Update to latest Smithay version
This commit is contained in:
parent
c91d3fe77b
commit
f2342f56c1
17 changed files with 228 additions and 123 deletions
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@ -260,7 +260,7 @@ impl CosmicMapped {
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pub fn focus_under(
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&self,
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relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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match &self.element {
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CosmicMappedInternal::Stack(stack) => stack.focus_under(relative_pos),
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CosmicMappedInternal::Window(window) => window.focus_under(relative_pos),
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@ -1219,31 +1219,48 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), <GlowRenderer as Renderer>::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::FocusIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Overlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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}
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}
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@ -1277,36 +1294,75 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlMultiError> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
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CosmicMappedRenderElement::FocusIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Overlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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CosmicMappedRenderElement::TiledStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::FocusIndicator(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::Overlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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elem.draw(frame, src, dst, damage)
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_frame = frame.glow_frame_mut();
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RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
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.map_err(|err| GlMultiError::Render(err))
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RenderElement::<GlowRenderer>::draw(
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elem,
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glow_frame,
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err))
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}
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}
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}
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@ -420,7 +420,7 @@ impl CosmicStack {
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pub fn focus_under(
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&self,
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mut relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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self.0.with_program(|p| {
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let mut stack_ui = None;
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let geo = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry();
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@ -435,14 +435,14 @@ impl CosmicStack {
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{
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stack_ui = Some((
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PointerFocusTarget::StackUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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if point_i32.y - geo.loc.y < TAB_HEIGHT {
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stack_ui = Some((
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PointerFocusTarget::StackUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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@ -458,7 +458,7 @@ impl CosmicStack {
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surface,
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toplevel: Some(active_window.clone().into()),
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},
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surface_offset + Point::from((0, TAB_HEIGHT)),
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surface_offset.to_f64() + Point::from((0., TAB_HEIGHT as f64)),
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)
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})
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.or(stack_ui)
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@ -247,9 +247,9 @@ impl CosmicWindow {
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pub fn focus_under(
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&self,
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mut relative_pos: Point<f64, Logical>,
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) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
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) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
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self.0.with_program(|p| {
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let mut offset = Point::from((0, 0));
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let mut offset = Point::from((0., 0.));
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let mut window_ui = None;
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if p.has_ssd(false) {
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let geo = p.window.geometry();
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@ -264,19 +264,19 @@ impl CosmicWindow {
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{
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window_ui = Some((
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PointerFocusTarget::WindowUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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if point_i32.y - geo.loc.y < SSD_HEIGHT {
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window_ui = Some((
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PointerFocusTarget::WindowUI(self.clone()),
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Point::from((0, 0)),
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Point::from((0., 0.)),
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));
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}
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relative_pos.y -= SSD_HEIGHT as f64;
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offset.y += SSD_HEIGHT;
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offset.y += SSD_HEIGHT as f64;
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}
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p.window
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@ -288,7 +288,7 @@ impl CosmicWindow {
