element: Clip to tile size if available instead of element geometry
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6 changed files with 31 additions and 0 deletions
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@ -194,6 +194,7 @@ impl MoveGrabState {
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renderer,
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(render_location - self.window.geometry().loc)
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.to_physical_precise_round(output_scale),
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None,
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output_scale,
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alpha,
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Some(false),
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@ -210,6 +211,7 @@ impl MoveGrabState {
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let shadow_element = self.window.shadow_render_element(
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renderer,
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(render_location - self.window.geometry().loc).to_physical_precise_round(output_scale),
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None,
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output_scale,
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scale,
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alpha,
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