window: Add window-specific debug overlay (not enabled)
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parent
8430566e5e
commit
e88f5898f7
7 changed files with 559 additions and 52 deletions
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@ -1,6 +1,7 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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backend::render::element::{AsGles2Frame, AsGlowRenderer},
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shell::{
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element::{CosmicMapped, CosmicMappedRenderElement},
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focus::target::{KeyboardFocusTarget, PointerFocusTarget},
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@ -9,7 +10,10 @@ use crate::{
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};
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use smithay::{
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backend::renderer::{element::AsRenderElements, ImportAll, Renderer},
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backend::renderer::{
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element::{AsRenderElements, RenderElement},
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ImportAll, Renderer,
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},
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desktop::space::SpaceElement,
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input::{
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pointer::{
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@ -35,8 +39,10 @@ pub struct MoveGrabState {
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impl MoveGrabState {
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pub fn render<I, R>(&self, seat: &Seat<State>, output: &Output) -> Vec<I>
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where
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R: Renderer + ImportAll,
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R: Renderer + ImportAll + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Frame: AsGles2Frame,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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I: From<CosmicMappedRenderElement<R>>,
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{
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let cursor_at = seat.get_pointer().unwrap().current_location();
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