shell: load/update output configuration
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ec861fadd4
11 changed files with 481 additions and 152 deletions
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@ -16,7 +16,10 @@ use smithay::{
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mod grabs;
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pub use self::grabs::*;
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pub struct FloatingLayout;
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#[derive(Debug, Default)]
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pub struct FloatingLayout {
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pending_windows: Vec<Window>,
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}
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impl Layout for FloatingLayout {
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fn map_window<'a>(
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@ -26,36 +29,26 @@ impl Layout for FloatingLayout {
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seat: &Seat,
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_focus_stack: Box<dyn Iterator<Item = &'a Window> + 'a>,
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) {
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let output = super::output_from_seat(Some(seat), space);
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let win_geo = window.bbox();
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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let position = (
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-geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2),
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-geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2),
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);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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let ret = xdg.with_pending_state(|state| {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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});
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if ret.is_ok() {
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xdg.send_configure();
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}
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if let Some(output) = super::output_from_seat(Some(seat), space) {
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Self::map_window(space, window, &output)
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} else {
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self.pending_windows.push(window.clone());
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}
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space.map_window(&window, position, false);
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}
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fn refresh(&mut self, _space: &mut Space) {
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fn refresh(&mut self, space: &mut Space) {
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self.pending_windows.retain(|w| w.toplevel().alive());
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if let Some(output) = super::output_from_seat(None, space) {
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for window in self.pending_windows.drain(..) {
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Self::map_window(space, &window, &output);
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}
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}
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// TODO make sure all windows are still visible on any output or move them
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}
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fn unmap_window(&mut self, space: &mut Space, window: &Window) {
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space.unmap_window(window)
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space.unmap_window(window);
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self.pending_windows.retain(|w| w != window);
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}
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fn maximize_request(&mut self, space: &mut Space, window: &Window, output: &Output) {
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@ -144,3 +137,37 @@ impl Layout for FloatingLayout {
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}
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}
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}
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impl FloatingLayout {
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pub fn new() -> FloatingLayout {
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Default::default()
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}
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fn map_window(
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space: &mut Space,
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window: &Window,
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output: &Output,
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) {
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let win_geo = window.bbox();
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let layers = layer_map_for_output(&output);
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let geometry = layers.non_exclusive_zone();
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let position = (
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-geometry.loc.x + (geometry.size.w / 2) - (win_geo.size.w / 2),
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-geometry.loc.y + (geometry.size.h / 2) - (win_geo.size.h / 2),
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);
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#[allow(irrefutable_let_patterns)]
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if let Kind::Xdg(xdg) = &window.toplevel() {
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let ret = xdg.with_pending_state(|state| {
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state.states.unset(XdgState::TiledLeft);
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state.states.unset(XdgState::TiledRight);
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state.states.unset(XdgState::TiledTop);
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state.states.unset(XdgState::TiledBottom);
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});
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if ret.is_ok() {
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xdg.send_configure();
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}
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}
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space.map_window(&window, position, false);
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}
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}
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@ -90,7 +90,7 @@ pub trait Layout {
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pub fn new_default_layout() -> Box<dyn Layout> {
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Box::new(combined::Combined::new(
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tiling::TilingLayout::new(),
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floating::FloatingLayout,
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floating::FloatingLayout::new(),
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|window| {
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if let Some(surface) = window.toplevel().get_surface() {
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with_states(surface, |states| {
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@ -128,7 +128,7 @@ pub fn new_default_layout() -> Box<dyn Layout> {
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))
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}
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fn output_from_seat(seat: Option<&Seat>, space: &Space) -> Output {
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fn output_from_seat(seat: Option<&Seat>, space: &Space) -> Option<Output> {
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seat.and_then(|seat| {
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seat.user_data()
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.get::<ActiveOutput>()
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@ -139,5 +139,5 @@ fn output_from_seat(seat: Option<&Seat>, space: &Space) -> Output {
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.cloned()
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})
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})
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.unwrap_or_else(|| space.outputs().next().cloned().unwrap())
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.or_else(|| space.outputs().next().cloned())
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}
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@ -85,7 +85,7 @@ impl Layout for TilingLayout {
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focus_stack: Box<dyn Iterator<Item = &'a Window> + 'a>,
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) -> Option<Window> {
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let output = super::output_from_seat(Some(seat), space);
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let idx = space.outputs().position(|o| *o == output).unwrap_or(0);
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let idx = space.outputs().position(|o| Some(o) == output.as_ref()).unwrap_or(0);
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let tree = TilingLayout::active_tree(&mut self.trees, idx);
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if let Some(last_active) = TilingLayout::last_active_window(tree, focus_stack) {
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let mut node_id = last_active;
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@ -141,7 +141,7 @@ impl Layout for TilingLayout {
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focus_stack: Box<dyn Iterator<Item = &'a Window> + 'a>,
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) {
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let output = super::output_from_seat(Some(seat), space);
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let idx = space.outputs().position(|o| *o == output).unwrap_or(0);
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let idx = space.outputs().position(|o| Some(o) == output.as_ref()).unwrap_or(0);
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let tree = TilingLayout::active_tree(&mut self.trees, idx);
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if let Some(last_active) = TilingLayout::last_active_window(tree, focus_stack) {
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if let Some((fork, _child)) = TilingLayout::find_fork(tree, last_active) {
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@ -288,7 +288,7 @@ impl TilingLayout {
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focus_stack: Option<Box<dyn Iterator<Item = &'a Window> + 'a>>,
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) {
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let output = super::output_from_seat(seat, space);
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let idx = space.outputs().position(|o| *o == output).unwrap_or(0);
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let idx = space.outputs().position(|o| Some(o) == output.as_ref()).unwrap_or(0);
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let tree = TilingLayout::active_tree(&mut self.trees, idx);
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let new_window = Node::new(Data::Window(window.clone()));
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