shell: Handle fullscreen surfaces
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parent
0e42f34065
commit
f1f51e1714
7 changed files with 411 additions and 91 deletions
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@ -14,12 +14,18 @@ use smithay::{
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renderer::{
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gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
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multigpu::{egl::EglGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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ImportAll, Renderer, TextureFilter,
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ImportAll, Renderer, Frame, TextureFilter,
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},
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},
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desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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utils::{Logical, Point, Rectangle},
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wayland::output::Output,
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desktop::{
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space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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draw_window, draw_layer_surface, Window, layer_map_for_output, utils::damage_from_surface_tree,
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},
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utils::{Logical, Point, Rectangle, Transform},
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wayland::{
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shell::wlr_layer::Layer as WlrLayer,
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output::Output,
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},
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};
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mod cursor;
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@ -29,6 +35,8 @@ pub type GlMultiRenderer<'a> =
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MultiRenderer<'a, 'a, EglGlesBackend, EglGlesBackend, Gles2Renderbuffer>;
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pub type GlMultiFrame = MultiFrame<EglGlesBackend, EglGlesBackend>;
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static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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smithay::custom_elements! {
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pub CustomElem<=Gles2Renderer>;
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SurfaceTree=SurfaceTree,
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@ -97,7 +105,7 @@ impl AsGles2Renderer for GlMultiRenderer<'_> {
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}
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pub fn render_output<R>(
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_gpu: Option<&DrmNode>,
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
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state: &mut Common,
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@ -117,7 +125,50 @@ where
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fps.start();
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}
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#[allow(unused_mut)]
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let workspace = state.shell.active_space(output);
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let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
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let res = if let Some(window) = maybe_fullscreen_window {
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#[cfg(not(feature = "debug"))]
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{
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render_fullscreen(gpu, renderer, window, state, output, hardware_cursor)
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}
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#[cfg(feature = "debug")]
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{
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render_fullscreen(gpu, renderer, window, state, output, hardware_cursor, fps)
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}
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} else {
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#[cfg(not(feature = "debug"))]
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{
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render_desktop(gpu, renderer, age, state, output, hardware_cursor)
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}
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#[cfg(feature = "debug")]
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{
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render_desktop(gpu, renderer, age, state, output, hardware_cursor, fps)
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}
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};
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#[cfg(feature = "debug")]
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{
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fps.end();
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}
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res
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}
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fn render_desktop<R>(
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_gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
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@ -162,18 +213,116 @@ where
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}
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}
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let res = state.shell.active_space_mut(output).space.render_output(
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state.shell.active_space_mut(output).space.render_output(
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renderer,
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&output,
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age as usize,
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[0.153, 0.161, 0.165, 1.0],
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CLEAR_COLOR,
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&*custom_elements,
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);
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)
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}
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fn render_fullscreen<R>(
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_gpu: Option<&DrmNode>,
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renderer: &mut R,
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window: Window,
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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let transform = Transform::from(output.current_transform());
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let mode = output.current_mode().unwrap();
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let scale = output.current_scale().fractional_scale();
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let output_geo = state.shell.output_geometry(output);
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let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
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{
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fps.end();
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let fps_overlay = fps_ui(_gpu, state, fps, Rectangle::from_loc_and_size((0, 0), output_geo.size), scale);
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custom_elements.push(fps_overlay.into());
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}
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for seat in &state.seats {
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let pointer = match seat.get_pointer() {
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Some(ptr) => ptr,
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None => continue,
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};
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let location = state
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.shell
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.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
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if let Some(cursor) = cursor::draw_cursor(
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renderer.as_gles2(),
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seat,
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location,
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&state.start_time,
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!hardware_cursor,
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) {
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custom_elements.push(cursor)
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}
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}
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res
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renderer
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.render(mode.size, transform, |renderer, frame| {
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let mut damage = window.accumulated_damage(None);
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frame.clear(
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CLEAR_COLOR,
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&[Rectangle::from_loc_and_size((0, 0), mode.size).to_f64()],
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)?;
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draw_window(
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renderer,
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frame,
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&window,
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scale,
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(0, 0),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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mode.size.to_f64().to_logical(scale).to_i32_round(),
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)],
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&slog_scope::logger(),
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)?;
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let layer_map = layer_map_for_output(output);
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for layer_surface in layer_map.layers_on(WlrLayer::Overlay) {
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let geo = layer_map.layer_geometry(&layer_surface).unwrap();
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draw_layer_surface(
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renderer,
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frame,
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layer_surface,
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scale,
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geo.loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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&slog_scope::logger(),
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)?;
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if let Some(surface) = layer_surface.get_surface() {
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damage.extend(damage_from_surface_tree(surface, geo.loc, None));
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}
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}
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for elem in custom_elements {
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let geo = elem.geometry();
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let location = geo.loc - output_geo.loc;
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let elem_damage = elem.accumulated_damage(None);
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elem.draw(
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renderer,
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frame,
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scale,
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location,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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&slog_scope::logger(),
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)?;
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damage.extend(elem_damage.into_iter().map(|mut rect| {
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rect.loc += geo.loc;
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rect
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}))
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}
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Ok(Some(damage))
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})
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.and_then(std::convert::identity)
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.map_err(RenderError::<R>::Rendering)
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}
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