Update to latest Smithay version

This commit is contained in:
Ian Douglas Scott 2024-06-18 19:23:16 -07:00 committed by Victoria Brekenfeld
parent c91d3fe77b
commit f2342f56c1
17 changed files with 228 additions and 123 deletions

View file

@ -260,7 +260,7 @@ impl CosmicMapped {
pub fn focus_under(
&self,
relative_pos: Point<f64, Logical>,
) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.focus_under(relative_pos),
CosmicMappedInternal::Window(window) => window.focus_under(relative_pos),
@ -1219,31 +1219,48 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), <GlowRenderer as Renderer>::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledOverlay(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
CosmicMappedRenderElement::Stack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::Window(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledOverlay(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::FocusIndicator(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::Overlay(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::StackHoverIndicator(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
}
}
@ -1277,36 +1294,75 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), GlMultiError> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::TiledOverlay(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
.map_err(|err| GlMultiError::Render(err))
CosmicMappedRenderElement::Stack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::MovingWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::GrabbedStack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::GrabbedWindow(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::FocusIndicator(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
.map_err(|err| GlMultiError::Render(err))
CosmicMappedRenderElement::Window(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::Overlay(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
.map_err(|err| GlMultiError::Render(err))
CosmicMappedRenderElement::TiledStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::TiledOverlay(elem) => RenderElement::<GlowRenderer>::draw(
elem,
frame.glow_frame_mut(),
src,
dst,
damage,
opaque_regions,
)
.map_err(|err| GlMultiError::Render(err)),
CosmicMappedRenderElement::MovingStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::MovingWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedStack(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::GrabbedWindow(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
CosmicMappedRenderElement::FocusIndicator(elem) => RenderElement::<GlowRenderer>::draw(
elem,
frame.glow_frame_mut(),
src,
dst,
damage,
opaque_regions,
)
.map_err(|err| GlMultiError::Render(err)),
CosmicMappedRenderElement::Overlay(elem) => RenderElement::<GlowRenderer>::draw(
elem,
frame.glow_frame_mut(),
src,
dst,
damage,
opaque_regions,
)
.map_err(|err| GlMultiError::Render(err)),
CosmicMappedRenderElement::StackHoverIndicator(elem) => {
elem.draw(frame, src, dst, damage)
elem.draw(frame, src, dst, damage, opaque_regions)
}
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_frame = frame.glow_frame_mut();
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
.map_err(|err| GlMultiError::Render(err))
RenderElement::<GlowRenderer>::draw(
elem,
glow_frame,
src,
dst,
damage,
opaque_regions,
)
.map_err(|err| GlMultiError::Render(err))
}
}
}

View file

@ -420,7 +420,7 @@ impl CosmicStack {
pub fn focus_under(
&self,
mut relative_pos: Point<f64, Logical>,
) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
self.0.with_program(|p| {
let mut stack_ui = None;
let geo = p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry();
@ -435,14 +435,14 @@ impl CosmicStack {
{
stack_ui = Some((
PointerFocusTarget::StackUI(self.clone()),
Point::from((0, 0)),
Point::from((0., 0.)),
));
}
if point_i32.y - geo.loc.y < TAB_HEIGHT {
stack_ui = Some((
PointerFocusTarget::StackUI(self.clone()),
Point::from((0, 0)),
Point::from((0., 0.)),
));
}
@ -458,7 +458,7 @@ impl CosmicStack {
surface,
toplevel: Some(active_window.clone().into()),
},
surface_offset + Point::from((0, TAB_HEIGHT)),
surface_offset.to_f64() + Point::from((0., TAB_HEIGHT as f64)),
)
})
.or(stack_ui)

View file

@ -247,9 +247,9 @@ impl CosmicWindow {
pub fn focus_under(
&self,
mut relative_pos: Point<f64, Logical>,
) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
) -> Option<(PointerFocusTarget, Point<f64, Logical>)> {
self.0.with_program(|p| {
let mut offset = Point::from((0, 0));
let mut offset = Point::from((0., 0.));
let mut window_ui = None;
if p.has_ssd(false) {
let geo = p.window.geometry();
@ -264,19 +264,19 @@ impl CosmicWindow {
{
window_ui = Some((
PointerFocusTarget::WindowUI(self.clone()),
Point::from((0, 0)),
Point::from((0., 0.)),
));
}
if point_i32.y - geo.loc.y < SSD_HEIGHT {
window_ui = Some((
PointerFocusTarget::WindowUI(self.clone()),
Point::from((0, 0)),
Point::from((0., 0.)),
));
}
relative_pos.y -= SSD_HEIGHT as f64;
offset.y += SSD_HEIGHT;
offset.y += SSD_HEIGHT as f64;
}
p.window
@ -288,7 +288,7 @@ impl CosmicWindow {
surface,
toplevel: Some(p.window.clone().into()),
},
offset + surface_offset,
(offset + surface_offset.to_f64()),
)
})
.or(window_ui)

