tiling: Fix rendering of too small tiles
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parent
4695da04f9
commit
e008437f59
1 changed files with 12 additions and 6 deletions
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@ -5257,6 +5257,12 @@ where
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)
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)
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}
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}
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let behavior = if animating {
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ConstrainScaleBehavior::Stretch
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} else {
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ConstrainScaleBehavior::CutOff
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};
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let w_elements = w_elements.into_iter().flat_map(|element| match element {
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let w_elements = w_elements.into_iter().flat_map(|element| match element {
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CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
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CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
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std::iter::once(elem),
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std::iter::once(elem),
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@ -5264,8 +5270,8 @@ where
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- elem_geometry.loc,
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- elem_geometry.loc,
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geo.as_logical().to_physical_precise_round(output_scale),
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geo.as_logical().to_physical_precise_round(output_scale),
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elem_geometry,
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elem_geometry,
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ConstrainScaleBehavior::Stretch,
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behavior,
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ConstrainAlign::CENTER,
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ConstrainAlign::TOP_LEFT,
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output_scale,
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output_scale,
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)
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)
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.next()
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.next()
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@ -5276,8 +5282,8 @@ where
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- elem_geometry.loc,
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- elem_geometry.loc,
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geo.as_logical().to_physical_precise_round(output_scale),
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geo.as_logical().to_physical_precise_round(output_scale),
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elem_geometry,
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elem_geometry,
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ConstrainScaleBehavior::Stretch,
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behavior,
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ConstrainAlign::CENTER,
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ConstrainAlign::TOP_LEFT,
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output_scale,
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output_scale,
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)
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)
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.next()
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.next()
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@ -5288,8 +5294,8 @@ where
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- elem_geometry.loc,
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- elem_geometry.loc,
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geo.as_logical().to_physical_precise_round(output_scale),
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geo.as_logical().to_physical_precise_round(output_scale),
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elem_geometry,
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elem_geometry,
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ConstrainScaleBehavior::Stretch,
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behavior,
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ConstrainAlign::CENTER,
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ConstrainAlign::TOP_LEFT,
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output_scale,
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output_scale,
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)
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)
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.next()
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.next()
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