render: Set texture filter to linear
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3ffdf58e0f
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1 changed files with 3 additions and 1 deletions
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@ -14,7 +14,7 @@ use smithay::{
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renderer::{
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renderer::{
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gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
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gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
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multigpu::{egl::EglGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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multigpu::{egl::EglGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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ImportAll, Renderer,
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ImportAll, Renderer, TextureFilter,
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},
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},
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},
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},
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desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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@ -110,6 +110,8 @@ where
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<R as Renderer>::TextureId: Clone + 'static,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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CustomElem: RenderElement<R>,
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{
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{
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renderer.downscale_filter(TextureFilter::Linear).map_err(RenderError::Rendering)?;
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#[cfg(feature = "debug")]
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#[cfg(feature = "debug")]
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{
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{
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fps.start();
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fps.start();
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