input: Only use common state

This commit is contained in:
Victoria Brekenfeld 2022-01-18 17:26:03 +01:00
parent c413bb8052
commit ef9e3d3c7c
3 changed files with 53 additions and 65 deletions

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: GPL-3.0-only
use crate::state::State;
use crate::state::Common;
use smithay::{
backend::input::{Device, DeviceCapability, InputBackend, InputEvent},
desktop::{layer_map_for_output, Space},
@ -91,13 +91,12 @@ pub fn add_seat(display: &mut Display, name: String) -> Seat {
seat
}
pub fn active_output(seat: &Seat, state: &State) -> Output {
pub fn active_output(seat: &Seat, state: &Common) -> Output {
seat.user_data()
.get::<ActiveOutput>()
.map(|x| x.0.borrow().clone())
.unwrap_or_else(|| {
state
.common
.spaces
.outputs()
.next()
@ -120,13 +119,13 @@ pub fn set_active_output(seat: &Seat, output: &Output) {
}
}
impl State {
impl Common {
pub fn process_input_event<B: InputBackend>(&mut self, event: InputEvent<B>) {
use smithay::backend::input::Event;
match event {
InputEvent::DeviceAdded { device } => {
let seat = &mut self.common.last_active_seat;
let seat = &mut self.last_active_seat;
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
for cap in devices.add_device(&device) {
@ -142,7 +141,6 @@ impl State {
}
DeviceCapability::Pointer => {
let output = self
.common
.spaces
.outputs()
.next()
@ -168,7 +166,7 @@ impl State {
}
}
InputEvent::DeviceRemoved { device } => {
for seat in &mut self.common.seats {
for seat in &mut self.seats {
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
if devices.has_device(&device) {
@ -195,7 +193,7 @@ impl State {
use smithay::backend::input::KeyboardKeyEvent;
let device = event.device();
for seat in self.common.seats.clone().iter() {
for seat in self.seats.clone().iter() {
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
if devices.has_device(&device) {
@ -218,23 +216,23 @@ impl State {
#[cfg(feature = "debug")]
{
self.common.egui.modifiers = modifiers.clone();
if self.common.seats.iter().position(|x| x == seat).unwrap()
self.egui.modifiers = modifiers.clone();
if self.seats.iter().position(|x| x == seat).unwrap()
== 0
&& modifiers.logo
&& handle.raw_syms().contains(&keysyms::KEY_Escape)
&& state == KeyState::Pressed
{
self.common.egui.active = !self.common.egui.active;
self.egui.active = !self.egui.active;
userdata.get::<SupressedKeys>().unwrap().add(&handle);
return FilterResult::Intercept(());
}
if self.common.seats.iter().position(|x| x == seat).unwrap()
if self.seats.iter().position(|x| x == seat).unwrap()
== 0
&& self.common.egui.active
&& self.common.egui.state.wants_keyboard()
&& self.egui.active
&& self.egui.state.wants_keyboard()
{
self.common.egui.state.handle_keyboard(
self.egui.state.handle_keyboard(
&handle,
state == KeyState::Pressed,
modifiers.clone(),
@ -255,7 +253,7 @@ impl State {
use smithay::backend::input::PointerMotionEvent;
let device = event.device();
for seat in self.common.seats.clone().iter() {
for seat in self.seats.clone().iter() {
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
if devices.has_device(&device) {
@ -265,12 +263,10 @@ impl State {
position += event.delta();
let output = self
.common
.spaces
.outputs()
.find(|output| {
self.common
.spaces
self.spaces
.output_geometry(output)
.to_f64()
.contains(position)
@ -280,7 +276,7 @@ impl State {
if output != current_output {
set_active_output(seat, &output);
}
let output_geometry = self.common.spaces.output_geometry(&output);
let output_geometry = self.spaces.output_geometry(&output);
position.x = 0.0f64
.max(position.x)
@ -290,17 +286,16 @@ impl State {
.min((output_geometry.loc.y + output_geometry.size.h) as f64);
let serial = SERIAL_COUNTER.next_serial();
