render/blur: Cache native texture type

This commit is contained in:
Victoria Brekenfeld 2026-06-11 13:18:41 +02:00 • committed by Victoria Brekenfeld
parent c92b91221c
commit f6cb4519a0
11 changed files with 74 additions and 61 deletions

View file

@ -1112,7 +1112,7 @@ impl<P: Program + Send + 'static> IcedElement<P> {
}
render_elements! {
pub IcedRenderElement<R> where R: ImportMem + AsGlowRenderer;
pub IcedRenderElement<R> where R: ImportMem + AsGlowRenderer, R::TextureId: Send;
UI=MemoryRenderBufferRenderElement<R>,
Blur=BlurElement,
}

View file

@ -23,7 +23,7 @@ pub fn screenshot_window(state: &mut State, surface: &CosmicSurface) {
fn render_window<R>(renderer: &mut R, window: &CosmicSurface) -> anyhow::Result<()>
where
R: Renderer + ImportAll + Offscreen<GlesRenderbuffer> + ExportMem + AsGlowRenderer,
R::TextureId: Clone + 'static,
R::TextureId: Send + Clone + 'static,
R::Error: Send + Sync + 'static,
{
let bbox = bbox_from_surface_tree(&window.wl_surface().unwrap(), (0, 0));