use crate::{ backend::render::{ element::{AsGlowFrame, AsGlowRenderer}, BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer, }, shell::{ grabs::MoveGrab, layout::{ floating::FloatingLayout, tiling::{TilingLayout, ANIMATION_DURATION}, }, OverviewMode, }, state::State, utils::prelude::*, wayland::{ handlers::screencopy::DropableSession, protocols::{ screencopy::{BufferParams, Session as ScreencopySession}, toplevel_info::ToplevelInfoState, workspace::WorkspaceHandle, }, }, xwayland::XWaylandState, }; use id_tree::Tree; use indexmap::IndexSet; use smithay::{ backend::renderer::{ element::{ surface::WaylandSurfaceRenderElement, texture::TextureRenderElement, AsRenderElements, Element, Id, RenderElement, }, gles::{GlesError, GlesTexture}, glow::{GlowFrame, GlowRenderer}, ImportAll, ImportMem, Renderer, }, desktop::layer_map_for_output, input::{pointer::GrabStartData as PointerGrabStartData, Seat}, output::Output, reexports::wayland_server::{protocol::wl_surface::WlSurface, Client}, utils::{Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Size}, wayland::seat::WaylandFocus, xwayland::X11Surface, }; use std::{collections::HashMap, time::Instant}; use tracing::warn; use wayland_backend::server::ClientId; use super::{ element::{ resize_indicator::ResizeIndicator, stack::CosmicStackRenderElement, swap_indicator::SwapIndicator, window::CosmicWindowRenderElement, CosmicMapped, }, focus::{ target::{KeyboardFocusTarget, PointerFocusTarget, WindowGroup}, FocusStack, FocusStackMut, }, grabs::{ResizeEdge, ResizeGrab}, layout::tiling::{Data, NodeDesc}, CosmicMappedRenderElement, CosmicSurface, ResizeDirection, ResizeMode, }; #[derive(Debug)] pub struct Workspace { pub tiling_layer: TilingLayout, pub floating_layer: FloatingLayout, pub tiling_enabled: bool, pub fullscreen: HashMap, pub handle: WorkspaceHandle, pub focus_stack: FocusStacks, pub pending_buffers: Vec<(ScreencopySession, BufferParams)>, pub screencopy_sessions: Vec, pub(super) backdrop_id: Id, } #[derive(Debug, Clone)] pub struct FullscreenSurface { pub surface: CosmicSurface, pub exclusive: bool, } impl IsAlive for FullscreenSurface { fn alive(&self) -> bool { self.surface.alive() } } #[derive(Debug, Default)] pub struct FocusStacks(HashMap, IndexSet>); #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum ManagedState { Tiling, Floating, } impl Workspace { pub fn new(handle: WorkspaceHandle, tiling_enabled: bool, gaps: (u8, u8)) -> Workspace { Workspace { tiling_layer: TilingLayout::new(gaps), floating_layer: FloatingLayout::new(), tiling_enabled, fullscreen: HashMap::new(), handle, focus_stack: FocusStacks::default(), pending_buffers: Vec::new(), screencopy_sessions: Vec::new(), backdrop_id: Id::new(), } } pub fn refresh(&mut self) { #[cfg(feature = "debug")] puffin::profile_function!(); self.fullscreen.retain(|_, w| w.alive()); self.floating_layer.refresh(); self.tiling_layer.refresh(); } pub fn refresh_focus_stack(&mut self) { let windows: Vec = self.mapped().cloned().collect(); for stack in self.focus_stack.0.values_mut() { stack.retain(|w| windows.contains(w)); } } pub fn animations_going(&self) -> bool { self.tiling_layer.animations_going() } pub fn update_animations(&mut self) -> HashMap { self.tiling_layer.update_animation_state() } pub fn commit(&mut self, surface: &WlSurface) { if let Some(mapped) = self.element_for_wl_surface(surface) { mapped .windows() .find(|(w, _)| w.wl_surface().as_ref() == Some(surface)) .unwrap() .0 .on_commit(); } } pub fn map_output(&mut self, output: &Output, position: Point) { self.tiling_layer.map_output(output, position); self.floating_layer.map_output(output, position); } pub fn unmap_output( &mut self, output: &Output, toplevel_info: &mut ToplevelInfoState, ) { if let Some(dead_output_window) = self.fullscreen.remove(output) { self.unfullscreen_request(&dead_output_window.surface); } self.tiling_layer.unmap_output(output, toplevel_info); self.floating_layer.unmap_output(output, toplevel_info); self.refresh(); } pub fn unmap(&mut self, mapped: &CosmicMapped) -> Option { let was_floating = self.floating_layer.unmap(&mapped); let was_tiling = self.tiling_layer.unmap(&mapped).is_some(); if was_floating || was_tiling { assert!