// SPDX-License-Identifier: GPL-3.0-only use crate::{ backend::render::{ cursor::{CursorShape, CursorState}, element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage, }, shell::{ element::{ stack_hover::{stack_hover, StackHover}, CosmicMappedRenderElement, }, focus::target::{KeyboardFocusTarget, PointerFocusTarget}, layout::floating::TiledCorners, CosmicMapped, CosmicSurface, Direction, ManagedLayer, }, utils::prelude::*, wayland::protocols::toplevel_info::{toplevel_enter_output, toplevel_enter_workspace}, }; use calloop::LoopHandle; use cosmic::theme::CosmicTheme; use smithay::{ backend::{ input::ButtonState, renderer::{ element::{utils::RescaleRenderElement, AsRenderElements, RenderElement}, ImportAll, ImportMem, Renderer, }, }, desktop::{layer_map_for_output, space::SpaceElement}, input::{ pointer::{ AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent, GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent, GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab, PointerInnerHandle, RelativeMotionEvent, }, touch::{self, GrabStartData as TouchGrabStartData, TouchGrab, TouchInnerHandle}, Seat, }, output::Output, utils::{IsAlive, Logical, Point, Rectangle, Scale, Serial, SERIAL_COUNTER}, }; use std::{cell::RefCell, collections::HashSet, sync::atomic::Ordering, time::Instant}; use super::{GrabStartData, ReleaseMode}; pub type SeatMoveGrabState = RefCell>; const RESCALE_ANIMATION_DURATION: f64 = 150.0; pub struct MoveGrabState { window: CosmicMapped, window_offset: Point, indicator_thickness: u8, start: Instant, previous: ManagedLayer, snapping_zone: Option, stacking_indicator: Option<(StackHover, Point)>, location: Point, cursor_output: Output, } impl MoveGrabState { #[profiling::function] pub fn render(&self, renderer: &mut R, output: &Output, theme: &CosmicTheme) -> Vec where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, I: From>, { let scale = if self.previous == ManagedLayer::Tiling { 0.6 + ((1.0 - (Instant::now().duration_since(self.start).as_millis() as f64 / RESCALE_ANIMATION_DURATION) .min(1.0)) * 0.4) } else { 1.0 }; let alpha = if &self.cursor_output == output { 1.0 } else { 0.4 }; let mut window_geo = self.window.geometry(); window_geo.loc += self.location.to_i32_round() + self.window_offset; if !output .geometry() .as_logical() .intersection(window_geo) .is_some() { return Vec::new(); } let output_scale: Scale = output.current_scale().fractional_scale().into(); let scaling_offset = self.window_offset - self.window_offset.to_f64().upscale(scale).to_i32_round(); let render_location = self.location.to_i32_round() - output.geometry().loc.as_logical() + self.window_offset - scaling_offset; let active_window_hint = crate::theme::active_window_hint(theme); let focus_element = if self.indicator_thickness > 0 { Some( CosmicMappedRenderElement::from(IndicatorShader::focus_element( renderer, Key::Window(Usage::MoveGrabIndicator, self.window.clone()), Rectangle::from_loc_and_size( render_location, self.window .geometry() .size .to_f64() .upscale(scale) .to_i32_round(), ) .as_local(), self.indicator_thickness, output_scale.x, alpha, [ active_window_hint.red, active_window_hint.green, active_window_hint.blue, ], )) .into(), ) } else { None }; let non_exclusive_geometry = { let layers = layer_map_for_output(&output); layers.non_exclusive_zone() }; let snapping_indicator = match &self.snapping_zone { Some(t) if &self.cursor_output == output => { let base_color = theme.palette.neutral_9; let overlay_geometry = t.overlay_geometry(non_exclusive_geometry); vec![ CosmicMappedRenderElement::from(IndicatorShader::element( renderer, Key::Window(Usage::SnappingIndicator, self.window.clone()), overlay_geometry, 3, theme.radius_s()[0] as u8, // TODO: Fix once shaders support 4 corner radii customization 1.0, output_scale.x, [ active_window_hint.red, active_window_hint.green, active_window_hint.blue, ], )) .into(), CosmicMappedRenderElement::from(BackdropShader::element( renderer, Key::Window(Usage::SnappingIndicator, self.window.clone()), t.overlay_geometry(non_exclusive_geometry), theme.radius_s()[0], // TODO: Fix once shaders support 4 corner radii customization 0.4, [base_color.red, base_color.green, base_color.blue], )) .into(), ] } _ => vec![], }; let (window_elements, popup_elements) = self .window .split_render_elements::>( renderer, (render_location - self.window.geometry().loc) .to_physical_precise_round(output_scale), output_scale, alpha, ); self.stacking_indicator .iter() .flat_map(|(indicator, location)| { indicator.render_elements( renderer, location.to_physical_precise_round(output_scale), output_scale, 1.0, ) }) .chain(popup_elements) .chain(focus_element) .chain(window_elements.into_iter().map(|elem| match elem { CosmicMappedRenderElement::Stack(stack) => { CosmicMappedRenderElement::GrabbedStack( RescaleRenderElement::from_element( stack, render_location.to_physical_precise_round( output.current_scale().fractional_scale(), ), scale, ), ) } CosmicMappedRenderElement::Window(window) => { CosmicMappedRenderElement::GrabbedWindow( RescaleRenderElement::from_element( window, render_location.to_physical_precise_round( output.current_scale().fractional_scale(), ), scale, ), ) } x => x, })) .chain(snapping_indicator) .map(I::from) .collect() } pub fn element(&self) -> CosmicMapped { self.window.clone() } pub fn window(&self) -> CosmicSurface { self.window.active_window() } } struct NotSend(pub T); unsafe impl Send for NotSend {} #[derive(Debug, Clone, PartialEq, Eq)] pub enum SnappingZone { Maximize, Top, TopLeft, Left, BottomLeft, Bottom, BottomRight, Right, TopRight, } const SNAP_RANGE: i32 = 32; const SNAP_RANGE_MAXIMIZE: i32 = 22; const SNAP_RANGE_TOP: i32 = 16; impl SnappingZone { pub fn contains( &self, point: Point, output_geometry: Rectangle, ) -> bool { if !output_geometry.contains(point) { return false; } let top_zone_32 = point.y < output_geometry.loc.y + SNAP_RANGE_MAXIMIZE; let top_zone_56 = point.y < output_geometry.loc.y + SNAP_RANGE_MAXIMIZE + SNAP_RANGE_TOP; let left_zone = point.x < output_geometry.loc.x + SNAP_RANGE; let right_zone = point.x > output_geometry.loc.x + output_geometry.size.w - SNAP_RANGE; let bottom_zone = point.y > output_geometry.loc.y + output_geometry.size.h - SNAP_RANGE; let left_6th = point.x < output_geometry.loc.x + (output_geometry.size.w / 6); let right_6th = point.x > output_geometry.loc.x + (output_geometry.size.w * 5 / 6); let top_4th = point.y < output_geometry.loc.y + (output_geometry.size.h / 4); let bottom_4th = point.y > output_geometry.loc.y + (output_geometry.size.h * 3 / 4); match self { SnappingZone::Maximize => top_zone_32 && !left_6th && !right_6th, SnappingZone::Top => top_zone_56 && !top_zone_32 && !left_6th && !right_6th, SnappingZone::TopLeft => (top_zone_56 && left_6th) || (left_zone && top_4th), SnappingZone::Left => left_zone && !top_4th && !bottom_4th, SnappingZone::BottomLeft => (bottom_zone && left_6th) || (left_zone && bottom_4th), SnappingZone::Bottom => bottom_zone && !left_6th && !right_6th, SnappingZone::BottomRight => (bottom_zone && right_6th) || (right_zone && bottom_4th), SnappingZone::Right => right_zone && !top_4th && !bottom_4th, SnappingZone::TopRight => (top_zone_56 && right_6th) || (right_zone && top_4th), } } pub fn overlay_geometry( &self, non_exclusive_geometry: Rectangle, ) -> Rectangle { match self { SnappingZone::Maximize => non_exclusive_geometry.as_local(), SnappingZone::Top => TiledCorners::Top.relative_geometry(non_exclusive_geometry), SnappingZone::TopLeft => { TiledCorners::TopLeft.relative_geometry(non_exclusive_geometry) } SnappingZone::Left => TiledCorners::Left.relative_geometry(non_exclusive_geometry), SnappingZone::BottomLeft => { TiledCorners::BottomLeft.relative_geometry(non_exclusive_geometry) } SnappingZone::Bottom => TiledCorners::Bottom.relative_geometry(non_exclusive_geometry), SnappingZone::BottomRight => { TiledCorners::BottomRight.relative_geometry(non_exclusive_geometry) } SnappingZone::Right => TiledCorners::Right.relative_geometry(non_exclusive_geometry), SnappingZone::TopRight => { TiledCorners::TopRight.relative_geometry(non_exclusive_geometry) } } } } pub struct MoveGrab { window: CosmicMapped, start_data: GrabStartData, seat: Seat, cursor_output: Output, window_outputs: HashSet, previous: ManagedLayer, release: ReleaseMode, // SAFETY: This is only used on drop which will always be on the main thread evlh: NotSend>, } impl MoveGrab { fn update_location(&mut self, state: &mut State, location: Point) { let mut shell = state.common.shell.write().unwrap(); let Some(current_output) = shell .outputs() .find(|output| { output.geometry().as_logical().overlaps_or_touches( Rectangle::from_loc_and_size(location.to_i32_floor(), (0, 0)), ) }) .cloned() else { return; }; if self.cursor_output != current_output { shell .workspaces .active_mut(&self.cursor_output) .tiling_layer .cleanup_drag(); self.cursor_output = current_output.clone(); } let mut borrow = self .seat .user_data() .get::() .map(|s| s.borrow_mut()); if let Some(grab_state) = borrow.as_mut().and_then(|s| s.as_mut()) { grab_state.location = location; grab_state.cursor_output = self.cursor_output.clone(); let mut window_geo = self.window.geometry(); window_geo.loc += location.to_i32_round() + grab_state.window_offset; for output in shell.outputs() { if let Some(overlap) = output.geometry().as_logical().intersection(window_geo) { if self.window_outputs.insert(output.clone()) { self.window.output_enter(output, overlap); if let Some(indicator) = grab_state.stacking_indicator.as_ref().map(|x| &x.0) { indicator.output_enter(output, overlap); } } } else if self.window_outputs.remove(&output) { self.window.output_leave(output); if let Some(indicator) = grab_state.stacking_indicator.as_ref().map(|x| &x.0) { indicator.output_leave(output); } } } let indicator_location = shell.stacking_indicator(¤t_output, self.previous); if indicator_location.is_some() != grab_state.stacking_indicator.is_some() { grab_state.stacking_indicator = indicator_location.map(|geo| { let element = stack_hover( state.common.event_loop_handle.clone(), geo.size.as_logical(), state.common.theme.clone(), ); for output in &self.window_outputs { element.output_enter( output, Rectangle::from_loc_and_size( (0, 0), output.geometry().size.as_logical(), ), ); } (element, geo.loc.as_logical()) }); } // Check for overlapping with zones if grab_state.previous == ManagedLayer::Floating { let output_geometry = current_output.geometry().to_local(¤t_output); grab_state.snapping_zone = vec![ SnappingZone::Maximize, SnappingZone::Top, SnappingZone::TopLeft, SnappingZone::Left, SnappingZone::BottomLeft, SnappingZone::Bottom, SnappingZone::BottomRight, SnappingZone::Right, SnappingZone::TopRight, ] .iter() .find(|&x| { x.contains( location .as_global() .to_local(¤t_output) .to_i32_floor(), output_geometry, ) }) .cloned(); } } drop(borrow); } } impl PointerGrab for MoveGrab { fn motion( &mut self, state: &mut State, handle: &mut PointerInnerHandle<'_, State>, _focus: Option<(PointerFocusTarget, Point)>, event: &MotionEvent, ) { self.update_location(state, event.location); // While the grab is active, no client has pointer focus handle.motion(state, None, event); if !self.window.alive() { handle.unset_grab(self, state, event.serial, event.time, true); } } fn relative_motion( &mut self, state: &mut State, handle: &mut PointerInnerHandle<'_, State>, _focus: Option<(PointerFocusTarget, Point)>, event: &RelativeMotionEvent, ) { // While the grab is active, no client has pointer focus handle.relative_motion(state, None, event); } fn button( &mut self, state: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &ButtonEvent, ) { handle.button(state, event); match self.release { ReleaseMode::NoMouseButtons => { if handle.current_pressed().is_empty() { handle.unset_grab(self, state, event.serial, event.time, true); } } ReleaseMode::Click => { if event.state == ButtonState::Pressed { handle.unset_grab(self, state, event.serial, event.time, true); } } } } fn axis( &mut self, state: &mut State, handle: &mut PointerInnerHandle<'_, State>, details: AxisFrame, ) { handle.axis(state, details); } fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) { handle.frame(data) } fn gesture_swipe_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeBeginEvent, ) { handle.gesture_swipe_begin(data, event) } fn gesture_swipe_update( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeUpdateEvent, ) { handle.gesture_swipe_update(data, event) } fn gesture_swipe_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeEndEvent, ) { handle.gesture_swipe_end(data, event) } fn gesture_pinch_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchBeginEvent, ) { handle.gesture_pinch_begin(data, event) } fn gesture_pinch_update( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchUpdateEvent, ) { handle.gesture_pinch_update(data, event) } fn gesture_pinch_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchEndEvent, ) { handle.gesture_pinch_end(data, event) } fn gesture_hold_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureHoldBeginEvent, ) { handle.gesture_hold_begin(data, event) } fn gesture_hold_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureHoldEndEvent, ) { handle.gesture_hold_end(data, event) } fn start_data(&self) -> &PointerGrabStartData { match &self.start_data { GrabStartData::Pointer(start_data) => start_data, _ => unreachable!(), } } fn unset(&mut self, _data: &mut State) {} } impl TouchGrab for MoveGrab { fn down( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(PointerFocusTarget, Point)>, event: &touch::DownEvent, seq: Serial, ) { handle.down(data, None, event, seq) } fn up( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &touch::UpEvent, seq: Serial, ) { if event.slot == >::start_data(self).slot { handle.unset_grab(self, data); } handle.up(data, event, seq); } fn motion( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(PointerFocusTarget, Point)>, event: &touch::MotionEvent, seq: Serial, ) { if event.slot == >::start_data(self).slot { self.update_location(data, event.location); } handle.motion(data, None, event, seq); } fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) { handle.frame(data, seq) } fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _seq: Serial) { handle.unset_grab(self, data); } fn start_data(&self) -> &TouchGrabStartData { match &self.start_data { GrabStartData::Touch(start_data) => start_data, _ => unreachable!(), } } fn unset(&mut self, _data: &mut State) {} } impl MoveGrab { pub fn new( start_data: GrabStartData, window: CosmicMapped, seat: &Seat, initial_window_location: Point, cursor_output: Output, indicator_thickness: u8, previous_layer: ManagedLayer, release: ReleaseMode, evlh: LoopHandle<'static, State>, ) -> MoveGrab { let mut outputs = HashSet::new(); outputs.insert(cursor_output.clone()); window.output_enter(&cursor_output, window.geometry()); // not accurate but... window.moved_since_mapped.store(true, Ordering::SeqCst); let grab_state = MoveGrabState { window: window.clone(), window_offset: (initial_window_location - start_data.location().as_global().to_i32_round()) .as_logical(), indicator_thickness, start: Instant::now(), stacking_indicator: None, snapping_zone: None, previous: previous_layer, location: start_data.location(), cursor_output: cursor_output.clone(), }; *seat .user_data() .get::() .unwrap() .borrow_mut() = Some(grab_state); { let cursor_state = seat.user_data().get::().unwrap(); cursor_state.set_shape(CursorShape::Grab); } MoveGrab { window, start_data, seat: seat.clone(), window_outputs: outputs, cursor_output, previous: previous_layer, release, evlh: NotSend(evlh), } } pub fn is_tiling_grab(&self) -> bool { self.previous == ManagedLayer::Tiling } pub fn is_touch_grab(&self) -> bool { match self.start_data { GrabStartData::Touch(_) => true, GrabStartData::Pointer(_) => false, } } } impl Drop for MoveGrab { fn drop(&mut self) { // No more buttons are pressed, release the grab. let output = self.cursor_output.clone(); let seat = self.seat.clone(); let window_outputs = self.window_outputs.drain().collect::>(); let previous = self.previous; let window = self.window.clone(); let is_touch_grab = matches!