Update to latest Smithay version
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c91d3fe77b
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f2342f56c1
17 changed files with 228 additions and 123 deletions
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@ -260,7 +260,7 @@ impl CosmicMapped {
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pub fn focus_under(
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&self,
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relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack.focus_under(relative_pos),
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CosmicMappedInternal::Window(window) => window.focus_under(relative_pos),
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@ -1219,31 +1219,48 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), <GlowRenderer as Renderer>::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::FocusIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Overlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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}
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}
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@ -1277,36 +1294,75 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlMultiError> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::FocusIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Overlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::TiledStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::FocusIndicator(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::Overlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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elem.draw(frame, src, dst, damage)
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_frame = frame.glow_frame_mut();
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RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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RenderElement::<GlowRenderer>::draw(
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elem,
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glow_frame,
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err))
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}
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}
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}
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@ -420,7 +420,7 @@ impl CosmicStack {
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pub fn focus_under(
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&self,
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mut relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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self.0.with_program(|p| {
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let mut stack_ui = None;
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let geo = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry();
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@ -435,14 +435,14 @@ impl CosmicStack {
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{
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stack_ui = Some((
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PointerFocusTarget::StackUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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if point_i32.y - geo.loc.y < TAB_HEIGHT {
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stack_ui = Some((
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PointerFocusTarget::StackUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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@ -458,7 +458,7 @@ impl CosmicStack {
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surface,
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toplevel: Some(active_window.clone().into()),
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},
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surface_offset + Point::from((0, TAB_HEIGHT)),
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surface_offset.to_f64() + Point::from((0., TAB_HEIGHT as f64)),
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)
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})
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.or(stack_ui)
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@ -247,9 +247,9 @@ impl CosmicWindow {
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pub fn focus_under(
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&self,
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mut relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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self.0.with_program(|p| {
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let mut offset = Point::from((0, 0));
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let mut offset = Point::from((0., 0.));
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let mut window_ui = None;
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if p.has_ssd(false) {
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let geo = p.window.geometry();
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@ -264,19 +264,19 @@ impl CosmicWindow {
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{
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window_ui = Some((
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PointerFocusTarget::WindowUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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if point_i32.y - geo.loc.y < SSD_HEIGHT {
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window_ui = Some((
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PointerFocusTarget::WindowUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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relative_pos.y -= SSD_HEIGHT as f64;
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offset.y += SSD_HEIGHT;
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offset.y += SSD_HEIGHT as f64;
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}
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p.window
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@ -288,7 +288,7 @@ impl CosmicWindow {
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surface,
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toplevel: Some(p.window.clone().into()),
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},
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offset + surface_offset,
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(offset + surface_offset.to_f64()),
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)
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})
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.or(window_ui)
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