(was_floating != was_tiling); } if mapped.is_maximized(true) || mapped.is_fullscreen(true) { self.unmaximize_request(&mapped.active_window()); } self.focus_stack .0 .values_mut() .for_each(|set| set.retain(|m| m != mapped)); if was_floating { Some(ManagedState::Floating) } else if was_tiling { Some(ManagedState::Tiling) } else { None } } pub fn element_for_surface(&self, surface: &CosmicSurface) -> Option<&CosmicMapped> { self.floating_layer .mapped() .chain(self.tiling_layer.mapped().map(|(_, w, _)| w)) .find(|e| e.windows().any(|(w, _)| &w == surface)) } pub fn element_for_wl_surface(&self, surface: &WlSurface) -> Option<&CosmicMapped> { self.floating_layer .mapped() .chain(self.tiling_layer.mapped().map(|(_, w, _)| w)) .find(|e| { e.windows() .any(|(w, _)| w.wl_surface().as_ref() == Some(surface)) }) } pub fn outputs_for_element(&self, elem: &CosmicMapped) -> impl Iterator { self.floating_layer .space .outputs_for_element(elem) .into_iter() .chain(self.tiling_layer.output_for_element(elem).cloned()) } pub fn output_under(&self, point: Point) -> Option<&Output> { let space = &self.floating_layer.space; space.outputs().find(|o| { let internal_output_geo = space.output_geometry(o).unwrap(); let external_output_geo = o.geometry(); internal_output_geo.contains(point - external_output_geo.loc + internal_output_geo.loc) }) } pub fn element_under( &mut self, location: Point, overview: OverviewMode, ) -> Option<(PointerFocusTarget, Point)> { self.floating_layer .space .element_under(location) .map(|(mapped, p)| (mapped.clone().into(), p)) .or_else(|| self.tiling_layer.element_under(location, overview)) } pub fn element_geometry(&self, elem: &CosmicMapped) -> Option> { let space = &self.floating_layer.space; let outputs = space.outputs().collect::>(); let offset = if outputs.len() == 1 && space.output_geometry(&outputs[0]).unwrap().loc == Point::from((0, 0)) { outputs[0].geometry().loc } else { (0, 0).into() }; self.floating_layer .space .element_geometry(elem) .or_else(|| self.tiling_layer.element_geometry(elem)) .map(|mut geo| { geo.loc += offset; geo }) } pub fn recalculate(&mut self, output: &Output) { if let Some(f) = self.fullscreen.get(output) { if !f.exclusive { f.surface .set_geometry(layer_map_for_output(output).non_exclusive_zone()); } } self.tiling_layer.recalculate(output); } pub fn maximize_request(&mut self, window: &CosmicSurface, output: &Output) { if self.fullscreen.contains_key(output) { return; } self.floating_layer.maximize_request(window); window.set_fullscreen(false); window.set_maximized(true); self.set_fullscreen(window, output, false) } pub fn unmaximize_request(&mut self, window: &CosmicSurface) -> Option> { if self.fullscreen.values().any(|w| &w.surface == window) { self.unfullscreen_request(window); self.floating_layer.unmaximize_request(window) } else { None } } pub fn fullscreen_request(&mut self, window: &CosmicSurface, output: &Output) { if self .fullscreen .get(output) .map(|w| &w.surface != window) .unwrap_or(false) { return; } if !window.is_maximized(true) { self.floating_layer.maximize_request(window); } window.set_maximized(false); window.set_fullscreen(true); self.set_fullscreen(window, output, true) } fn set_fullscreen<'a>(&mut self, window: &'a CosmicSurface, output: &Output, exclusive: bool) { if let Some(mapped) = self .mapped() .find(|m| m.windows().any(|(w, _)| &w == window)) { mapped.set_active(window); } window.set_geometry(if exclusive { output.geometry() } else { layer_map_for_output(output).non_exclusive_zone() }); window.send_configure(); self.fullscreen.insert( output.clone(), FullscreenSurface { surface: window.clone(), exclusive, }, ); } pub fn unfullscreen_request(&mut self, window: &CosmicSurface) { if let Some((output, _)) = self.fullscreen.iter().find(|(_, w)| &w.surface == window) { window.set_maximized(false); window.set_fullscreen(false); self.floating_layer.unmaximize_request(window); self.floating_layer.refresh(); self.tiling_layer.recalculate(output); self.tiling_layer.refresh(); window.send_configure(); self.fullscreen.retain(|_, w| &w.surface != window); } } pub fn remove_fullscreen(&mut self, output: &Output) { if let Some(FullscreenSurface { surface, .. }) = self.fullscreen.remove(output) { surface.set_maximized(false); surface.set_fullscreen(false); self.floating_layer.unmaximize_request(&surface); self.floating_layer.refresh(); self.tiling_layer.recalculate(output); self.tiling_layer.refresh(); surface.send_configure(); } } pub fn maximize_toggle(&mut self, window: &CosmicSurface, output: &Output) { if self.fullscreen.contains_key(output) { self.unmaximize_request(window); } else { self.maximize_request(window, output); } } pub fn get_fullscreen(&self, output: &Output) -> Option<&CosmicSurface> { self.fullscreen .get(output) .filter(|w| w.alive() && w.exclusive) .map(|w| &w.surface) } pub fn get_maximized(&self, output: &Output) -> Option<&CosmicSurface> { self.fullscreen .get(output) .filter(|w| w.alive() && !w.exclusive) .map(|w| &w.surface) } pub fn resize_request( &mut self, mapped: &CosmicMapped, seat: &Seat, start_data: PointerGrabStartData, edges: ResizeEdge, ) -> Option { if mapped.is_fullscreen(true) || mapped.is_maximized(true) { return None; } if self.floating_layer.mapped().any(|m| m == mapped) { self.floating_layer .resize_request(mapped, seat, start_data.clone(), edges) .map(Into::into) } else { None } } pub fn resize( &mut self, focused: &KeyboardFocusTarget, direction: ResizeDirection, edge: ResizeEdge, amount: i32, ) -> bool { if let Some(toplevel) = focused.toplevel() { if self .fullscreen .values() .any(|f| f.surface.wl_surface().as_ref() == Some(&toplevel)) { return false; } } if !self.floating_layer.resize(focused, direction, edge, amount) { self.tiling_layer.resize(focused, direction, edge, amount) } else { true } } pub fn move_request( &mut self, window: &CosmicSurface, seat: &Seat, output: &Output, start_data: PointerGrabStartData, indicator_thickness: u8, ) -> Option { let pointer = seat.get_pointer().unwrap(); let pos = pointer.current_location(); let mapped = self.element_for_surface(&window)?.clone(); let mut initial_window_location = self.element_geometry(&mapped).unwrap().loc; if mapped.is_fullscreen(true) || mapped.is_maximized(true) { // If surface is maximized then unmaximize it let new_size = self.unmaximize_request(window); let ratio = pos.x / output.geometry().size.w as f64; initial_window_location = new_size .map(|size| (pos.x - (size.w as f64 * ratio), pos.y).into()) .unwrap_or_else(|| pos) .to_i32_round(); } let was_floating = self.floating_layer.unmap(&mapped); let was_tiled = self.tiling_layer.unmap_as_placeholder(&mapped); assert!