let space = self.common.spaces.active_space_mut(&output);
let under = State::surface_under(position, &output, space);
let space = self.spaces.active_space_mut(&output);
let under = Common::surface_under(position, &output, space);
handle_window_movement(under.as_ref().map(|(s, _)| s), space);
seat.get_pointer()
.unwrap()
.motion(position, under, serial, event.time());
#[cfg(feature = "debug")]
if self.common.seats.iter().position(|x| x == seat).unwrap() == 0 {
self.common
.egui
if self.seats.iter().position(|x| x == seat).unwrap() == 0 {
self.egui
.state
.handle_pointer_motion(position.to_i32_round());
}
@ -312,26 +307,25 @@ impl State {
use smithay::backend::input::PointerMotionAbsoluteEvent;
let device = event.device();
for seat in self.common.seats.clone().iter() {
for seat in self.seats.clone().iter() {
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
if devices.has_device(&device) {
let output = active_output(seat, &self);
let geometry = self.common.spaces.output_geometry(&output);
let space = self.common.spaces.active_space_mut(&output);
let geometry = self.spaces.output_geometry(&output);
let space = self.spaces.active_space_mut(&output);
let position =
geometry.loc.to_f64() + event.position_transformed(geometry.size);
let serial = SERIAL_COUNTER.next_serial();
let under = State::surface_under(position, &output, space);
let under = Common::surface_under(position, &output, space);
handle_window_movement(under.as_ref().map(|(s, _)| s), space);
seat.get_pointer()
.unwrap()
.motion(position, under, serial, event.time());
#[cfg(feature = "debug")]
if self.common.seats.iter().position(|x| x == seat).unwrap() == 0 {
self.common
.egui
if self.seats.iter().position(|x| x == seat).unwrap() == 0 {
self.egui
.state
.handle_pointer_motion(position.to_i32_round());
}
@ -346,20 +340,20 @@ impl State {
};
let device = event.device();
for seat in self.common.seats.clone().iter() {
for seat in self.seats.clone().iter() {
let userdata = seat.user_data();
let devices = userdata.get::<Devices>().unwrap();
if devices.has_device(&device) {
#[cfg(feature = "debug")]
if self.common.seats.iter().position(|x| x == seat).unwrap() == 0
&& self.common.egui.active
&& self.common.egui.state.wants_pointer()
if self.seats.iter().position(|x| x == seat).unwrap() == 0
&& self.egui.active
&& self.egui.state.wants_pointer()
{
if let Some(button) = event.button() {
self.common.egui.state.handle_pointer_button(
self.egui.state.handle_pointer_button(
button,
event.state() == ButtonState::Pressed,
self.common.egui.modifiers.clone(),
self.egui.modifiers.clone(),
);
}
break;
@ -373,8 +367,8 @@ impl State {
if !seat.get_pointer().unwrap().is_grabbed() {
let output = active_output(seat, &self);
let mut pos = seat.get_pointer().unwrap().current_location();
let output_geo = self.common.spaces.output_geometry(&output);
let space = self.common.spaces.active_space_mut(&output);
let output_geo = self.spaces.output_geometry(&output);
let space = self.spaces.active_space_mut(&output);
let layers = layer_map_for_output(&output);
pos -= output_geo.loc.to_f64();
let mut under = None;
@ -433,13 +427,13 @@ impl State {
};
let device = event.device();
for seat in self.common.seats.clone().iter() {
for seat in self.seats.clone().iter() {
#[cfg(feature = "debug")]
if self.common.seats.iter().position(|x| x == seat).unwrap() == 0
&& self.common.egui.active
&& self.common.egui.state.wants_pointer()
if self.seats.iter().position(|x| x == seat).unwrap() == 0
&& self.egui.active
&& self.egui.state.wants_pointer()
{
self.common.egui.state.handle_pointer_axis(
self.egui.state.handle_pointer_axis(
event
.amount_discrete(Axis::Horizontal)
.or_else(|| event.amount(Axis::Horizontal).map(|x| x * 3.0))