(self.start_data, GrabStartData::Touch(_)); let _ = self.evlh.0.insert_idle(move |state| { let position: Option<(CosmicMapped, Point)> = if let Some(grab_state) = seat.user_data() .get::() .and_then(|s| s.borrow_mut().take()) { if grab_state.window.alive() { let window_location = (grab_state.location.to_i32_round() + grab_state.window_offset).as_global(); let mut shell = state.common.shell.write().unwrap(); let workspace_handle = shell.active_space(&output).handle; for old_output in window_outputs.iter().filter(|o| *o != &output) { grab_state.window.output_leave(old_output); } for (window, _) in grab_state.window.windows() { toplevel_enter_output(&window, &output); if previous != ManagedLayer::Sticky { toplevel_enter_workspace(&window, &workspace_handle); } } match previous { ManagedLayer::Sticky => { grab_state.window.set_geometry(Rectangle::from_loc_and_size( window_location, grab_state.window.geometry().size.as_global(), )); let set = shell.workspaces.sets.get_mut(&output).unwrap(); let (window, location) = set .sticky_layer .drop_window(grab_state.window, window_location.to_local(&output)); Some((window, location.to_global(&output))) } ManagedLayer::Tiling if shell.active_space(&output).tiling_enabled => { let (window, location) = shell .active_space_mut(&output) .tiling_layer .drop_window(grab_state.window); Some((window, location.to_global(&output))) } _ => { grab_state.window.set_geometry(Rectangle::from_loc_and_size( window_location, grab_state.window.geometry().size.as_global(), )); let theme = shell.theme.clone(); let workspace = shell.active_space_mut(&output); let (window, location) = workspace.floating_layer.drop_window( grab_state.window, window_location.to_local(&workspace.output), ); if previous == ManagedLayer::Floating { if let Some(sz) = grab_state.snapping_zone { if sz == SnappingZone::Maximize { shell.maximize_toggle(&window, &seat); } else { let directions = match sz { SnappingZone::Maximize => vec![], SnappingZone::Top => vec![Direction::Up], SnappingZone::TopLeft => { vec![Direction::Up, Direction::Left] } SnappingZone::Left => vec![Direction::Left], SnappingZone::BottomLeft => { vec![Direction::Down, Direction::Left] } SnappingZone::Bottom => vec![Direction::Down], SnappingZone::BottomRight => { vec![Direction::Down, Direction::Right] } SnappingZone::Right => vec![Direction::Right], SnappingZone::TopRight => { vec![Direction::Up, Direction::Right] } }; for direction in directions { workspace.floating_layer.move_element( direction, &seat, ManagedLayer::Floating, &theme, &window, ); } } } } Some((window, location.to_global(&output))) } } } else { None } } else { None }; { let cursor_state = seat.user_data().get::().unwrap(); cursor_state.set_shape(CursorShape::Default); } if let Some((mapped, position)) = position { let serial = SERIAL_COUNTER.next_serial(); if !is_touch_grab { let pointer = seat.get_pointer().unwrap(); let current_location = pointer.current_location(); if let Some((target, offset)) = mapped.focus_under(current_location - position.as_logical().to_f64()) { pointer.motion( state, Some(( target, position.as_logical() - window.geometry().loc + offset, )), &MotionEvent { location: pointer.current_location(), serial, time: 0, }, ); } } Shell::set_focus( state, Some(&KeyboardFocusTarget::from(mapped)), &seat, Some(serial), ) } }); } }