element: Refactor element acquisition to be push based
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parent
178c6593dc
commit
e4c0716951
18 changed files with 1096 additions and 1137 deletions
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@ -39,8 +39,8 @@ use smithay::{
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renderer::{
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ImportAll, ImportMem, Renderer,
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element::{
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AsRenderElements, Element, Id as RendererId, Kind, RenderElement,
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UnderlyingStorage, memory::MemoryRenderBufferRenderElement,
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Element, Id as RendererId, Kind, RenderElement, UnderlyingStorage,
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memory::MemoryRenderBufferRenderElement,
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},
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gles::element::PixelShaderElement,
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glow::GlowRenderer,
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@ -645,35 +645,31 @@ impl CosmicStack {
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self.0.loop_handle()
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}
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pub fn popup_render_elements<R, C>(
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pub fn push_popup_render_elements<R>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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push: &mut dyn FnMut(CosmicStackRenderElement<R>),
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) where
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R: AsGlowRenderer,
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R::TextureId: Send + Clone + 'static,
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C: From<CosmicStackRenderElement<R>>,
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{
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let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
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self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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windows[active]
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.popup_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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)
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.into_iter()
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.map(C::from)
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.collect()
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windows[active].push_popup_render_elements(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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&mut |elem| push(elem.into()),
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)
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})
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}
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@ -744,7 +740,7 @@ impl CosmicStack {
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})
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}
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pub fn render_elements<R, C>(
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pub fn push_render_elements<R>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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@ -753,17 +749,17 @@ impl CosmicStack {
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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push_above: &mut dyn FnMut(CosmicStackRenderElement<R>),
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push_below: &mut dyn FnMut(CosmicStackRenderElement<R>),
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) where
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R: AsGlowRenderer,
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R::TextureId: Send + Clone + 'static,
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C: From<CosmicStackRenderElement<R>>,
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{
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if !self
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.0
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.with_program(|p| p.override_alive.load(Ordering::Acquire))
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{
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return Vec::new();
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return;
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}
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let geometry = self
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@ -773,11 +769,12 @@ impl CosmicStack {
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let stack_loc = location + geometry.loc;
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let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
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let mut elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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&self.0, renderer, stack_loc, scale, alpha,
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);
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self.0
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.push_render_elements(renderer, stack_loc, scale, alpha, &mut |elem| {
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push_above(elem.into())
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});
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elements.extend(self.0.with_program(|p| {
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self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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let theme = p.theme.lock().unwrap();
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@ -804,9 +801,9 @@ impl CosmicStack {
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let window_key =
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CosmicMappedKey(CosmicMappedKeyInner::Stack(Arc::downgrade(&self.0.0)));
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let border = (!maximized).then(|| {
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if !maximized {
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let (r, g, b, a) = theme.cosmic().bg_divider().into_components();
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CosmicStackRenderElement::Border(IndicatorShader::element(
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push_above(CosmicStackRenderElement::Border(IndicatorShader::element(
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renderer,
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Key::Window(Usage::Border, window_key.clone()),
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geo.to_i32_round().as_local(),
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@ -815,24 +812,23 @@ impl CosmicStack {
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a * alpha,
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scale.x,
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[r, g, b],
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))
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});
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)));
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};
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border.into_iter().chain(
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windows[active].render_elements::<R, CosmicStackRenderElement<R>>(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_override,
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scanout_node,
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radii.is_some(),
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radii.unwrap_or([0; 4]),
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),
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)
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}));
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elements.into_iter().map(C::from).collect()
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let radii = radii.map(|[a, _, c, _]| [a, 0, c, 0]);
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windows[active].push_render_elements(
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_override,
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scanout_node,
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radii.is_some(),
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radii.unwrap_or([0; 4]),
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&mut |elem| push_above(elem.into()),
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Some(&mut |elem| push_below(elem.into())),
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);
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});
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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