Update to latest Smithay version
This commit is contained in:
parent
c91d3fe77b
commit
f2342f56c1
17 changed files with 228 additions and 123 deletions
|
|
@ -189,21 +189,22 @@ impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
|
|||
src: Rectangle<f64, BufferCoords>,
|
||||
dst: Rectangle<i32, Physical>,
|
||||
damage: &[Rectangle<i32, Physical>],
|
||||
opaque_regions: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), <GlowRenderer as Renderer>::Error> {
|
||||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::AdditionalDamage(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
CosmicElement::Mirror(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
CosmicElement::Egui(elem) => {
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
|
||||
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -229,20 +230,33 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
|
|||
src: Rectangle<f64, BufferCoords>,
|
||||
dst: Rectangle<i32, Physical>,
|
||||
damage: &[Rectangle<i32, Physical>],
|
||||
opaque_regions: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), GlMultiError> {
|
||||
match self {
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
|
||||
CosmicElement::AdditionalDamage(elem) => {
|
||||
RenderElement::<GlMultiRenderer<'a>>::draw(elem, frame, src, dst, damage)
|
||||
}
|
||||
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::Dnd(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage, opaque_regions),
|
||||
CosmicElement::AdditionalDamage(elem) => RenderElement::<GlMultiRenderer<'a>>::draw(
|
||||
elem,
|
||||
frame,
|
||||
src,
|
||||
dst,
|
||||
damage,
|
||||
opaque_regions,
|
||||
),
|
||||
CosmicElement::Mirror(elem) => {
|
||||
let elem = {
|
||||
let glow_frame = frame.glow_frame_mut();
|
||||
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
|
||||
.map_err(|err| GlMultiError::Render(err))
|
||||
RenderElement::<GlowRenderer>::draw(
|
||||
elem,
|
||||
glow_frame,
|
||||
src,
|
||||
dst,
|
||||
damage,
|
||||
opaque_regions,
|
||||
)
|
||||
.map_err(|err| GlMultiError::Render(err))
|
||||
};
|
||||
elem
|
||||
}
|
||||
|
|
@ -250,8 +264,15 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicElement<GlMultiRenderer<'a
|
|||
CosmicElement::Egui(elem) => {
|
||||
let elem = {
|
||||
let glow_frame = frame.glow_frame_mut();
|
||||
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
|
||||
.map_err(|err| GlMultiError::Render(err))
|
||||
RenderElement::<GlowRenderer>::draw(
|
||||
elem,
|
||||
glow_frame,
|
||||
src,
|
||||
dst,
|
||||
damage,
|
||||
opaque_regions,
|
||||
)
|
||||
.map_err(|err| GlMultiError::Render(err))
|
||||
};
|
||||
elem
|
||||
}
|
||||
|
|
@ -439,6 +460,7 @@ impl<R: Renderer> RenderElement<R> for DamageElement {
|
|||
_src: Rectangle<f64, BufferCoords>,
|
||||
_dst: Rectangle<i32, Physical>,
|
||||
_damage: &[Rectangle<i32, Physical>],
|
||||
_opaque_regions: &[Rectangle<i32, Physical>],
|
||||
) -> Result<(), <R as Renderer>::Error> {
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue