shell: Fix MoveGrab with touch not on output pointer is on

This commit is contained in:
Ian Douglas Scott 2024-04-11 13:47:37 -07:00 committed by Victoria Brekenfeld
parent 2c5c32ad4e
commit f2efc5d56f
3 changed files with 118 additions and 99 deletions

View file

@ -60,17 +60,12 @@ pub struct MoveGrabState {
snapping_zone: Option<SnappingZone>,
stacking_indicator: Option<(StackHover, Point<i32, Logical>)>,
location: Point<f64, Logical>,
cursor_output: Output,
}
impl MoveGrabState {
#[profiling::function]
pub fn render<I, R>(
&self,
renderer: &mut R,
seat: &Seat<State>,
output: &Output,
theme: &CosmicTheme,
) -> Vec<I>
pub fn render<I, R>(&self, renderer: &mut R, output: &Output, theme: &CosmicTheme) -> Vec<I>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
@ -86,7 +81,7 @@ impl MoveGrabState {
} else {
1.0
};
let alpha = if &seat.active_output() == output {
let alpha = if &self.cursor_output == output {
1.0
} else {
0.4
@ -147,7 +142,7 @@ impl MoveGrabState {
};
let snapping_indicator = match &self.snapping_zone {
Some(t) if &seat.active_output() == output => {
Some(t) if &self.cursor_output == output => {
let base_color = theme.palette.neutral_9;
let overlay_geometry = t.overlay_geometry(non_exclusive_geometry);
vec![
@ -363,6 +358,7 @@ impl MoveGrab {
.map(|s| s.borrow_mut());
if let Some(grab_state) = borrow.as_mut().and_then(|s| s.as_mut()) {
grab_state.location = location;
grab_state.cursor_output = self.cursor_output.clone();
let mut window_geo = self.window.geometry();
window_geo.loc += location.to_i32_round() + grab_state.window_offset;
@ -644,15 +640,15 @@ impl MoveGrab {
window: CosmicMapped,
seat: &Seat<State>,
initial_window_location: Point<i32, Global>,
cursor_output: Output,
indicator_thickness: u8,
previous_layer: ManagedLayer,
release: ReleaseMode,
evlh: LoopHandle<'static, State>,
) -> MoveGrab {
let output = seat.active_output();
let mut outputs = HashSet::new();
outputs.insert(output.clone());
window.output_enter(&output, window.geometry()); // not accurate but...
outputs.insert(cursor_output.clone());
window.output_enter(&cursor_output, window.geometry()); // not accurate but...
window.moved_since_mapped.store(true, Ordering::SeqCst);
let grab_state = MoveGrabState {
@ -666,6 +662,7 @@ impl MoveGrab {
snapping_zone: None,
previous: previous_layer,
location: start_data.location(),
cursor_output: cursor_output.clone(),
};
*seat
@ -684,7 +681,7 @@ impl MoveGrab {
start_data,
seat: seat.clone(),
window_outputs: outputs,
cursor_output: output,
cursor_output,
previous: previous_layer,
release,
evlh: NotSend(evlh),
@ -699,7 +696,7 @@ impl MoveGrab {
impl Drop for MoveGrab {
fn drop(&mut self) {
// No more buttons are pressed, release the grab.
let output = self.seat.active_output();
let output = self.cursor_output.clone();
let seat = self.seat.clone();
let window_outputs = self.window_outputs.drain().collect::<HashSet<_>>();
let previous = self.previous;