refactor: use a static color for CLEAR_COLOR

This commit is contained in:
Ashley Wulber 2023-10-17 17:50:15 -04:00 committed by Victoria Brekenfeld
parent 4e160dc669
commit d9e3d60a37
4 changed files with 6 additions and 16 deletions

View file

@ -78,6 +78,7 @@ pub type GlMultiFrame<'a, 'b, 'frame> =
MultiFrame<'a, 'a, 'b, 'frame, GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
pub type GlMultiError = MultiError<GbmGlesBackend<GlowRenderer>, GbmGlesBackend<GlowRenderer>>;
pub static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
pub static OUTLINE_SHADER: &str = include_str!("./shaders/rounded_outline.frag");
pub static RECTANGLE_SHADER: &str = include_str!("./shaders/rounded_rectangle.frag");
@ -918,7 +919,7 @@ where
renderer,
age,
&elements,
crate::theme::clear_color(state.theme.cosmic()),
CLEAR_COLOR, // TODO use a theme neutral color
);
if let Some(fps) = fps.as_mut() {