Ei protocol support

- Use the configured keyboard layout, track ei seats to reconfigure their keyboards
- DBus interface
- Disambiguate input devices per backend instance
- Add support for `ei_keysym` and `ei_text`
- Act as input method for ei_text UTF-8 injection
- Create a region per output for abosolute pointer position
- Map ei region for touchscreen emulation
- Release pointer buttons and keys on removal
- Send modifiers to EI connections
This commit is contained in:
Hojjat 2026-06-05 10:42:19 -06:00 • committed by Ian Douglas Scott
parent e939a72b30
commit f4ee52c46a
15 changed files with 1092 additions and 218 deletions

View file

@ -1,6 +1,7 @@
// SPDX-License-Identifier: GPL-3.0-only
use crate::{
input::InputBackendId,
shell::Shell,
state::{BackendData, State},
utils::prelude::OutputExt,
@ -820,6 +821,27 @@ fn config_changed(config: cosmic_config::Config, keys: Vec<String>, state: &mut
}
}
}
let ei_connections = state
.common
.ei_keyboard_source
.keys()
.cloned()
.collect::<Vec<_>>();
for conn in &ei_connections {
state.release_ei_keyboard(conn);
state.clear_input_source_state(&InputBackendId::Ei(conn.clone()));
}
for ei_seat in state.common.ei_seats.values() {
if let Err(err) =
ei_seat.add_keyboard("virtual keyboard", xkb_config_to_wl(&value))
{
warn!(?err, "Failed to update libei keyboard keymap");
}
}
if !state.common.ei_seats.is_empty() {
let seat = state.common.shell.read().seats.last_active().clone();
state.broadcast_ei_keyboard_modifiers(&seat);
}
state.common.config.cosmic_conf.xkb_config = value;
}
"keyboard_config" => {