refactor: align the corner radii order with the theme
It's [TL, TR, BR, BL] everywhere now
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f8344126a1
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6 changed files with 27 additions and 33 deletions
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@ -842,7 +842,7 @@ impl CosmicStack {
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)));
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};
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let radii = radii.map(|[a, _, c, _]| [a, 0, c, 0]);
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let radii = radii.map(|[_, _, c, d]| [0, 0, c, d]);
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windows[active].push_render_elements(
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renderer,
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window_loc,
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@ -1015,17 +1015,17 @@ impl CosmicStack {
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.corner_radius(geometry_size)
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.unwrap_or([default_radius; 4]);
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corners[0] = 0;
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corners[1] = 0;
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corners[3] = 0;
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corners
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} else {
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let mut corners = active_window.corner_radius(geometry_size).unwrap_or(radii);
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corners[0] = radii[0].max(corners[0]);
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corners[0] = radii[0];
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corners[1] = radii[1];
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corners[2] = radii[2].max(corners[2]);
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corners[3] = radii[3];
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corners[3] = radii[3].max(corners[3]);
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corners
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}
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