View file

@ -473,7 +473,7 @@ impl PointerGrab<State> for MenuGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
{
@ -520,7 +520,7 @@ impl PointerGrab<State> for MenuGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus

View file

@ -31,14 +31,14 @@ pub enum GrabStartData {
}
impl GrabStartData {
pub fn focus(&self) -> Option<&(PointerFocusTarget, Point<i32, Logical>)> {
pub fn focus(&self) -> Option<&(PointerFocusTarget, Point<f64, Logical>)> {
match self {
Self::Touch(touch) => touch.focus.as_ref(),
Self::Pointer(pointer) => pointer.focus.as_ref(),
}
}
pub fn set_focus(&mut self, focus: Option<(PointerFocusTarget, Point<i32, Logical>)>) {
pub fn set_focus(&mut self, focus: Option<(PointerFocusTarget, Point<f64, Logical>)>) {
match self {
Self::Touch(touch) => touch.focus = focus,
Self::Pointer(pointer) => pointer.focus = focus,
@ -167,7 +167,7 @@ impl PointerGrab<State> for ResizeGrab {
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
match self {
@ -180,7 +180,7 @@ impl PointerGrab<State> for ResizeGrab {
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
match self {
@ -336,7 +336,7 @@ impl TouchGrab<State> for ResizeGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
@ -363,7 +363,7 @@ impl TouchGrab<State> for ResizeGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {

View file

@ -445,7 +445,7 @@ impl PointerGrab<State> for MoveGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
self.update_location(state, event.location);
@ -461,7 +461,7 @@ impl PointerGrab<State> for MoveGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus
@ -589,7 +589,7 @@ impl TouchGrab<State> for MoveGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &touch::DownEvent,
seq: Serial,
) {
@ -614,7 +614,7 @@ impl TouchGrab<State> for MoveGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &touch::MotionEvent,
seq: Serial,
) {
@ -858,7 +858,7 @@ impl Drop for MoveGrab {
state,
Some((
target,
position.as_logical() - window.geometry().loc + offset,
position.as_logical().to_f64() - window.geometry().loc.to_f64() + offset,
)),
&MotionEvent {
location: pointer.current_location(),

View file

@ -137,7 +137,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus
@ -152,7 +152,7 @@ impl PointerGrab<State> for ResizeSurfaceGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus
@ -282,7 +282,7 @@ impl TouchGrab<State> for ResizeSurfaceGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
@ -307,7 +307,7 @@ impl TouchGrab<State> for ResizeSurfaceGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {

View file

@ -730,7 +730,7 @@ impl FloatingLayout {
pub fn surface_under(
&mut self,
location: Point<f64, Local>,
) -> Option<(PointerFocusTarget, Point<i32, Local>)> {
) -> Option<(PointerFocusTarget, Point<f64, Local>)> {
let res = self
.space
.element_under(location.as_logical())
@ -753,7 +753,7 @@ impl FloatingLayout {
element
.focus_under(point.as_logical())
.map(|(surface, surface_offset)| {
(surface, space_offset + surface_offset.as_local())
(surface, space_offset.to_f64() + surface_offset.as_local())
})
})
}

View file

@ -336,7 +336,7 @@ impl PointerGrab<State> for ResizeForkGrab {
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
// While the grab is active, no client has pointer focus
@ -351,7 +351,7 @@ impl PointerGrab<State> for ResizeForkGrab {
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus
@ -479,7 +479,7 @@ impl TouchGrab<State> for ResizeForkGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
@ -504,7 +504,7 @@ impl TouchGrab<State> for ResizeForkGrab {
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
_focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {

View file

@ -3101,7 +3101,7 @@ impl TilingLayout {
&mut self,
location_f64: Point<f64, Local>,
overview: OverviewMode,
) -> Option<(PointerFocusTarget, Point<i32, Local>)> {
) -> Option<(PointerFocusTarget, Point<f64, Local>)> {
let gaps = self.gaps();
let last_overview_hover = &mut self.last_overview_hover;
let placeholder_id = &self.placeholder_id;
@ -3132,7 +3132,8 @@ impl TilingLayout {
) {
return Some((
target,
geo.loc - mapped.geometry().loc.as_local() + surface_offset.as_local(),
geo.loc.to_f64() - mapped.geometry().loc.as_local().to_f64()
+ surface_offset.as_local(),
));
}
}
@ -3179,7 +3180,8 @@ impl TilingLayout {
.map(|(surface, surface_offset)| {
(
surface,
last_geometry.loc - mapped.geometry().loc.as_local()
last_geometry.loc.to_f64()
- mapped.geometry().loc.as_local().to_f64()
+ surface_offset.as_local(),
)
})
@ -3211,7 +3213,7 @@ impl TilingLayout {
orientation,
}
.into(),
last_geometry.loc
(last_geometry.loc
+ tree
.children(&id)
.unwrap()
@ -3221,7 +3223,8 @@ impl TilingLayout {
let geo = node.data().geometry();
geo.loc + geo.size
})
.unwrap(),
.unwrap())
.to_f64(),
))
}
_ => None,

View file

@ -2001,7 +2001,7 @@ impl Shell {
&mut self,
location: Point<f64, Global>,
output: &Output,
) -> Option<(PointerFocusTarget, Point<i32, Global>)> {
) -> Option<(PointerFocusTarget, Point<f64, Global>)> {
let overview = self.overview_mode.clone();
self.workspaces.sets.get_mut(output).and_then(|set| {
set.sticky_layer
@ -2659,7 +2659,7 @@ impl Shell {
edge: ResizeEdge,
) -> Option<(
(
Option<(PointerFocusTarget, Point<i32, Logical>)>,
Option<(PointerFocusTarget, Point<f64, Logical>)>,
Point<i32, Global>,
),
(ResizeGrab, Focus),
@ -2715,7 +2715,7 @@ impl Shell {
let element_offset = (new_loc - geometry.loc).as_logical();
let focus = mapped
.focus_under(element_offset.to_f64())
.map(|(target, surface_offset)| (target, (surface_offset + element_offset)));
.map(|(target, surface_offset)| (target, (surface_offset + element_offset.to_f64())));
start_data.set_location(new_loc.as_logical().to_f64());
start_data.set_focus(focus.clone());
@ -3185,7 +3185,7 @@ pub fn check_grab_preconditions(
} else {
GrabStartData::Pointer(pointer.grab_start_data().unwrap_or_else(|| {
PointerGrabStartData {
focus: pointer.current_focus().map(|f| (f, Point::from((0, 0)))),
focus: pointer.current_focus().map(|f| (f, Point::from((0., 0.)))),
button: 0x110,
location: pointer.current_location(),
}

View file

@ -475,7 +475,7 @@ impl Workspace {
&mut self,
location: Point<f64, Global>,
overview: OverviewMode,
) -> Option<(PointerFocusTarget, Point<i32, Global>)> {
) -> Option<(PointerFocusTarget, Point<f64, Global>)> {
let location = location.to_local(&self.output);
self.floating_layer
.surface_under(location)
@ -1360,14 +1360,23 @@ impl RenderElement<GlowRenderer> for WorkspaceRenderElement<GlowRenderer> {
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, smithay::utils::Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), GlesError> {
match self {
WorkspaceRenderElement::OverrideRedirect(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::Fullscreen(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::FullscreenPopup(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::OverrideRedirect(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Fullscreen(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::FullscreenPopup(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Window(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Backdrop(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
}
}
}
@ -1393,16 +1402,30 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for WorkspaceRenderElement<GlMultiRe
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, smithay::utils::Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
) -> Result<(), GlMultiError> {
match self {
WorkspaceRenderElement::OverrideRedirect(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::Fullscreen(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::FullscreenPopup(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
WorkspaceRenderElement::Backdrop(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame.glow_frame_mut(), src, dst, damage)
.map_err(GlMultiError::Render)
WorkspaceRenderElement::OverrideRedirect(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Fullscreen(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::FullscreenPopup(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Window(elem) => {
elem.draw(frame, src, dst, damage, opaque_regions)
}
WorkspaceRenderElement::Backdrop(elem) => RenderElement::<GlowRenderer>::draw(
elem,
frame.glow_frame_mut(),
src,
dst,
damage,
opaque_regions,
)
.map_err(GlMultiError::Render),
}
}