// SPDX-License-Identifier: GPL-3.0-only use crate::{ backend::{kms::KmsState, winit::WinitState, x11::X11State}, config::{Config, OutputConfig}, logger::LogState, shell::Shell, wayland::protocols::{ drm::WlDrmState, output_configuration::OutputConfigurationState, workspace::WorkspaceClientState, }, }; use smithay::{ backend::drm::DrmNode, reexports::{ calloop::{LoopHandle, LoopSignal}, wayland_server::{ backend::{ClientData, ClientId, DisconnectReason}, Display, DisplayHandle, }, }, wayland::{ compositor::CompositorState, data_device::DataDeviceState, dmabuf::DmabufState, output::{Mode as OutputMode, Output, OutputManagerState, Scale}, seat::{Seat, SeatState}, shm::ShmState, viewporter::ViewporterState, }, }; use std::{ cell::RefCell, ffi::OsString, sync::{atomic::AtomicBool, Arc}, time::Instant, }; #[cfg(feature = "debug")] use std::{collections::VecDeque, time::Duration}; pub struct ClientState { pub workspace_client_state: WorkspaceClientState, pub drm_node: Option, pub privileged: bool, } impl ClientData for ClientState { fn initialized(&self, _client_id: ClientId) {} fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {} } pub struct Data { pub display: Display, pub state: State, } pub struct State { pub backend: BackendData, pub common: Common, } pub struct Common { pub config: Config, pub socket: OsString, pub event_loop_handle: LoopHandle<'static, Data>, pub event_loop_signal: LoopSignal, //pub output_conf: ConfigurationManager, pub shell: Shell, pub dirty_flag: Arc, pub seats: Vec>, pub last_active_seat: Seat, pub start_time: Instant, pub should_stop: bool, pub log: LogState, #[cfg(feature = "debug")] pub egui: Egui, // wayland state pub compositor_state: CompositorState, pub data_device_state: DataDeviceState, pub dmabuf_state: DmabufState, pub output_state: OutputManagerState, pub output_configuration_state: OutputConfigurationState, pub seat_state: SeatState, pub shm_state: ShmState, pub wl_drm_state: WlDrmState, pub viewporter_state: ViewporterState, } #[cfg(feature = "debug")] pub struct Egui { pub debug_state: smithay_egui::EguiState, pub log_state: smithay_egui::EguiState, pub modifiers: smithay::wayland::seat::ModifiersState, pub active: bool, pub alpha: f32, } #[cfg(feature = "debug")] pub struct Fps { pub state: smithay_egui::EguiState, pub modifiers: smithay::wayland::seat::ModifiersState, pub frames: VecDeque<(Instant, Duration)>, pub start: Instant, } pub enum BackendData { X11(X11State), Winit(WinitState), Kms(KmsState), // TODO // Wayland(WaylandState), Unset, } impl BackendData { pub fn kms(&mut self) -> &mut KmsState { match self { BackendData::Kms(ref mut kms_state) => kms_state, _ => unreachable!("Called kms in non kms backend"), } } pub fn x11(&mut self) -> &mut X11State { match self { BackendData::X11(ref mut x11_state) => x11_state, _ => unreachable!("Called x11 in non x11 backend"), } } pub fn winit(&mut self) -> &mut WinitState { match self { BackendData::Winit(ref mut winit_state) => winit_state, _ => unreachable!("Called winit in non winit backend"), } } pub fn apply_config_for_output( &mut self, output: &Output, test_only: bool, shell: &mut Shell, loop_handle: &LoopHandle<'_, Data>, ) -> Result<(), anyhow::Error> { let result = match self { BackendData::Kms(ref mut state) => { state.apply_config_for_output(output, shell, test_only, loop_handle) } BackendData::Winit(ref mut state) => state.apply_config_for_output(output, test_only), BackendData::X11(ref mut state) => state.apply_config_for_output(output, test_only), _ => unreachable!("No backend set when applying output config"), }; if result.is_ok() { // apply to Output let final_config = output .user_data() .get::>() .unwrap() .borrow(); let mode = Some(OutputMode { size: final_config.mode_size(), refresh: final_config.mode_refresh() as i32, }) .filter(|m| match output.current_mode() { None => true, Some(c_m) => m.size != c_m.size || m.refresh != c_m.refresh, }); let transform = Some(final_config.transform.into()).filter(|x| *x != output.current_transform()); let scale = Some(final_config.scale) .filter(|x| *x != output.current_scale().fractional_scale()); let location = Some(final_config.position.into()).filter(|x| *x != output.current_location()); output.change_current_state(mode, transform, scale.map(Scale::Fractional), location); } result } pub fn schedule_render(&mut self, loop_handle: &LoopHandle<'_, Data>, output: &Output) { match self { BackendData::Winit(_) => {} // We cannot do this on the winit backend. // Winit has a very strict render-loop and skipping frames breaks atleast the wayland winit-backend. // Swapping with damage (which should be empty on these frames) is likely good enough anyway. BackendData::X11(ref mut state) => state.schedule_render(output), BackendData::Kms(ref mut state) => { if let Err(err) = state.schedule_render(loop_handle, output) { slog_scope::crit!