refactor: use a static color for CLEAR_COLOR

This commit is contained in:
Ashley Wulber 2023-10-17 17:50:15 -04:00 committed by Victoria Brekenfeld
parent 4e160dc669
commit d9e3d60a37
4 changed files with 6 additions and 16 deletions

View file

@ -3,7 +3,7 @@
#[cfg(feature = "debug")]
use crate::backend::render::element::AsGlowRenderer;
use crate::{
backend::render::workspace_elements,
backend::render::{workspace_elements, CLEAR_COLOR},
config::OutputConfig,
shell::Shell,
state::{BackendData, ClientState, Common, Fps, SurfaceDmabufFeedback},
@ -1241,11 +1241,10 @@ impl Surface {
})?;
self.fps.elements();
let theme = state.theme.cosmic();
let res = compositor.render_frame::<_, _, GlesTexture>(
&mut renderer,
&elements,
crate::theme::clear_color(&theme),
CLEAR_COLOR, // TODO use a theme neutral color
);
self.fps.render();