chore: update smithay
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650768211f
commit
ccc4f36065
16 changed files with 513 additions and 552 deletions
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@ -29,8 +29,8 @@ use smithay::{
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MotionEvent as PointerMotionEvent, PointerTarget, RelativeMotionEvent,
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},
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touch::{
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DownEvent, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent, TouchTarget,
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UpEvent,
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DownEvent, FrameMarker, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent,
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TouchTarget, UpEvent,
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},
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},
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reexports::wayland_server::{
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@ -498,39 +498,36 @@ impl PointerTarget<State> for PointerFocusTarget {
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}
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impl TouchTarget<State> for PointerFocusTarget {
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fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent, seq: Serial) {
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self.inner_touch_target().down(seat, data, event, seq);
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fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent) {
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self.inner_touch_target().down(seat, data, event);
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}
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fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
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self.inner_touch_target().up(seat, data, event, seq);
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fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent) {
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self.inner_touch_target().up(seat, data, event);
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {
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self.inner_touch_target().motion(seat, data, event, seq);
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent) {
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self.inner_touch_target().motion(seat, data, event);
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}
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fn frame(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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self.inner_touch_target().frame(seat, data, seq);
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fn frame(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
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self.inner_touch_target().frame(seat, data, frame);
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}
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fn cancel(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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self.inner_touch_target().cancel(seat, data, seq);
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fn cancel(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
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self.inner_touch_target().cancel(seat, data, frame);
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}
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fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent, seq: Serial) {
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self.inner_touch_target().shape(seat, data, event, seq);
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fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent) {
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self.inner_touch_target().shape(seat, data, event);
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}
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fn orientation(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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event: &OrientationEvent,
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seq: Serial,
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) {
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self.inner_touch_target()
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.orientation(seat, data, event, seq);
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fn orientation(&self, seat: &Seat<State>, data: &mut State, event: &OrientationEvent) {
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self.inner_touch_target().orientation(seat, data, event);
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}
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fn last_frame(&self, seat: &Seat<State>, data: &mut State) -> Option<FrameMarker> {
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self.inner_touch_target().last_frame(seat, data)
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}
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}
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