chore: update smithay

This commit is contained in:
Victoria Brekenfeld 2026-06-29 17:20:02 +02:00 • committed by Victoria Brekenfeld
parent 650768211f
commit ccc4f36065
16 changed files with 513 additions and 552 deletions

View file

@ -29,8 +29,8 @@ use smithay::{
MotionEvent as PointerMotionEvent, PointerTarget, RelativeMotionEvent,
},
touch::{
DownEvent, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent, TouchTarget,
UpEvent,
DownEvent, FrameMarker, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent,
TouchTarget, UpEvent,
},
},
reexports::wayland_server::{
@ -498,39 +498,36 @@ impl PointerTarget<State> for PointerFocusTarget {
}
impl TouchTarget<State> for PointerFocusTarget {
fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent, seq: Serial) {
self.inner_touch_target().down(seat, data, event, seq);
fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent) {
self.inner_touch_target().down(seat, data, event);
}
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
self.inner_touch_target().up(seat, data, event, seq);
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent) {
self.inner_touch_target().up(seat, data, event);
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {
self.inner_touch_target().motion(seat, data, event, seq);
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent) {
self.inner_touch_target().motion(seat, data, event);
}
fn frame(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
self.inner_touch_target().frame(seat, data, seq);
fn frame(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
self.inner_touch_target().frame(seat, data, frame);
}
fn cancel(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
self.inner_touch_target().cancel(seat, data, seq);
fn cancel(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
self.inner_touch_target().cancel(seat, data, frame);
}
fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent, seq: Serial) {
self.inner_touch_target().shape(seat, data, event, seq);
fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent) {
self.inner_touch_target().shape(seat, data, event);
}
fn orientation(
&self,
seat: &Seat<State>,
data: &mut State,
event: &OrientationEvent,
seq: Serial,
) {
self.inner_touch_target()
.orientation(seat, data, event, seq);
fn orientation(&self, seat: &Seat<State>, data: &mut State, event: &OrientationEvent) {
self.inner_touch_target().orientation(seat, data, event);
}
fn last_frame(&self, seat: &Seat<State>, data: &mut State) -> Option<FrameMarker> {
self.inner_touch_target().last_frame(seat, data)
}
}