render/blur: Wipe blur_texture before blit
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parent
f424abbc29
commit
e0b6784eb5
1 changed files with 21 additions and 9 deletions
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@ -481,21 +481,32 @@ fn blit_from_active_fb(
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transform: Transform,
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transform: Transform,
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to_texture: &mut GlesTexture,
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to_texture: &mut GlesTexture,
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) -> Result<SyncPoint, GlesError> {
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) -> Result<SyncPoint, GlesError> {
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let tex_size = to_texture
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.size()
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.to_logical(1, Transform::Normal)
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.to_physical(1);
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let fb_size = frame.output_size();
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let mut renderer = frame.renderer();
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let mut fb = renderer.as_mut().bind(to_texture)?;
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let sync = {
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let mut subframe = renderer
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.as_mut()
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.render(&mut fb, tex_size, Transform::Normal)?;
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subframe.clear(Color32F::TRANSPARENT, &[Rectangle::from_size(tex_size)])?;
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subframe.finish()?
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};
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if transform != Transform::Normal {
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if transform != Transform::Normal {
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let dst = dst
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let dst = dst
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.to_logical(1)
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.to_logical(1)
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.to_buffer(1, transform, &frame.output_size().to_logical(1));
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.to_buffer(1, transform, &fb_size.to_logical(1));
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let tex_size = to_texture
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.size()
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.to_logical(1, Transform::Normal)
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.to_physical(1);
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let mut renderer = frame.renderer();
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let mut tmp_texture = renderer
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let mut tmp_texture = renderer
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.as_mut()
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.as_mut()
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.create_buffer(Fourcc::Abgr8888, dst.size)?;
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.create_buffer(Fourcc::Abgr8888, dst.size)?;
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let mut fb_tmp = renderer.as_mut().bind(&mut tmp_texture)?;
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let mut fb_tmp = renderer.as_mut().bind(&mut tmp_texture)?;
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let mut fb = renderer.as_mut().bind(to_texture)?;
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std::mem::drop(renderer);
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std::mem::drop(renderer);
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frame.wait(&sync)?;
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// TODO: Why does blit not take buffer coordinates?
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// TODO: Why does blit not take buffer coordinates?
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let dst_phys = Rectangle::<_, Physical>::new(
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let dst_phys = Rectangle::<_, Physical>::new(
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@ -508,6 +519,7 @@ fn blit_from_active_fb(
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Rectangle::from_size(dst_phys.size),
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Rectangle::from_size(dst_phys.size),
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TextureFilter::Linear,
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TextureFilter::Linear,
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)?;
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)?;
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frame.wait(&sync)?;
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std::mem::drop(fb_tmp);
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std::mem::drop(fb_tmp);
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let mut renderer = frame.renderer();
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let mut renderer = frame.renderer();
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@ -530,8 +542,8 @@ fn blit_from_active_fb(
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std::mem::drop(tmp_texture);
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std::mem::drop(tmp_texture);
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frame.finish()
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frame.finish()
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} else {
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} else {
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let mut fb = frame.renderer().as_mut().bind(to_texture)?;
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std::mem::drop(renderer);
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frame.wait(&sync)?;
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frame.blit_to(
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frame.blit_to(
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&mut fb,
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&mut fb,
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dst,
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dst,
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