// SPDX-License-Identifier: GPL-3.0-only use crate::shell::layout::Layout; use smithay::{ desktop::{layer_map_for_output, Kind, Space, Window}, reexports::wayland_protocols::xdg_shell::server::xdg_toplevel::{ ResizeEdge, State as XdgState, }, wayland::{ output::Output, seat::{PointerGrabStartData, Seat}, Serial, }, }; mod grabs; pub use self::grabs::*; #[derive(Debug, Default)] pub struct FloatingLayout { pending_windows: Vec, } impl Layout for FloatingLayout { fn map_window<'a>( &mut self, space: &mut Space, window: &Window, seat: &Seat, _focus_stack: Box + 'a>, ) { if let Some(output) = super::output_from_seat(Some(seat), space) { Self::map_window(space, window, &output) } else { self.pending_windows.push(window.clone()); } } fn refresh(&mut self, space: &mut Space) { self.pending_windows.retain(|w| w.toplevel().alive()); if let Some(output) = super::output_from_seat(None, space) { for window in self.pending_windows.drain(..) { Self::map_window(space, &window, &output); } } // TODO make sure all windows are still visible on any output or move them } fn unmap_window(&mut self, space: &mut Space, window: &Window) { space.unmap_window(window); self.pending_windows.retain(|w| w != window); } fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) { let layers = layer_map_for_output(&output); let geometry = layers.non_exclusive_zone(); space.map_window(&window, (-geometry.loc.x, -geometry.loc.y), true); #[allow(irrefutable_let_patterns)] if let Kind::Xdg(surface) = &window.toplevel() { let ret = surface.with_pending_state(|state| { state.states.set(XdgState::Maximized); state.size = Some(geometry.size); }); if ret.is_ok() { window.configure(); } } } fn move_request( &mut self, space: &mut Space, window: &Window, seat: &Seat, serial: Serial, start_data: PointerGrabStartData, ) { if let Some(pointer) = seat.get_pointer() { let mut initial_window_location = space.window_location(&window).unwrap(); #[allow(irrefutable_let_patterns)] if let Kind::Xdg(surface) = &window.toplevel() { // If surface is maximized then unmaximize it if let Some(current_state) = surface.current_state() { if current_state.states.contains(XdgState::Maximized) { let fs_changed = surface.with_pending_state(|state| { state.states.unset(XdgState::Maximized); state.size = None; }); if fs_changed.is_ok() { surface.send_configure(); // NOTE: In real compositor mouse location should be mapped to a new window size // For example, you could: // 1) transform mouse pointer position from compositor space to window space (location relative) // 2) divide the x coordinate by width of the window to get the percentage // - 0.0 would be on the far left of the window // - 0.5 would be in middle of the window // - 1.0 would be on the far right of the window // 3) multiply the percentage by new window width // 4) by doing that, drag will look a lot more natural // // but for anvil needs setting location to pointer location is fine let pos = pointer.current_location(); initial_window_location = (pos.x as i32, pos.y as i32).into(); } } } } let grab = MoveSurfaceGrab::new(start_data, window.clone(), initial_window_location); pointer.set_grab(grab, serial, 0); } } fn resize_request( &mut self, space: &mut Space, window: &Window, seat: &Seat, serial: Serial, start_data: PointerGrabStartData, edges: ResizeEdge, ) { if let Some(pointer) = seat.get_pointer() { let location = space.window_location(&window).unwrap(); let size = window.geometry().size; let grab = grabs::ResizeSurfaceGrab::new(start_data, window.clone(), edges, location, size); pointer.set_grab(grab, serial, 0); } } } impl FloatingLayout { pub fn new() -> FloatingLayout { Default::default() } fn map_window(space: &mut Space, window: &Window, output: &Output) { let win_geo = window.bbox(); let layers = layer_map_for_output(&output); let geometry = layers.non_exclusive_zone(); let position = ( -geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2), -geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2), ); #[allow(irrefutable_let_patterns)] if let Kind::Xdg(xdg) = &window.toplevel() { let ret = xdg.with_pending_state(|state| { state.states.unset(XdgState::TiledLeft); state.states.unset(XdgState::TiledRight); state.states.unset(XdgState::TiledTop); state.states.unset(XdgState::TiledBottom); }); if ret.is_ok() { xdg.send_configure(); } } space.map_window(&window, position, false); } }