debug: render fps into on top of everything
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1 changed files with 2 additions and 1 deletions
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@ -245,10 +245,11 @@ impl Default for Fps {
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fn default() -> Fps {
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fn default() -> Fps {
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Fps {
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Fps {
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state: {
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state: {
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let state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
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let mut state = smithay_egui::EguiState::new(smithay_egui::EguiMode::Continuous);
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let mut visuals: egui::style::Visuals = Default::default();
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let mut visuals: egui::style::Visuals = Default::default();
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visuals.window_shadow.extrusion = 0.0;
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visuals.window_shadow.extrusion = 0.0;
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state.context().set_visuals(visuals);
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state.context().set_visuals(visuals);
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state.set_zindex(110); // always render on top
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state
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state
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},
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},
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modifiers: Default::default(),
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modifiers: Default::default(),
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