window: Add window-specific debug overlay (not enabled)
This commit is contained in:
parent
8430566e5e
commit
e88f5898f7
7 changed files with 559 additions and 52 deletions
|
|
@ -18,6 +18,7 @@ where
|
|||
R: AsGlowRenderer + Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
Workspace(WorkspaceRenderElement<R>),
|
||||
Cursor(CursorRenderElement<R>),
|
||||
|
|
@ -31,6 +32,7 @@ where
|
|||
R: AsGlowRenderer + Renderer + ImportAll,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn id(&self) -> &smithay::backend::renderer::element::Id {
|
||||
match self {
|
||||
|
|
@ -209,6 +211,7 @@ where
|
|||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: WorkspaceRenderElement<R>) -> Self {
|
||||
Self::Workspace(elem)
|
||||
|
|
@ -220,6 +223,7 @@ where
|
|||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: CursorRenderElement<R>) -> Self {
|
||||
Self::Cursor(elem)
|
||||
|
|
@ -231,6 +235,7 @@ where
|
|||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: CosmicMappedRenderElement<R>) -> Self {
|
||||
Self::MoveGrab(elem)
|
||||
|
|
@ -243,6 +248,7 @@ where
|
|||
R: Renderer + ImportAll + AsGlowRenderer,
|
||||
<R as Renderer>::TextureId: 'static,
|
||||
<R as Renderer>::Frame: AsGles2Frame,
|
||||
CosmicMappedRenderElement<R>: RenderElement<R>,
|
||||
{
|
||||
fn from(elem: TextureRenderElement<Gles2Texture>) -> Self {
|
||||
Self::Egui(elem)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue