chore: update smithay

This commit is contained in:
Victoria Brekenfeld 2026-06-29 17:20:02 +02:00 committed by Victoria Brekenfeld
parent 650768211f
commit ccc4f36065
16 changed files with 513 additions and 552 deletions

View file

@ -47,8 +47,8 @@ use smithay::{
GestureSwipeUpdateEvent, MotionEvent, PointerTarget, RelativeMotionEvent,
},
touch::{
DownEvent, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent, TouchTarget,
UpEvent,
DownEvent, FrameMarker, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent,
TouchTarget, UpEvent,
},
},
output::Output,
@ -1190,43 +1190,42 @@ impl PointerTarget<State> for CosmicWindow {
}
impl TouchTarget<State> for CosmicWindow {
fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent, seq: Serial) {
fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent) {
let mut event = event.clone();
self.0.with_program(|p| {
event.location -= p.window.geometry().loc.to_f64();
});
TouchTarget::down(&self.0, seat, data, &event, seq)
TouchTarget::down(&self.0, seat, data, &event)
}
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
TouchTarget::up(&self.0, seat, data, event, seq)
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent) {
TouchTarget::up(&self.0, seat, data, event)
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent) {
let mut event = event.clone();
event.location -= self.0.with_program(|p| p.window.geometry().loc.to_f64());
TouchTarget::motion(&self.0, seat, data, &event, seq)
TouchTarget::motion(&self.0, seat, data, &event)
}
fn frame(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
TouchTarget::frame(&self.0, seat, data, seq)
fn frame(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
TouchTarget::frame(&self.0, seat, data, frame)
}
fn cancel(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
TouchTarget::cancel(&self.0, seat, data, seq)
fn cancel(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
TouchTarget::cancel(&self.0, seat, data, frame)
}
fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent, seq: Serial) {
TouchTarget::shape(&self.0, seat, data, event, seq)
fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent) {
TouchTarget::shape(&self.0, seat, data, event)
}
fn orientation(
&self,
_seat: &Seat<State>,
_data: &mut State,
_event: &OrientationEvent,
_seq: Serial,
) {
fn orientation(&self, seat: &Seat<State>, data: &mut State, event: &OrientationEvent) {
TouchTarget::orientation(&self.0, seat, data, event)
}
fn last_frame(&self, seat: &Seat<State>, data: &mut State) -> Option<FrameMarker> {
TouchTarget::last_frame(&self.0, seat, data)
}
}