shell: Fix floating and layer-shell popup positioning

This commit is contained in:
Victoria Brekenfeld 2023-02-15 20:48:39 +01:00
parent 5ba068ec82
commit dead320252

View file

@ -30,7 +30,7 @@ impl Shell {
if let Some(parent) = get_popup_toplevel(&surface) {
if let Some(elem) = self.element_for_wl_surface(&parent) {
let workspace = self.space_for(elem).unwrap();
let element_geo = workspace.element_geometry(elem).unwrap();
let mut element_geo = workspace.element_geometry(elem).unwrap();
let (window, offset) = elem
.windows()
.find(|(w, _)| w.wl_surface().as_ref() == Some(&parent))
@ -39,6 +39,7 @@ impl Shell {
let window_loc = element_geo.loc + offset + window_geo_offset;
let anchor_point = get_anchor_point(&positioner) + window_loc;
if workspace.is_tiled(elem) {
element_geo.loc = (0, 0).into(); //-= window_loc;
if !unconstrain_xdg_popup_tile(surface, element_geo) {
if let Some(output) = workspace.output_under(anchor_point) {
unconstrain_xdg_popup(surface, window_loc, output.geometry());
@ -281,30 +282,21 @@ fn check_constrained(
geometry: Rectangle<i32, Logical>,
toplevel_box: Rectangle<i32, Logical>,
) -> Point<i32, Logical> {
let relative_coords =
Rectangle::from_loc_and_size(geometry.loc + toplevel_box.loc, geometry.size);
let mut offset = (0, 0).into();
if toplevel_box.contains_rect(relative_coords) {
if toplevel_box.contains_rect(geometry) {
return offset;
}
if relative_coords.loc.x < toplevel_box.loc.x {
offset.x = toplevel_box.loc.x - relative_coords.loc.x;
} else if relative_coords.loc.x + relative_coords.size.w
> toplevel_box.loc.x + toplevel_box.size.w
{
offset.x = toplevel_box.loc.x + toplevel_box.size.w
- (relative_coords.loc.x + relative_coords.size.w);
if geometry.loc.x < toplevel_box.loc.x {
offset.x = toplevel_box.loc.x - geometry.loc.x;
} else if geometry.loc.x + geometry.size.w > toplevel_box.loc.x + toplevel_box.size.w {
offset.x = toplevel_box.loc.x + toplevel_box.size.w - (geometry.loc.x + geometry.size.w);
}
if relative_coords.loc.y < toplevel_box.loc.y {
offset.y = toplevel_box.loc.y - relative_coords.loc.y;
} else if relative_coords.loc.y + relative_coords.size.h
> toplevel_box.loc.y + toplevel_box.size.h
{
offset.y = toplevel_box.loc.y + toplevel_box.size.h
- (relative_coords.loc.y + relative_coords.size.h);
if geometry.loc.y < toplevel_box.loc.y {
offset.y = toplevel_box.loc.y - geometry.loc.y;
} else if geometry.loc.y + geometry.size.h > toplevel_box.loc.y + toplevel_box.size.h {
offset.y = toplevel_box.loc.y + toplevel_box.size.h - (geometry.loc.y + geometry.size.h);
}
offset