element: Refactor element acquisition to be push based
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parent
178c6593dc
commit
e4c0716951
18 changed files with 1096 additions and 1137 deletions
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@ -25,8 +25,8 @@ use smithay::{
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renderer::{
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ImportAll, ImportMem, Renderer,
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element::{
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AsRenderElements, Element, Id as RendererId, Kind, RenderElement,
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UnderlyingStorage, memory::MemoryRenderBufferRenderElement,
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Element, Id as RendererId, Kind, RenderElement, UnderlyingStorage,
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memory::MemoryRenderBufferRenderElement,
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},
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gles::element::PixelShaderElement,
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glow::GlowRenderer,
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@ -348,18 +348,17 @@ impl CosmicWindow {
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self.0.loop_handle()
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}
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pub fn popup_render_elements<R, C>(
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pub fn push_popup_render_elements<R>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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push: &mut dyn FnMut(CosmicWindowRenderElement<R>),
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) where
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R: Renderer + AsGlowRenderer + ImportAll + ImportMem,
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R::TextureId: Send + Clone + 'static,
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C: From<CosmicWindowRenderElement<R>>,
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{
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let has_ssd = self.0.with_program(|p| p.has_ssd(false));
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@ -370,17 +369,14 @@ impl CosmicWindow {
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};
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self.0.with_program(|p| {
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p.window
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.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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)
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.into_iter()
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.map(C::from)
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.collect()
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p.window.push_popup_render_elements(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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&mut |elem| push(elem.into()),
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)
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})
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}
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@ -464,7 +460,7 @@ impl CosmicWindow {
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})
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}
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pub fn render_elements<R, C>(
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pub fn push_render_elements<R>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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@ -473,11 +469,11 @@ impl CosmicWindow {
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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push_above: &mut dyn FnMut(CosmicWindowRenderElement<R>),
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push_below: &mut dyn FnMut(CosmicWindowRenderElement<R>),
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) where
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R: AsGlowRenderer,
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R::TextureId: Send + Clone + 'static,
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C: From<CosmicWindowRenderElement<R>>,
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{
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let (has_ssd, is_tiled, is_maximized, mut radii, appearance) = self.0.with_program(|p| {
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(
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@ -514,8 +510,6 @@ impl CosmicWindow {
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location
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};
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let mut elements = Vec::new();
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let (mut geo, bg_divider) = self.0.with_program(|p| {
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(
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SpaceElement::geometry(&p.window).to_f64(),
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@ -545,15 +539,15 @@ impl CosmicWindow {
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scale.x,
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[r, g, b],
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));
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elements.push(elem);
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push_above(elem);
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}
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if has_ssd {
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radii[1] = 0;
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radii[3] = 0;
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}
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elements.extend(self.0.with_program(|p| {
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p.window.render_elements::<R, CosmicWindowRenderElement<R>>(
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self.0.with_program(|p| {
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if has_ssd {
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radii[1] = 0;
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radii[3] = 0;
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}
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p.window.push_render_elements(
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renderer,
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window_loc,
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scale,
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@ -562,8 +556,10 @@ impl CosmicWindow {
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scanout_node,
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clip,
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radii,
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&mut |elem| push_above(elem.into()),
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Some(&mut |elem| push_below(elem.into())),
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)
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}));
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});
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if has_ssd {
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let ssd_loc = location
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@ -571,12 +567,11 @@ impl CosmicWindow {
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.0
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.with_program(|p| p.window.geometry().loc)
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.to_physical_precise_round(scale);
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elements.extend(AsRenderElements::<R>::render_elements::<
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CosmicWindowRenderElement<R>,
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>(&self.0, renderer, ssd_loc, scale, alpha))
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self.0
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.push_render_elements(renderer, ssd_loc, scale, alpha, &mut |elem| {
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push_above(elem.into())
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});
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}
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elements.into_iter().map(C::from).collect()
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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