("Failed to schedule event, are we shutting down? {:?}", err); } } _ => unreachable!("No backend was initialized"), } } } impl State { pub fn new( dh: &DisplayHandle, socket: OsString, handle: LoopHandle<'static, Data>, signal: LoopSignal, log: LogState, ) -> State { let config = Config::load(); let compositor_state = CompositorState::new::(dh, None); let data_device_state = DataDeviceState::new::(dh, None); let dmabuf_state = DmabufState::new(); let output_state = OutputManagerState::new_with_xdg_output::(dh); let output_configuration_state = OutputConfigurationState::new(dh, |_| true); let shm_state = ShmState::new::(dh, vec![], None); let seat_state = SeatState::::new(); let viewporter_state = ViewporterState::new::(dh, None); let wl_drm_state = WlDrmState; let shell = Shell::new(&config, dh); let initial_seat = crate::input::add_seat(dh, "seat-0".into()); #[cfg(not(feature = "debug"))] let dirty_flag = Arc::new(AtomicBool::new(false)); #[cfg(feature = "debug")] let dirty_flag = log.dirty_flag.clone(); State { common: Common { config, socket, event_loop_handle: handle, event_loop_signal: signal, shell, dirty_flag, seats: vec![initial_seat.clone()], last_active_seat: initial_seat, start_time: Instant::now(), should_stop: false, log, #[cfg(feature = "debug")] egui: Egui { debug_state: smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous), log_state: { let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous); state.set_zindex(0); state }, modifiers: Default::default(), active: false, alpha: 1.0, }, compositor_state, data_device_state, dmabuf_state, shm_state, seat_state, output_state, output_configuration_state, viewporter_state, wl_drm_state, }, backend: BackendData::Unset, } } pub fn new_client_state(&self) -> ClientState { ClientState { workspace_client_state: WorkspaceClientState::default(), drm_node: match &self.backend { BackendData::Kms(kms_state) => Some(kms_state.primary), _ => None, }, privileged: false, } } pub fn new_client_state_with_node(&self, drm_node: DrmNode) -> ClientState { ClientState { workspace_client_state: WorkspaceClientState::default(), drm_node: Some(drm_node), privileged: false, } } pub fn new_privileged_client_state(&self) -> ClientState { ClientState { workspace_client_state: WorkspaceClientState::default(), drm_node: match &self.backend { BackendData::Kms(kms_state) => Some(kms_state.primary), _ => None, }, privileged: true, } } pub fn destroy(self) -> LogState { self.common.log } } #[cfg(feature = "debug")] impl Fps { const WINDOW_SIZE: usize = 100; pub fn start(&mut self) { self.start = Instant::now(); } pub fn end(&mut self) { let frame_time = Instant::now().duration_since(self.start); self.frames.push_back((self.start, frame_time)); if self.frames.len() > Fps::WINDOW_SIZE { self.frames.pop_front(); } } pub fn max_frametime(&self) -> &Duration { self.frames .iter() .map(|(_, f)| f) .max() .unwrap_or(&Duration::ZERO) } pub fn min_frametime(&self) -> &Duration { self.frames .iter() .map(|(_, f)| f) .min() .unwrap_or(&Duration::ZERO) } pub fn avg_frametime(&self) -> Duration { if self.frames.is_empty() { return Duration::ZERO; } self.frames .iter() .map(|(_, f)| f) .cloned() .sum::() / (self.frames.len() as u32) } pub fn avg_fps(&self) -> f64 { if self.frames.is_empty() { return 0.0; } let secs = match (self.frames.front(), self.frames.back()) { (Some((start, _)), Some((end, dur))) => end.duration_since(*start) + *dur, _ => Duration::ZERO, } .as_secs_f64(); 1.0 / (secs / self.frames.len() as f64) } } #[cfg(feature = "debug")] impl Default for Fps { fn default() -> Fps { Fps { state: { let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous); let mut visuals: egui::style::Visuals = Default::default(); visuals.window_shadow.extrusion = 0.0; state.context().set_visuals(visuals); state.set_zindex(110); // always render on top state }, modifiers: Default::default(), frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1), start: Instant::now(), } } } #[cfg(feature = "debug")] pub fn avg_fps<'a>(iter: impl Iterator) -> f64 { let sum_secs = iter.map(|d| d.as_secs_f64()).sum::(); 1.0 / (sum_secs / Fps::WINDOW_SIZE as f64) }