// SPDX-License-Identifier: GPL-3.0-only use crate::utils::prelude::*; use smithay::{ backend::renderer::{ element::{ surface::{render_elements_from_surface_tree, WaylandSurfaceRenderElement}, texture::{TextureBuffer, TextureRenderElement}, }, ImportAll, ImportMem, Renderer, }, input::{ pointer::{CursorImageAttributes, CursorImageStatus}, Seat, }, reexports::wayland_server::protocol::wl_surface, render_elements, utils::{IsAlive, Logical, Point, Scale, Transform}, wayland::compositor::{get_role, with_states}, }; use std::{ any::{Any, TypeId}, cell::RefCell, collections::HashMap, io::Read, sync::Mutex, }; use xcursor::{ parser::{parse_xcursor, Image}, CursorTheme, }; static FALLBACK_CURSOR_DATA: &[u8] = include_bytes!("../../../resources/cursor.rgba"); #[derive(Debug, Clone)] pub struct Cursor { icons: Vec, size: u32, } impl Cursor { pub fn load() -> Cursor { let name = std::env::var("XCURSOR_THEME") .ok() .unwrap_or_else(|| "default".into()); let size = std::env::var("XCURSOR_SIZE") .ok() .and_then(|s| s.parse().ok()) .unwrap_or(24); let theme = CursorTheme::load(&name); let icons = load_icon(&theme) .map_err(|err| { slog_scope::warn!("Unable to load xcursor: {}, using fallback cursor", err) }) .unwrap_or_else(|_| { vec![Image { size: 32, width: 64, height: 64, xhot: 1, yhot: 1, delay: 1, pixels_rgba: Vec::from(FALLBACK_CURSOR_DATA), pixels_argb: vec![], //unused }] }); Cursor { icons, size } } pub fn get_image(&self, scale: u32, millis: u32) -> Image { let size = self.size * scale; frame(millis, size, &self.icons) } } impl Default for Cursor { fn default() -> Cursor { Cursor::load() } } fn nearest_images(size: u32, images: &[Image]) -> impl Iterator { // Follow the nominal size of the cursor to choose the nearest let nearest_image = images .iter() .min_by_key(|image| (size as i32 - image.size as i32).abs()) .unwrap(); images.iter().filter(move |image| { image.width == nearest_image.width && image.height == nearest_image.height }) } fn frame(mut millis: u32, size: u32, images: &[Image]) -> Image { let total = nearest_images(size, images).fold(0, |acc, image| acc + image.delay); millis %= total; for img in nearest_images(size, images) { if millis < img.delay { return img.clone(); } millis -= img.delay; } unreachable!() } #[derive(thiserror::Error, Debug)] enum Error { #[error("Theme has no default cursor")] NoDefaultCursor, #[error("Error opening xcursor file: {0}")] File(#[from] std::io::Error), #[error("Failed to parse XCursor file")] Parse, } fn load_icon(theme: &CursorTheme) -> Result, Error> { let icon_path = theme.load_icon("default").ok_or(Error::NoDefaultCursor)?; let mut cursor_file = std::fs::File::open(&icon_path)?; let mut cursor_data = Vec::new(); cursor_file.read_to_end(&mut cursor_data)?; parse_xcursor(&cursor_data).ok_or(Error::Parse) } render_elements! { pub CursorRenderElement where R: ImportAll; Static=TextureRenderElement<::TextureId>, Surface=WaylandSurfaceRenderElement, } pub fn draw_surface_cursor( surface: &wl_surface::WlSurface, location: impl Into>, scale: impl Into>, ) -> Vec> where { let mut position = location.into(); let scale = scale.into(); let h = with_states(&surface, |states| { states .data_map .get::>() .unwrap() .lock() .unwrap() .hotspot }); position -= h; render_elements_from_surface_tree(surface, position.to_physical_precise_round(scale), scale) } pub fn draw_dnd_icon( surface: &wl_surface::WlSurface, location: impl Into>, scale: impl Into>, ) -> Vec> { if get_role(&surface) != Some("dnd_icon") { slog_scope::warn!( "Trying to display as a dnd icon a surface that does not have the DndIcon role." ); } let scale = scale.into(); render_elements_from_surface_tree( surface, location.into().to_physical_precise_round(scale), scale, ) } struct CursorState { cursor: Cursor, current_image: RefCell>, image_cache: RefCell)>>>, } impl Default for CursorState { fn default() -> CursorState { CursorState { cursor: Cursor::default(), current_image: RefCell::new(None), image_cache: RefCell::new(HashMap::new()), } } } pub fn draw_cursor( renderer: &mut R, seat: &Seat, location: Point, scale: Scale, start_time: &std::time::Instant, draw_default: bool, ) -> Vec> where R: Renderer + ImportAll + ImportMem, ::TextureId: Clone + 'static, { // draw the cursor as relevant { // reset the cursor if the surface is no longer alive let cursor_status = seat .user_data() .get::>() .map(|cell| { let mut cursor_status = cell.borrow_mut(); if let CursorImageStatus::Surface(ref surface) = *cursor_status { if !surface.alive() { *cursor_status = CursorImageStatus::Default; } } cursor_status.clone() }) .unwrap_or(CursorImageStatus::Default); if let CursorImageStatus::Surface(ref wl_surface) = cursor_status { return draw_surface_cursor(wl_surface, location.to_i32_round(), scale); } else if draw_default { let integer_scale = scale.x.max(scale.y).ceil() as u32; let seat_userdata = seat.user_data(); seat_userdata.insert_if_missing(CursorState::default); let state = seat_userdata.get::().unwrap(); let frame = state .cursor .get_image(integer_scale, start_time.elapsed().as_millis() as u32); let mut cache = state.image_cache.borrow_mut(); let pointer_images = cache .entry(( TypeId::of::::TextureId>>(), renderer.id(), )) .or_default(); let maybe_image = pointer_images .iter() .find_map(|(image, texture)| if image == &frame { Some(texture) } else { None }) .and_then(|texture| { texture.downcast_ref::::TextureId>>() }); let pointer_image = match maybe_image { Some(image) => image, None => { let texture = TextureBuffer::from_memory( renderer, &frame.pixels_rgba, (frame.width as i32, frame.height as i32), false, integer_scale as i32, Transform::Normal, None, ) .expect("Failed to import cursor bitmap"); pointer_images.push((frame.clone(), Box::new(texture.clone()))); pointer_images .last() .and_then(|(_, i)| { i.downcast_ref::::TextureId>>() }) .unwrap() } }; let hotspot = Point::::from((frame.xhot as i32, frame.yhot as i32)).to_f64(); *state.current_image.borrow_mut() = Some(frame); return vec![CursorRenderElement::Static( TextureRenderElement::from_texture_buffer( (location - hotspot).to_physical(scale), pointer_image, None, None, ), )]; } else { Vec::new() } } }