Fixes https://github.com/pop-os/cosmic-epoch/issues/2978.
This reverses the part of
ca00df0b37 that made it
only try import on the advertised GPU. But this version avoids
initializing an EGL context simply to re-check the supported texture
formats.
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.
This should not cause any change in behavior.
Previously we ignored when we had no output configuration
**and** failed to apply the automatically created one.
This leads to two problems:
- If this happens on startup, we end up with no outputs being added to the shell and we quit.
- If this happens later, we might end up in an inconsistent state, where the shell thinks we have an output, when it didn't light up for similar reasons.
Thus `read_outputs` is failable and handling that very much depends on
the where is was called from, because `read_outputs` doesn't know what
configuration was active before.
Thus make it failable and provide useful mitigations everywhere
possible:
- Try to enable just one output in case we fail on startup.
- Don't enable any additional outputs, when we fail on hotplug.
- Log the error like previously in any other case (and come up with more
mitigations, once we understand these cases better).
Adding anything else to this tuple is awkward; defining a simple struct
makes this cleaner.
This also adds a `sync` property, which will come in handy later.
Containing simply the same-named argument that was passed to
`submit_buffer`.
Instead of choosing a primary GPU the first time `device_added` is
called (and then not updating it on the next call, even if that should
be the primary GPU), set the primary GPU only after all devices have
been initially added, and on future changes.
Alternately, the `was_empty` test can just be removed, but it's probably
best not to select the primary GPU multiple times each time the
compositor starts on a multi-GPU system.
Fixes https://github.com/pop-os/cosmic-comp/issues/1437.
Add more sophisticated code to handle the primary node disappearing.
Also overhaul the selection logic to respect our allow/deny-list and
prefer devices with built-in connectors before using the boot gpu.
This will also allow triggering a primary node switch at runtime
for debugging purposes in the future.
Previously, `Frame` was stored in KMS frame udata, but in some cases the
udata was dropped without a capture happening, and `Frame` did not
implement `Drop`, so `fail` was never sent.
Instead, rename `DropableFrame` to `Frame` and `Frame` to `FrameRef`, so
we can have a single instance of `Frame`, that will send `fail` on drop.
This guarantees either `.success` or `.fail` are send, as long as its
not leaked.
This seems to fix https://github.com/pop-os/cosmic-comp/issues/1305.
xdg-desktop-portal-cosmic prints an error, buy retries (as it should for
an `Unknown` error; though maybe there should be a retry limit) and the
session continues working.
(Not sure if it should be sending `failed`, or queing it with the next
frame so it can send `success` to the client, but this works and is
desirable as a failsafe anyway.)
`Session` and `CursorSession` are similiarly updated.
`.fail()`, `.success()`, and `.stop()` now consume
`Frame`/`Session`/`CursorSession`. So to stop a session, it is now
necessary to call `.remove_session()`, but then simply dropping with
send `.stop()`.
Factoring out some `Request::Capture` handling into a `capture_frame`
function seems to clean up error handling and such a bit.