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surface,
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toplevel: Some(p.window.clone().into()),
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},
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offset + surface_offset,
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(offset + surface_offset.to_f64()),
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)
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})
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.or(window_ui)
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@ -473,7 +473,7 @@ impl PointerGrab<State> for MenuGrab {
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &MotionEvent,
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) {
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{
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@ -520,7 +520,7 @@ impl PointerGrab<State> for MenuGrab {
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &RelativeMotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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@ -31,14 +31,14 @@ pub enum GrabStartData {
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}
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impl GrabStartData {
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pub fn focus(&self) -> Option<&(PointerFocusTarget, Point<i32, Logical>)> {
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pub fn focus(&self) -> Option<&(PointerFocusTarget, Point<f64, Logical>)> {
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match self {
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Self::Touch(touch) => touch.focus.as_ref(),
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Self::Pointer(pointer) => pointer.focus.as_ref(),
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}
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}
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pub fn set_focus(&mut self, focus: Option<(PointerFocusTarget, Point<i32, Logical>)>) {
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pub fn set_focus(&mut self, focus: Option<(PointerFocusTarget, Point<f64, Logical>)>) {
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match self {
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Self::Touch(touch) => touch.focus = focus,
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Self::Pointer(pointer) => pointer.focus = focus,
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@ -167,7 +167,7 @@ impl PointerGrab<State> for ResizeGrab {
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &MotionEvent,
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) {
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match self {
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@ -180,7 +180,7 @@ impl PointerGrab<State> for ResizeGrab {
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &RelativeMotionEvent,
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) {
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match self {
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@ -336,7 +336,7 @@ impl TouchGrab<State> for ResizeGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &DownEvent,
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seq: Serial,
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) {
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@ -363,7 +363,7 @@ impl TouchGrab<State> for ResizeGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &TouchMotionEvent,
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seq: Serial,
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) {
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@ -445,7 +445,7 @@ impl PointerGrab<State> for MoveGrab {
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &MotionEvent,
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) {
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self.update_location(state, event.location);
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@ -461,7 +461,7 @@ impl PointerGrab<State> for MoveGrab {
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &RelativeMotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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@ -589,7 +589,7 @@ impl TouchGrab<State> for MoveGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &touch::DownEvent,
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seq: Serial,
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) {
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@ -614,7 +614,7 @@ impl TouchGrab<State> for MoveGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &touch::MotionEvent,
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seq: Serial,
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) {
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@ -858,7 +858,7 @@ impl Drop for MoveGrab {
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state,
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Some((
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target,
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position.as_logical() - window.geometry().loc + offset,
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position.as_logical().to_f64() - window.geometry().loc.to_f64() + offset,
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)),
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&MotionEvent {
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location: pointer.current_location(),
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@ -137,7 +137,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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@ -152,7 +152,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &RelativeMotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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@ -282,7 +282,7 @@ impl TouchGrab<State> for ResizeSurfaceGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
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event: &DownEvent,
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seq: Serial,
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) {
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@ -307,7 +307,7 @@ impl TouchGrab<State> for ResizeSurfaceGrab {
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
event: &TouchMotionEvent,
|
||||
seq: Serial,
|
||||
) {
|
||||
|
|
|
|||
|
|
@ -730,7 +730,7 @@ impl FloatingLayout {
|
|||
pub fn surface_under(
|
||||
&mut self,
|
||||
location: Point<f64, Local>,
|
||||
) -> Option<(PointerFocusTarget, Point<i32, Local>)> {
|
||||
) -> Option<(PointerFocusTarget, Point<f64, Local>)> {
|
||||
let res = self
|
||||
.space
|
||||
.element_under(location.as_logical())
|
||||
|
|
@ -753,7 +753,7 @@ impl FloatingLayout {
|
|||
element
|
||||
.focus_under(point.as_logical())
|
||||
.map(|(surface, surface_offset)| {
|
||||
(surface, space_offset + surface_offset.as_local())
|
||||
(surface, space_offset.to_f64() + surface_offset.as_local())
|
||||
})
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -336,7 +336,7 @@ impl PointerGrab<State> for ResizeForkGrab {
|
|||
&mut self,
|
||||
data: &mut State,
|
||||
handle: &mut PointerInnerHandle<'_, State>,
|
||||
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
event: &MotionEvent,
|
||||
) {
|
||||
// While the grab is active, no client has pointer focus
|
||||
|
|
@ -351,7 +351,7 @@ impl PointerGrab<State> for ResizeForkGrab {
|
|||
&mut self,
|
||||
state: &mut State,
|
||||
handle: &mut PointerInnerHandle<'_, State>,
|
||||
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
event: &RelativeMotionEvent,
|
||||
) {
|
||||
// While the grab is active, no client has pointer focus
|
||||
|
|
@ -479,7 +479,7 @@ impl TouchGrab<State> for ResizeForkGrab {
|
|||
&mut self,
|
||||
data: &mut State,
|
||||
handle: &mut TouchInnerHandle<'_, State>,
|
||||
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
event: &DownEvent,
|
||||
seq: Serial,
|
||||
) {
|
||||
|
|
@ -504,7 +504,7 @@ impl TouchGrab<State> for ResizeForkGrab {
|
|||
&mut self,
|
||||
data: &mut State,
|
||||
handle: &mut TouchInnerHandle<'_, State>,
|
||||
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
event: &TouchMotionEvent,
|
||||
seq: Serial,
|
||||
) {
|
||||
|
|
|
|||
|
|
@ -3101,7 +3101,7 @@ impl TilingLayout {
|
|||
&mut self,
|
||||
location_f64: Point<f64, Local>,
|
||||
overview: OverviewMode,
|
||||
) -> Option<(PointerFocusTarget, Point<i32, Local>)> {
|
||||
) -> Option<(PointerFocusTarget, Point<f64, Local>)> {
|
||||
let gaps = self.gaps();
|
||||
let last_overview_hover = &mut self.last_overview_hover;
|
||||
let placeholder_id = &self.placeholder_id;
|
||||
|
|
@ -3132,7 +3132,8 @@ impl TilingLayout {
|
|||
) {
|
||||
return Some((
|
||||
target,
|
||||
geo.loc - mapped.geometry().loc.as_local() + surface_offset.as_local(),
|
||||
geo.loc.to_f64() - mapped.geometry().loc.as_local().to_f64()
|
||||
+ surface_offset.as_local(),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
|
@ -3179,7 +3180,8 @@ impl TilingLayout {
|
|||
.map(|(surface, surface_offset)| {
|
||||
(
|
||||
surface,
|
||||
last_geometry.loc - mapped.geometry().loc.as_local()
|
||||
last_geometry.loc.to_f64()
|
||||
- mapped.geometry().loc.as_local().to_f64()
|
||||
+ surface_offset.as_local(),
|
||||
)
|
||||
})
|
||||
|
|
@ -3211,7 +3213,7 @@ impl TilingLayout {
|
|||
orientation,
|
||||
}
|
||||
.into(),
|
||||
last_geometry.loc
|
||||
(last_geometry.loc
|
||||
+ tree
|
||||
.children(&id)
|
||||
.unwrap()
|
||||
|
|
@ -3221,7 +3223,8 @@ impl TilingLayout {
|
|||
let geo = node.data().geometry();
|
||||
geo.loc + geo.size
|
||||
})
|
||||
.unwrap(),
|
||||
.unwrap())
|
||||
.to_f64(),
|
||||
))
|
||||
}
|
||||
_ => None,
|
||||
|
|
|
|||
|
|
@ -2001,7 +2001,7 @@ impl Shell {
|
|||
&mut self,
|
||||
location: Point<f64, Global>,
|
||||
output: &Output,
|
||||
) -> Option<(PointerFocusTarget, Point<i32, Global>)> {
|
||||
) -> Option<(PointerFocusTarget, Point<f64, Global>)> {
|
||||
let overview = self.overview_mode.clone();
|
||||
self.workspaces.sets.get_mut(output).and_then(|set| {
|
||||
set.sticky_layer
|
||||
|
|
@ -2659,7 +2659,7 @@ impl Shell {
|
|||
edge: ResizeEdge,
|
||||
) -> Option<(
|
||||
(
|
||||
Option<(PointerFocusTarget, Point<i32, Logical>)>,
|
||||
Option<(PointerFocusTarget, Point<f64, Logical>)>,
|
||||
Point<i32, Global>,
|
||||
),
|
||||
(ResizeGrab, Focus),
|
||||
|
|
@ -2715,7 +2715,7 @@ impl Shell {
|
|||
let element_offset = (new_loc - geometry.loc).as_logical();
|
||||
let focus = mapped
|
||||
.focus_under(element_offset.to_f64())
|
||||
.map(|(target, surface_offset)| (target, (surface_offset + element_offset)));
|
||||
.map(|(target, surface_offset)| (target, (surface_offset + element_offset.to_f64())));
|
||||
start_data.set_location(new_loc.as_logical().to_f64());
|
||||
start_data.set_focus(focus.clone());
|
||||
|
||||
|
|
@ -3185,7 +3185,7 @@ pub fn check_grab_preconditions(
|
|||
} else {
|
||||
GrabStartData::Pointer(pointer.grab_start_data().unwrap_or_else(|| {
|
||||
PointerGrabStartData {
|
||||
focus: pointer.current_focus().map(|f| (f, Point::from((0, 0)))),
|
||||
focus: pointer.current_focus().map(|f| (f, Point::from((0., 0.)))),
|
||||
button: 0x110,
|
||||
location: pointer.current_location(),
|
||||
}
|
||||
|
|
|
|||
|
|
@ -475,7 +475,7 @@ impl Workspace {
|
|||
&mut self,
|
||||
location: Point<f64, Global>,
|
||||
overview: OverviewMode,
|
||||
) -> Option<(PointerFocusTarget, Point<i32, Global>)> {
|
||||
) -> Option<(PointerFocusTarget, Point<f64, Global>)> {
|
||||
let location = location.to_local(&self.output);
|
||||
self.floating_layer
|
||||
.surface_under(location)
|
||||
|
|
@ -1360,14 +1360,23 @@ impl RenderElement<GlowRenderer> for WorkspaceRenderElement<GlowRenderer> {
|
|||
src: Rectangle<f64, BufferCoords>,
|
||||
dst: Rectangle<i32, Physical>,
|
||||
damage: &[Rectangle<i32, smithay::utils::Physical>],
|
||||
opaque_regions: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), GlesError> {
|
||||
match self {
|
||||
WorkspaceRenderElement::OverrideRedirect(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::Fullscreen(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::FullscreenPopup(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::OverrideRedirect(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Fullscreen(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::FullscreenPopup(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Window(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Backdrop(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1393,16 +1402,30 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for WorkspaceRenderElement<GlMultiRe
|
|||
src: Rectangle<f64, BufferCoords>,
|
||||
dst: Rectangle<i32, Physical>,
|
||||
damage: &[Rectangle<i32, smithay::utils::Physical>],
|
||||
opaque_regions: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), GlMultiError> {
|
||||
match self {
|
||||
WorkspaceRenderElement::OverrideRedirect(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::Fullscreen(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::FullscreenPopup(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
|
||||
WorkspaceRenderElement::Backdrop(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
|
||||
.map_err(GlMultiError::Render)
|
||||
WorkspaceRenderElement::OverrideRedirect(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Fullscreen(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::FullscreenPopup(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Window(elem) => {
|
||||
elem.draw(frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
WorkspaceRenderElement::Backdrop(elem) => RenderElement::<GlowRenderer>::draw(
|
||||
elem,
|
||||
frame.glow_frame_mut(),
|
||||
src,
|
||||
dst,
|
||||
damage,
|
||||
opaque_regions,
|
||||
)
|
||||
.map_err(GlMultiError::Render),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue