stacking: header

This commit is contained in:
Victoria Brekenfeld 2023-06-08 13:19:30 +02:00
parent b3401eb18a
commit e73ebd4413
13 changed files with 686 additions and 123 deletions

View file

@ -4,8 +4,8 @@ use crate::{
backend::render::{element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, GROUP_COLOR},
shell::{
element::{
window::CosmicWindowRenderElement, CosmicMapped, CosmicMappedRenderElement,
CosmicStack, CosmicWindow,
stack::CosmicStackRenderElement, window::CosmicWindowRenderElement, CosmicMapped,
CosmicMappedRenderElement, CosmicStack, CosmicWindow,
},
focus::{
target::{KeyboardFocusTarget, WindowGroup},
@ -1668,6 +1668,7 @@ impl TilingLayout {
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
#[cfg(feature = "debug")]
puffin::profile_function!();
@ -2044,6 +2045,7 @@ where
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
if let Some(root) = reference_tree.root_node_id() {
let geometries = geometries.unwrap_or_default();
@ -2170,6 +2172,7 @@ where
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let focused = seat
.and_then(|seat| TilingLayout::currently_focused_node(&target_tree, seat))