use crate::{ backend::render::element::AsGlowRenderer, shell::layout::{ floating::{FloatingLayout, MoveSurfaceGrab}, tiling::TilingLayout, }, state::State, utils::prelude::*, wayland::{ handlers::screencopy::DropableSession, protocols::{ screencopy::{BufferParams, Session as ScreencopySession}, workspace::WorkspaceHandle, }, }, }; use indexmap::IndexSet; use smithay::{ backend::renderer::{ element::{surface::WaylandSurfaceRenderElement, AsRenderElements, Element, RenderElement}, ImportAll, Renderer, }, desktop::{layer_map_for_output, space::SpaceElement, LayerSurface, Window}, input::{pointer::GrabStartData as PointerGrabStartData, Seat}, output::Output, reexports::{ wayland_protocols::xdg::shell::server::xdg_toplevel::{self, ResizeEdge}, wayland_server::protocol::wl_surface::WlSurface, }, utils::{Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial}, wayland::shell::wlr_layer::Layer, }; use std::collections::HashMap; use super::{ element::CosmicMapped, focus::{FocusStack, FocusStackMut}, grabs::ResizeGrab, CosmicMappedRenderElement, }; #[derive(Debug)] pub struct Workspace { pub tiling_layer: TilingLayout, pub floating_layer: FloatingLayout, pub tiling_enabled: bool, pub fullscreen: HashMap, pub handle: WorkspaceHandle, pub focus_stack: FocusStacks, pub pending_buffers: Vec<(ScreencopySession, BufferParams)>, pub screencopy_sessions: Vec, } #[derive(Debug, Default)] pub struct FocusStacks(HashMap, IndexSet>); #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum ManagedState { Tiling, Floating, } impl Workspace { pub fn new(handle: WorkspaceHandle) -> Workspace { Workspace { tiling_layer: TilingLayout::new(), floating_layer: FloatingLayout::new(), tiling_enabled: true, fullscreen: HashMap::new(), handle, focus_stack: FocusStacks::default(), pending_buffers: Vec::new(), screencopy_sessions: Vec::new(), } } pub fn refresh(&mut self) { self.fullscreen.retain(|_, w| w.alive()); self.floating_layer.refresh(); self.tiling_layer.refresh(); } pub fn commit(&mut self, surface: &WlSurface) { if let Some(mapped) = self.element_for_surface(surface) { mapped .windows() .find(|(w, _)| w.toplevel().wl_surface() == surface) .unwrap() .0 .on_commit(); } } pub fn map_output(&mut self, output: &Output, position: Point) { self.tiling_layer.map_output(output, position); self.floating_layer.map_output(output, position); } pub fn unmap_output(&mut self, output: &Output) { if let Some(dead_output_window) = self.fullscreen.remove(output) { self.unfullscreen_request(&dead_output_window); } self.tiling_layer.unmap_output(output); self.floating_layer.unmap_output(output); self.refresh(); } pub fn unmap(&mut self, mapped: &CosmicMapped) -> Option { let was_floating = self.floating_layer.unmap(&mapped); let was_tiling = self.tiling_layer.unmap(&mapped).is_some(); if was_floating || was_tiling { assert!(was_floating != was_tiling); } self.focus_stack .0 .values_mut() .for_each(|set| set.retain(|m| m != mapped)); if was_floating { Some(ManagedState::Floating) } else if was_tiling { Some(ManagedState::Tiling) } else { None } } pub fn element_for_surface(&self, surface: &WlSurface) -> Option<&CosmicMapped> { self.floating_layer .mapped() .chain(self.tiling_layer.mapped().map(|(_, w, _)| w)) .find(|e| { e.windows() .any(|(w, _)| w.toplevel().wl_surface() == surface) }) } pub fn outputs_for_element(&self, elem: &CosmicMapped) -> impl Iterator { self.floating_layer .space .outputs_for_element(elem) .into_iter() .chain(self.tiling_layer.output_for_element(elem).cloned()) } pub fn output_under(&self, point: Point) -> Option<&Output> { let space = &self.floating_layer.space; space.outputs().find(|o| { let internal_output_geo = space.output_geometry(o).unwrap(); let external_output_geo = o.geometry(); internal_output_geo.contains(point - external_output_geo.loc + internal_output_geo.loc) }) } pub fn element_under( &self, location: Point, ) -> Option<(&CosmicMapped, Point)> { self.floating_layer .space .element_under(location) .or_else(|| { self.tiling_layer.mapped().find_map(|(_, mapped, loc)| { let test_point = location - loc.to_f64() + mapped.geometry().loc.to_f64(); mapped .is_in_input_region(&test_point) .then_some((mapped, loc - mapped.geometry().loc)) }) }) } pub fn element_geometry(&self, elem: &CosmicMapped) -> Option> { let space = &self.floating_layer.space; let outputs = space.outputs().collect::>(); let offset = if outputs.len() == 1 && space.output_geometry(&outputs[0]).unwrap().loc == Point::from((0, 0)) { outputs[0].geometry().loc } else { (0, 0).into() }; self.floating_layer .space .element_geometry(elem) .or_else(|| self.tiling_layer.element_geometry(elem)) .map(|mut geo| { geo.loc += offset; geo }) } pub fn maximize_request(&mut self, window: &Window, output: &Output) { if self.fullscreen.contains_key(output) { return; } self.floating_layer.maximize_request(window); window.toplevel().with_pending_state(|state| { state.states.set(xdg_toplevel::State::Maximized); state.states.unset(xdg_toplevel::State::Fullscreen); }); self.set_fullscreen(window, output) } pub fn unmaximize_request(&mut self, window: &Window) { if self.fullscreen.values().any(|w| w == window) { self.unfullscreen_request(window); self.floating_layer.unmaximize_request(window); } } pub fn fullscreen_request(&mut self, window: &Window, output: &Output) { if self.fullscreen.contains_key(output) { return; } window.toplevel().with_pending_state(|state| { state.states.set(xdg_toplevel::State::Fullscreen); state.states.unset(xdg_toplevel::State::Maximized); }); self.set_fullscreen(window, output) } fn set_fullscreen(&mut self, window: &Window, output: &Output) { if let Some(mapped) = self .mapped() .find(|m| m.windows().any(|(w, _)| &w == window)) { mapped.set_active(window); } let xdg = window.toplevel(); xdg.with_pending_state(|state| { state.size = Some( output .current_mode() .map(|m| m.size) .unwrap_or((0, 0).into()) .to_f64() .to_logical(output.current_scale().fractional_scale()) .to_i32_round(), ); }); xdg.send_configure(); self.fullscreen.insert(output.clone(), window.clone()); } pub fn unfullscreen_request(&mut self, window: &Window) { if self.fullscreen.values().any(|w| w == window) { let xdg = window.toplevel(); xdg.with_pending_state(|state| { state.states.unset(xdg_toplevel::State::Fullscreen); state.states.unset(xdg_toplevel::State::Maximized); state.size = None; }); self.floating_layer.refresh(); self.tiling_layer.refresh(); xdg.send_configure(); self.fullscreen.retain(|_, w| w != window); } } pub fn maximize_toggle(&mut self, window: &Window, output: &Output) { if self.fullscreen.contains_key(output) { self.unmaximize_request(window) } else { self.maximize_request(window, output) } } pub fn get_fullscreen(&self, output: &Output) -> Option<&Window> { self.fullscreen.get(output).filter(|w| w.alive()) } pub fn resize_request( &mut self, mapped: &CosmicMapped, seat: &Seat, serial: Serial, start_data: PointerGrabStartData, edges: ResizeEdge, ) -> Option { if mapped.is_fullscreen() || mapped.is_maximized() { return None; } let edges = edges.into(); if self.floating_layer.mapped().any(|m| m == mapped) { self.floating_layer .resize_request(mapped, seat, serial, start_data.clone(), edges) .map(Into::into) } else if self.tiling_layer.mapped().any(|(_, m, _)| m == mapped) { self.tiling_layer .resize_request(mapped, seat, serial, start_data, edges) .map(Into::into) } else { None } } pub fn move_request( &mut self, window: &Window, seat: &Seat, output: &Output, _serial: Serial, start_data: PointerGrabStartData, ) -> Option { let pointer = seat.get_pointer().unwrap(); let pos = pointer.current_location(); let mapped = self .element_for_surface(window.toplevel().wl_surface())? .clone(); let mut initial_window_location = self.element_geometry(&mapped).unwrap().loc; if mapped.is_fullscreen() || mapped.is_maximized() { // If surface is maximized then unmaximize it self.unmaximize_request(window); let new_size = window.toplevel().with_pending_state(|state| state.size); let ratio = pos.x / output.geometry().size.w as f64; initial_window_location = new_size .map(|size| (pos.x - (size.w as f64 * ratio), pos.y).into()) .unwrap_or_else(|| pos) .to_i32_round(); } let was_floating = self.floating_layer.unmap(&mapped); //let was_tiled = self.tiling_layer.unmap(&mapped); //assert!(was_floating != was_tiled); if was_floating { Some(MoveSurfaceGrab::new( start_data, mapped, seat, pos, initial_window_location, )) } else { None // TODO } } pub fn toggle_tiling(&mut self, seat: &Seat) { if self.tiling_enabled { for window in self .tiling_layer .mapped() .map(|(_, m, _)| m.clone()) .collect::>() .into_iter() { self.tiling_layer.unmap(&window); self.floating_layer.map(window, seat, None); } self.tiling_enabled = false; } else { let focus_stack = self.focus_stack.get(seat); for window in self .floating_layer .mapped() .cloned() .collect::>() .into_iter() { self.floating_layer.unmap(&window); self.tiling_layer.map(window, seat, focus_stack.iter()) } self.tiling_enabled = true; } } pub fn toggle_floating_window(&mut self, seat: &Seat) { if self.tiling_enabled { if let Some(window) = self.focus_stack.get(seat).iter().next().cloned() { if self.tiling_layer.mapped().any(|(_, m, _)| m == &window) { self.tiling_layer.unmap(&window); self.floating_layer.map(window, seat, None); } else if self.floating_layer.mapped().any(|w| w == &window) { let focus_stack = self.focus_stack.get(seat); self.floating_layer.unmap(&window); self.tiling_layer.map(window, seat, focus_stack.iter()) } } } } pub fn mapped(&self) -> impl Iterator { self.floating_layer .mapped() .chain(self.tiling_layer.mapped().map(|(_, w, _)| w)) } pub fn windows(&self) -> impl Iterator + '_ { self.floating_layer .windows() .chain(self.tiling_layer.windows().map(|(_, w, _)| w)) } pub fn render_output( &self, renderer: &mut R, output: &Output, ) -> Result>, OutputNotMapped> where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { let mut render_elements = Vec::new(); let output_scale = output.current_scale().fractional_scale(); let layer_map = layer_map_for_output(output); if let Some(fullscreen) = self.fullscreen.get(output) { // overlay layer surfaces render_elements.extend( layer_map .layers() .rev() .filter(|s| s.layer() == Layer::Overlay) .filter_map(|surface| { layer_map .layer_geometry(surface) .map(|geo| (geo.loc, surface)) }) .flat_map(|(loc, surface)| { AsRenderElements::::render_elements::>( surface, renderer, loc.to_physical_precise_round(output_scale), Scale::from(output_scale), ) }), ); // fullscreen window render_elements.extend(AsRenderElements::::render_elements::< WorkspaceRenderElement, >( fullscreen, renderer, (0, 0).into(), output_scale.into() )); } else { // TODO: Handle modes like // - keyboard window swapping // - resizing / moving in tiling // overlay and top layer surfaces let lower = { let (lower, upper): (Vec<&LayerSurface>, Vec<&LayerSurface>) = layer_map .layers() .rev() .partition(|s| matches!