tiling: Use tiling animation, even if placement can't be restored

This commit is contained in:
Victoria Brekenfeld 2024-02-26 16:35:28 +01:00 committed by Victoria Brekenfeld
parent 30ca382d11
commit d32d49779b

View file

@ -379,7 +379,7 @@ impl TilingLayout {
) {
window.output_enter(&self.output, window.bbox());
window.set_bounds(self.output.geometry().size.as_logical());
self.map_internal(window, focus_stack, direction);
self.map_internal(window, focus_stack, direction, None);
}
pub fn map_internal<'a>(
@ -387,6 +387,7 @@ impl TilingLayout {
window: impl Into<CosmicMapped>,
focus_stack: Option<impl Iterator<Item = &'a CosmicMapped> + 'a>,
direction: Option<Direction>,
minimize_rect: Option<Rectangle<i32, Local>>,
) {
let gaps = self.gaps();
@ -394,7 +395,14 @@ impl TilingLayout {
let last_active = focus_stack
.and_then(|focus_stack| TilingLayout::last_active_window(&mut tree, focus_stack))
.map(|(node_id, _)| node_id);
TilingLayout::map_to_tree(&mut tree, window, &self.output, last_active, direction);
TilingLayout::map_to_tree(
&mut tree,
window,
&self.output,
last_active,
direction,
minimize_rect,
);
let blocker = TilingLayout::update_positions(&self.output, &mut tree, gaps);
self.queue.push_tree(tree, ANIMATION_DURATION, blocker);
}
@ -505,7 +513,7 @@ impl TilingLayout {
}
// else add as new_window
self.map_internal(window, focus_stack, None);
self.map_internal(window, focus_stack, None, Some(from));
}
fn map_to_tree<'a>(
@ -514,12 +522,13 @@ impl TilingLayout {
output: &Output,
node: Option<NodeId>,
direction: Option<Direction>,
minimize_rect: Option<Rectangle<i32, Local>>,
) {
let window = window.into();
let new_window = Node::new(Data::Mapped {
mapped: window.clone(),
last_geometry: Rectangle::from_loc_and_size((0, 0), (100, 100)),
minimize_rect: None,
minimize_rect,
});
let window_id = if let Some(direction) = direction {
@ -2152,6 +2161,7 @@ impl TilingLayout {
&self.output,
Some(current_node),
None,
None,
);
let node = window.tiling_node_id.lock().unwrap().clone().unwrap();
@ -2710,7 +2720,14 @@ impl TilingLayout {
}
}
_ => {
TilingLayout::map_to_tree(&mut tree, window.clone(), &self.output, None, None);
TilingLayout::map_to_tree(
&mut tree,
window.clone(),
&self.output,
None,
None,
None,
);
window
}
};