(was_floating != was_tiled.is_some()); Some(MoveGrab::new( start_data, mapped, seat, pos, initial_window_location, indicator_thickness, was_tiled.is_some(), )) } pub fn toggle_tiling(&mut self, seat: &Seat) { if self.tiling_enabled { for window in self .tiling_layer .mapped() .map(|(_, m, _)| m.clone()) .collect::>() .into_iter() { self.tiling_layer.unmap(&window); self.floating_layer.map(window, seat, None); } self.tiling_enabled = false; } else { let focus_stack = self.focus_stack.get(seat); for window in self .floating_layer .mapped() .cloned() .collect::>() .into_iter() { self.floating_layer.unmap(&window); self.tiling_layer .map(window, seat, focus_stack.iter(), None) } self.tiling_enabled = true; } } pub fn toggle_floating_window(&mut self, seat: &Seat) { if self.tiling_enabled { if let Some(window) = self.focus_stack.get(seat).iter().next().cloned() { if self.tiling_layer.mapped().any(|(_, m, _)| m == &window) { self.tiling_layer.unmap(&window); self.floating_layer.map(window, seat, None); } else if self.floating_layer.mapped().any(|w| w == &window) { let focus_stack = self.focus_stack.get(seat); self.floating_layer.unmap(&window); self.tiling_layer .map(window, seat, focus_stack.iter(), None) } } } } pub fn mapped(&self) -> impl Iterator { self.floating_layer .mapped() .chain(self.tiling_layer.mapped().map(|(_, w, _)| w)) } pub fn outputs(&self) -> impl Iterator { self.floating_layer.space.outputs() } pub fn windows(&self) -> impl Iterator + '_ { self.floating_layer .windows() .chain(self.tiling_layer.windows().map(|(_, w, _)| w)) } pub fn is_fullscreen(&self, mapped: &CosmicMapped) -> bool { self.fullscreen .values() .any(|f| f.exclusive && f.surface == mapped.active_window()) } pub fn is_maximized(&self, mapped: &CosmicMapped) -> bool { self.fullscreen .values() .any(|f| !f.exclusive && f.surface == mapped.active_window()) } pub fn is_floating(&self, mapped: &CosmicMapped) -> bool { !self .fullscreen .values() .any(|f| f.surface == mapped.active_window()) && self.floating_layer.mapped().any(|m| m == mapped) } pub fn is_tiled(&self, mapped: &CosmicMapped) -> bool { !self .fullscreen .values() .any(|f| f.surface == mapped.active_window()) && self.tiling_layer.mapped().any(|(_, m, _)| m == mapped) } pub fn node_desc(&self, focus: KeyboardFocusTarget) -> Option { match focus { KeyboardFocusTarget::Element(mapped) => { self.tiling_layer.mapped().find_map(|(output, m, _)| { (m == &mapped).then_some(output.clone()).and_then(|output| { mapped .tiling_node_id .lock() .unwrap() .clone() .map(|node_id| NodeDesc { handle: self.handle.clone(), output: output.downgrade(), node: node_id, stack_window: if mapped .stack_ref() .map(|stack| !stack.whole_stack_focused()) .unwrap_or(false) { Some(mapped.active_window()) } else { None }, }) }) }) } KeyboardFocusTarget::Group(WindowGroup { output, node, .. }) => Some(NodeDesc { handle: self.handle.clone(), output, node, stack_window: None, }), _ => None, } } pub fn render_output<'a, R>( &self, renderer: &mut R, output: &Output, override_redirect_windows: &[X11Surface], xwm_state: Option<&'a mut XWaylandState>, draw_focus_indicator: Option<&Seat>, overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree>)>), resize_indicator: Option<(ResizeMode, ResizeIndicator)>, indicator_thickness: u8, ) -> Result< ( Vec>, Vec>, ), OutputNotMapped, > where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, CosmicWindowRenderElement: RenderElement, CosmicStackRenderElement: RenderElement, WorkspaceRenderElement: RenderElement, { #[cfg(feature = "debug")] puffin::profile_function!(); let mut window_elements = Vec::new(); let mut popup_elements = Vec::new(); let output_scale = output.current_scale().fractional_scale(); let layer_map = layer_map_for_output(output); let zone = layer_map.non_exclusive_zone(); // OR windows above all popup_elements.extend( override_redirect_windows .iter() .filter(|or| (*or).geometry().intersection(output.geometry()).is_some()) .flat_map(|or| { AsRenderElements::::render_elements::>( or, renderer, (or.geometry().loc - output.geometry().loc) .to_physical_precise_round(output_scale), Scale::from(output_scale), 1.0, ) }), ); if let Some(fullscreen) = self.fullscreen.get(output) { // fullscreen window window_elements.extend(AsRenderElements::::render_elements::< WorkspaceRenderElement, >( &fullscreen.surface, renderer, if fullscreen.exclusive { (0, 0).into() } else { layer_map .non_exclusive_zone() .loc .to_physical_precise_round(output_scale) }, output_scale.into(), 1.0, )); if let Some(xwm) = xwm_state.and_then(|state| state.xwm.as_mut()) { if let Err(err) = xwm.update_stacking_order_upwards(window_elements.iter().map(|e| e.id())) { warn!