(s.layer(), Layer::Background | Layer::Bottom)); render_elements.extend( upper .into_iter() .filter_map(|surface| { layer_map .layer_geometry(surface) .map(|geo| (geo.loc, surface)) }) .flat_map(|(loc, surface)| { AsRenderElements::::render_elements::>( surface, renderer, loc.to_physical_precise_round(output_scale), Scale::from(output_scale), ) }), ); lower }; // floating surfaces render_elements.extend( self.floating_layer .render_output::(renderer, output)? .into_iter() .map(WorkspaceRenderElement::from), ); //tiling surfaces render_elements.extend( self.tiling_layer .render_output::(renderer, output)? .into_iter() .map(WorkspaceRenderElement::from), ); // bottom and background layer surfaces { render_elements.extend( lower .into_iter() .filter_map(|surface| { layer_map .layer_geometry(surface) .map(|geo| (geo.loc, surface)) }) .flat_map(|(loc, surface)| { AsRenderElements::::render_elements::>( surface, renderer, loc.to_physical_precise_round(output_scale), Scale::from(output_scale), ) }), ); } } Ok(render_elements) } } impl FocusStacks { pub fn get<'a>(&'a self, seat: &Seat) -> FocusStack<'a> { FocusStack(self.0.get(seat)) } pub fn get_mut<'a>(&'a mut self, seat: &Seat) -> FocusStackMut<'a> { FocusStackMut(self.0.entry(seat.clone()).or_default()) } } pub struct OutputNotMapped; pub enum WorkspaceRenderElement where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, { Wayland(WaylandSurfaceRenderElement), Window(CosmicMappedRenderElement), } impl Element for WorkspaceRenderElement where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, { fn id(&self) -> &smithay::backend::renderer::element::Id { match self { WorkspaceRenderElement::Wayland(elem) => elem.id(), WorkspaceRenderElement::Window(elem) => elem.id(), } } fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter { match self { WorkspaceRenderElement::Wayland(elem) => elem.current_commit(), WorkspaceRenderElement::Window(elem) => elem.current_commit(), } } fn src(&self) -> Rectangle { match self { WorkspaceRenderElement::Wayland(elem) => elem.src(), WorkspaceRenderElement::Window(elem) => elem.src(), } } fn geometry(&self, scale: Scale) -> Rectangle { match self { WorkspaceRenderElement::Wayland(elem) => elem.geometry(scale), WorkspaceRenderElement::Window(elem) => elem.geometry(scale), } } fn location(&self, scale: Scale) -> Point { match self { WorkspaceRenderElement::Wayland(elem) => elem.location(scale), WorkspaceRenderElement::Window(elem) => elem.location(scale), } } fn transform(&self) -> smithay::utils::Transform { match self { WorkspaceRenderElement::Wayland(elem) => elem.transform(), WorkspaceRenderElement::Window(elem) => elem.transform(), } } fn damage_since( &self, scale: Scale, commit: Option, ) -> Vec> { match self { WorkspaceRenderElement::Wayland(elem) => elem.damage_since(scale, commit), WorkspaceRenderElement::Window(elem) => elem.damage_since(scale, commit), } } fn opaque_regions(&self, scale: Scale) -> Vec> { match self { WorkspaceRenderElement::Wayland(elem) => elem.opaque_regions(scale), WorkspaceRenderElement::Window(elem) => elem.opaque_regions(scale), } } } impl RenderElement for WorkspaceRenderElement where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn draw<'frame>( &self, frame: &mut ::Frame<'frame>, src: Rectangle, dst: Rectangle, damage: &[Rectangle], log: &slog::Logger, ) -> Result<(), ::Error> { match self { WorkspaceRenderElement::Wayland(elem) => elem.draw(frame, src, dst, damage, log), WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage, log), } } fn underlying_storage( &self, renderer: &R, ) -> Option> { match self { WorkspaceRenderElement::Wayland(elem) => elem.underlying_storage(renderer), WorkspaceRenderElement::Window(elem) => elem.underlying_storage(renderer), } } } impl From> for WorkspaceRenderElement where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn from(elem: WaylandSurfaceRenderElement) -> Self { WorkspaceRenderElement::Wayland(elem) } } impl From> for WorkspaceRenderElement where R: Renderer + ImportAll + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn from(elem: CosmicMappedRenderElement) -> Self { WorkspaceRenderElement::Window(elem) } }