {
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fn default() -> Fps {
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Fps {
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state: {
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let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
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let mut visuals: egui::style::Visuals = Default::default();
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visuals.window_shadow.extrusion = 0.0;
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state.context().set_visuals(visuals);
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state.set_zindex(110); // always render on top
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state
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},
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modifiers: Default::default(),
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frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
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start: Instant::now(),
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}
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}
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}
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#[cfg(feature = "debug")]
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pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
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let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
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1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
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}
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