// SPDX-License-Identifier: GPL-3.0-only use smithay::{ desktop::{layer_map_for_output, space::RenderZindex, Kind, Space, Window}, input::{ pointer::{Focus, GrabStartData as PointerGrabStartData}, Seat, }, reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::{ ResizeEdge, State as XdgState, }, utils::{IsAlive, Logical, Point, Rectangle, Serial}, wayland::{ compositor::with_states, output::Output, shell::xdg::XdgToplevelSurfaceRoleAttributes, }, }; use std::{collections::HashSet, sync::Mutex}; use crate::state::State; mod grabs; pub use self::grabs::*; pub const FLOATING_INDEX: u8 = RenderZindex::Shell as u8 + 1; #[derive(Debug, Default)] pub struct FloatingLayout { pending_windows: Vec, pub windows: HashSet, } #[derive(Default)] pub struct WindowUserDataInner { last_geometry: Rectangle, } pub type WindowUserData = Mutex; impl FloatingLayout { pub fn new() -> FloatingLayout { Default::default() } pub fn map_window( &mut self, space: &mut Space, window: Window, seat: &Seat, position: impl Into>>, ) { if let Some(output) = super::output_from_seat(Some(seat), space) { self.map_window_internal(space, window, &output, position.into()); } else { self.pending_windows.push(window); } } pub fn refresh(&mut self, space: &mut Space) { self.pending_windows.retain(|w| w.toplevel().alive()); if let Some(output) = super::output_from_seat(None, space) { for window in std::mem::take(&mut self.pending_windows).into_iter() { self.map_window_internal(space, window, &output, None); } } // TODO make sure all windows are still visible on any output or move them } fn map_window_internal( &mut self, space: &mut Space, window: Window, output: &Output, position: Option>, ) { let last_geometry = window .user_data() .get::() .map(|u| u.lock().unwrap().last_geometry); let mut win_geo = window.geometry(); let layers = layer_map_for_output(&output); let geometry = layers.non_exclusive_zone(); let mut geo_updated = false; if let Some(size) = last_geometry.clone().map(|g| g.size) { geo_updated = win_geo.size == size; win_geo.size = size; } { let (min_size, max_size) = with_states(window.toplevel().wl_surface(), |states| { let attrs = states .data_map .get::>() .unwrap() .lock() .unwrap(); (attrs.min_size, attrs.max_size) }); if win_geo.size.w > geometry.size.w / 3 * 2 { // try a more reasonable size let mut width = geometry.size.w / 3 * 2; if max_size.w != 0 { // don't go larger then the max_size ... width = std::cmp::min(max_size.w, width); } if min_size.w != 0 { // ... but also don't go smaller than the min_size width = std::cmp::max(min_size.w, width); } // but no matter the supported sizes, don't be larger than our non-exclusive-zone win_geo.size.w = std::cmp::min(width, geometry.size.w); geo_updated = true; } if win_geo.size.h > geometry.size.h / 3 * 2 { // try a more reasonable size let mut height = geometry.size.h / 3 * 2; if max_size.h != 0 { // don't go larger then the max_size ... height = std::cmp::min(max_size.h, height); } if min_size.h != 0 { // ... but also don't go smaller than the min_size height = std::cmp::max(min_size.h, height); } // but no matter the supported sizes, don't be larger than our non-exclusive-zone win_geo.size.h = std::cmp::min(height, geometry.size.h); geo_updated = true; } } let position = position .or_else(|| last_geometry.map(|g| g.loc)) .unwrap_or_else(|| { ( geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2) + win_geo.loc.x, geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2) + win_geo.loc.y, ) .into() }); #[allow(irrefutable_let_patterns)] if let Kind::Xdg(xdg) = &window.toplevel() { xdg.with_pending_state(|state| { state.states.unset(XdgState::TiledLeft); state.states.unset(XdgState::TiledRight); state.states.unset(XdgState::TiledTop); state.states.unset(XdgState::TiledBottom); if geo_updated { state.size = Some(win_geo.size); } }); xdg.send_configure(); } space.map_window(&window, position, FLOATING_INDEX, false); self.windows.insert(window); } pub fn unmap_window(&mut self, space: &mut Space, window: &Window) { #[allow(irrefutable_let_patterns)] let is_maximized = match &window.toplevel() { Kind::Xdg(surface) => { surface.with_pending_state(|state| state.states.contains(XdgState::Maximized)) } }; if !is_maximized { if let Some(location) = space.window_location(window) { let user_data = window.user_data(); user_data.insert_if_missing(|| WindowUserData::default()); user_data .get::() .unwrap() .lock() .unwrap() .last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size); } } space.unmap_window(window); self.pending_windows.retain(|w| w != window); self.windows.remove(window); } pub fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) { let layers = layer_map_for_output(&output); let geometry = layers.non_exclusive_zone(); if let Some(location) = space.window_location(window) { let user_data = window.user_data(); user_data.insert_if_missing(|| WindowUserData::default()); user_data .get::() .unwrap() .lock() .unwrap() .last_geometry = Rectangle::from_loc_and_size(location, window.geometry().size); } space.map_window( &window, (geometry.loc.x, geometry.loc.y), FLOATING_INDEX, true, ); #[allow(irrefutable_let_patterns)] if let Kind::Xdg(surface) = &window.toplevel() { surface.with_pending_state(|state| { state.states.set(XdgState::Maximized); state.size = Some(geometry.size); }); window.configure(); } } pub fn unmaximize_request(&mut self, space: &mut Space, window: &Window) { let last_geometry = window .user_data() .get::() .map(|u| u.lock().unwrap().last_geometry); match window.toplevel() { Kind::Xdg(toplevel) => { toplevel.with_pending_state(|state| { state.states.unset(XdgState::Maximized); state.size = last_geometry.map(|g| g.size); }); toplevel.send_configure(); } } if let Some(last_location) = last_geometry.map(|g| g.loc) { space.map_window(&window, last_location, FLOATING_INDEX, true); } } pub fn resize_request( state: &mut State, window: &Window, seat: &Seat, serial: Serial, start_data: PointerGrabStartData, edges: ResizeEdge, ) { // it is so stupid, that we have to do this here. TODO: Refactor grabs let workspace = state .common .shell .space_for_window_mut(window.toplevel().wl_surface()) .unwrap(); let space = &mut workspace.space; if let Some(pointer) = seat.get_pointer() { let location = space.window_location(&window).unwrap(); let size = window.geometry().size; let grab = grabs::ResizeSurfaceGrab::new(start_data, window.clone(), edges, location, size); pointer.set_grab(state, grab, serial, Focus::Clear); } } }