( wm_id = ?xwm.id(), ?err, "Failed to update Xwm stacking order.", ); } } } else { let focused = draw_focus_indicator.and_then(|seat| self.focus_stack.get(seat).last().cloned()); // floating surfaces let alpha = match &overview.0 { OverviewMode::Started(_, started) => { (1.0 - (Instant::now().duration_since(*started).as_millis() / ANIMATION_DURATION.as_millis()) as f32) .max(0.0) * 0.4 + 0.6 } OverviewMode::Ended(_, ended) => { ((Instant::now().duration_since(*ended).as_millis() / ANIMATION_DURATION.as_millis()) as f32) * 0.4 + 0.6 } OverviewMode::None => 1.0, }; let (w_elements, p_elements) = self.floating_layer.render_output::( renderer, output, focused.as_ref(), resize_indicator.clone(), indicator_thickness, alpha, ); popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from)); window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from)); let alpha = match &overview.0 { OverviewMode::Started(_, start) => Some( (Instant::now().duration_since(*start).as_millis() as f64 / 100.0).min(1.0) as f32, ), OverviewMode::Ended(_, ended) => Some( 1.0 - (Instant::now().duration_since(*ended).as_millis() as f64 / 100.0) .min(1.0) as f32, ), _ => None, }; //tiling surfaces let (w_elements, p_elements) = self.tiling_layer.render_output::( renderer, output, draw_focus_indicator, layer_map.non_exclusive_zone(), overview, resize_indicator, indicator_thickness, )?; popup_elements.extend(p_elements.into_iter().map(WorkspaceRenderElement::from)); window_elements.extend(w_elements.into_iter().map(WorkspaceRenderElement::from)); if let Some(xwm) = xwm_state.and_then(|state| state.xwm.as_mut()) { if let Err(err) = xwm.update_stacking_order_upwards(window_elements.iter().map(|e| e.id())) { warn!( wm_id = ?xwm.id(), ?err, "Failed to update Xwm stacking order.", ); } } if let Some(alpha) = alpha { window_elements.push( Into::>::into(BackdropShader::element( renderer, self.backdrop_id.clone(), zone, 0., alpha * 0.85, [0.0, 0.0, 0.0], )) .into(), ) } } Ok((window_elements, popup_elements)) } } impl FocusStacks { pub fn get<'a>(&'a self, seat: &Seat) -> FocusStack<'a> { FocusStack(self.0.get(seat)) } pub fn get_mut<'a>(&'a mut self, seat: &Seat) -> FocusStackMut<'a> { FocusStackMut(self.0.entry(seat.clone()).or_default()) } } pub struct OutputNotMapped; pub enum WorkspaceRenderElement where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, { Wayland(WaylandSurfaceRenderElement), Window(CosmicMappedRenderElement), Backdrop(TextureRenderElement), } impl Element for WorkspaceRenderElement where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, { fn id(&self) -> &smithay::backend::renderer::element::Id { match self { WorkspaceRenderElement::Wayland(elem) => elem.id(), WorkspaceRenderElement::Window(elem) => elem.id(), WorkspaceRenderElement::Backdrop(elem) => elem.id(), } } fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter { match self { WorkspaceRenderElement::Wayland(elem) => elem.current_commit(), WorkspaceRenderElement::Window(elem) => elem.current_commit(), WorkspaceRenderElement::Backdrop(elem) => elem.current_commit(), } } fn src(&self) -> Rectangle { match self { WorkspaceRenderElement::Wayland(elem) => elem.src(), WorkspaceRenderElement::Window(elem) => elem.src(), WorkspaceRenderElement::Backdrop(elem) => elem.src(), } } fn geometry(&self, scale: Scale) -> Rectangle { match self { WorkspaceRenderElement::Wayland(elem) => elem.geometry(scale), WorkspaceRenderElement::Window(elem) => elem.geometry(scale), WorkspaceRenderElement::Backdrop(elem) => elem.geometry(scale), } } fn location(&self, scale: Scale) -> Point { match self { WorkspaceRenderElement::Wayland(elem) => elem.location(scale), WorkspaceRenderElement::Window(elem) => elem.location(scale), WorkspaceRenderElement::Backdrop(elem) => elem.location(scale), } } fn transform(&self) -> smithay::utils::Transform { match self { WorkspaceRenderElement::Wayland(elem) => elem.transform(), WorkspaceRenderElement::Window(elem) => elem.transform(), WorkspaceRenderElement::Backdrop(elem) => elem.transform(), } } fn damage_since( &self, scale: Scale, commit: Option, ) -> Vec> { match self { WorkspaceRenderElement::Wayland(elem) => elem.damage_since(scale, commit), WorkspaceRenderElement::Window(elem) => elem.damage_since(scale, commit), WorkspaceRenderElement::Backdrop(elem) => elem.damage_since(scale, commit), } } fn opaque_regions(&self, scale: Scale) -> Vec> { match self { WorkspaceRenderElement::Wayland(elem) => elem.opaque_regions(scale), WorkspaceRenderElement::Window(elem) => elem.opaque_regions(scale), WorkspaceRenderElement::Backdrop(elem) => elem.opaque_regions(scale), } } fn alpha(&self) -> f32 { match self { WorkspaceRenderElement::Wayland(elem) => elem.alpha(), WorkspaceRenderElement::Window(elem) => elem.alpha(), WorkspaceRenderElement::Backdrop(elem) => elem.alpha(), } } } impl RenderElement for WorkspaceRenderElement { fn draw<'frame>( &self, frame: &mut GlowFrame<'frame>, src: Rectangle, dst: Rectangle, damage: &[Rectangle], ) -> Result<(), GlesError> { match self { WorkspaceRenderElement::Wayland(elem) => elem.draw(frame, src, dst, damage), WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage), WorkspaceRenderElement::Backdrop(elem) => { RenderElement::::draw(elem, frame, src, dst, damage) } } } fn underlying_storage( &self, renderer: &mut GlowRenderer, ) -> Option { match self { WorkspaceRenderElement::Wayland(elem) => elem.underlying_storage(renderer), WorkspaceRenderElement::Window(elem) => elem.underlying_storage(renderer), WorkspaceRenderElement::Backdrop(elem) => elem.underlying_storage(renderer), } } } impl<'a, 'b> RenderElement> for WorkspaceRenderElement> { fn draw<'frame>( &self, frame: &mut GlMultiFrame<'a, 'b, 'frame>, src: Rectangle, dst: Rectangle, damage: &[Rectangle], ) -> Result<(), GlMultiError> { match self { WorkspaceRenderElement::Wayland(elem) => elem.draw(frame, src, dst, damage), WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage), WorkspaceRenderElement::Backdrop(elem) => { RenderElement::::draw(elem, frame.glow_frame_mut(), src, dst, damage) .map_err(GlMultiError::Render) } } } fn underlying_storage( &self, renderer: &mut GlMultiRenderer<'a, 'b>, ) -> Option { match self { WorkspaceRenderElement::Wayland(elem) => elem.underlying_storage(renderer), WorkspaceRenderElement::Window(elem) => elem.underlying_storage(renderer), WorkspaceRenderElement::Backdrop(elem) => { elem.underlying_storage(renderer.glow_renderer_mut()) } } } } impl From> for WorkspaceRenderElement where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn from(elem: WaylandSurfaceRenderElement) -> Self { WorkspaceRenderElement::Wayland(elem) } } impl From> for WorkspaceRenderElement where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn from(elem: CosmicMappedRenderElement) -> Self { WorkspaceRenderElement::Window(elem) } } impl From> for WorkspaceRenderElement where R: Renderer + ImportAll + ImportMem + AsGlowRenderer, ::TextureId: 'static, CosmicMappedRenderElement: RenderElement, { fn from(elem: TextureRenderElement) -> Self { WorkspaceRenderElement::Backdrop(elem) } }