chore: Update smithay for thread-safety

This commit is contained in:
Victoria Brekenfeld 2024-06-07 18:58:33 +02:00 committed by Victoria Brekenfeld
parent 0f6622d8ee
commit e78e199663
19 changed files with 54 additions and 94 deletions

View file

@ -621,7 +621,7 @@ impl CosmicMapped {
) -> (Vec<C>, Vec<C>)
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
C: From<CosmicMappedRenderElement<R>>,
{

View file

@ -550,7 +550,7 @@ impl CosmicStack {
) -> (Vec<C>, Vec<C>)
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
C: From<CosmicStackRenderElement<R>>,
{
let offset = self

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@ -407,7 +407,11 @@ impl CosmicSurface {
match self.0.underlying_surface() {
WindowSurface::Wayland(toplevel) => {
Some(with_states(toplevel.wl_surface(), |states| {
states.cached_state.current::<SurfaceCachedState>().min_size
states
.cached_state
.get::<SurfaceCachedState>()
.current()
.min_size
}))
.filter(|size| !(size.w == 0 && size.h == 0))
}
@ -426,7 +430,11 @@ impl CosmicSurface {
match self.0.underlying_surface() {
WindowSurface::Wayland(toplevel) => {
Some(with_states(toplevel.wl_surface(), |states| {
states.cached_state.current::<SurfaceCachedState>().max_size
states
.cached_state
.get::<SurfaceCachedState>()
.current()
.max_size
}))
.filter(|size| !(size.w == 0 && size.h == 0))
}

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@ -321,7 +321,7 @@ impl CosmicWindow {
) -> (Vec<C>, Vec<C>)
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
C: From<CosmicWindowRenderElement<R>>,
{
let has_ssd = self.0.with_program(|p| p.has_ssd(false));

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@ -63,7 +63,7 @@ impl MenuGrabState {
pub fn render<I, R>(&self, renderer: &mut R, output: &Output) -> Vec<I>
where
R: Renderer + ImportMem,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
I: From<MemoryRenderBufferRenderElement<R>>,
{
let scale = output.current_scale().fractional_scale();

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@ -69,7 +69,7 @@ impl MoveGrabState {
pub fn render<I, R>(&self, renderer: &mut R, output: &Output, theme: &CosmicTheme) -> Vec<I>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
I: From<CosmicMappedRenderElement<R>>,
{

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@ -1242,7 +1242,7 @@ impl FloatingLayout {
)
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,

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@ -3836,7 +3836,7 @@ impl TilingLayout {
>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
@ -4681,7 +4681,7 @@ fn render_old_tree<R>(
)
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
@ -4841,7 +4841,7 @@ fn render_new_tree<R>(
)
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,

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@ -1907,9 +1907,9 @@ impl Shell {
let wants_focus = {
with_states(layer_surface.wl_surface(), |states| {
let state = states.cached_state.current::<LayerSurfaceCachedState>();
matches!(state.layer, Layer::Top | Layer::Overlay)
&& state.keyboard_interactivity != KeyboardInteractivity::None
let mut state = states.cached_state.get::<LayerSurfaceCachedState>();
matches!(state.current().layer, Layer::Top | Layer::Overlay)
&& state.current().keyboard_interactivity != KeyboardInteractivity::None
})
};

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@ -1036,7 +1036,7 @@ impl Workspace {
>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Clone + 'static,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,