chore: update smithay
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parent
650768211f
commit
ccc4f36065
16 changed files with 513 additions and 552 deletions
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@ -61,8 +61,8 @@ use smithay::{
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PointerTarget, RelativeMotionEvent,
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},
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touch::{
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DownEvent, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent, TouchTarget,
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UpEvent,
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DownEvent, FrameMarker, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent,
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TouchTarget, UpEvent,
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},
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},
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output::Output,
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@ -79,7 +79,7 @@ use std::{
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hash::Hash,
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sync::{
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Arc, LazyLock, Mutex,
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atomic::{AtomicBool, AtomicU8, AtomicUsize, Ordering},
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atomic::{AtomicBool, AtomicU8, AtomicU32, AtomicUsize, Ordering},
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},
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};
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@ -114,6 +114,7 @@ pub struct CosmicStackInternal {
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scroll_to_focus: AtomicBool,
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previous_keyboard: AtomicUsize,
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pointer_entered: AtomicU8,
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touch_serial: AtomicU32,
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reenter: AtomicBool,
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potential_drag: Mutex<Option<usize>>,
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override_alive: AtomicBool,
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@ -171,6 +172,7 @@ impl CosmicStack {
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scroll_to_focus: AtomicBool::new(false),
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previous_keyboard: AtomicUsize::new(0),
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pointer_entered: AtomicU8::new(0),
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touch_serial: AtomicU32::new(0),
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reenter: AtomicBool::new(false),
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potential_drag: Mutex::new(None),
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override_alive: AtomicBool::new(true),
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@ -1815,55 +1817,62 @@ impl PointerTarget<State> for CosmicStack {
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}
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impl TouchTarget<State> for CosmicStack {
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fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent, seq: Serial) {
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fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent) {
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let mut event = event.clone();
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let active_window_geo = self.0.with_program(|p| {
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p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
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});
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event.location -= active_window_geo.loc.to_f64();
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TouchTarget::down(&self.0, seat, data, &event, seq)
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self.0
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.with_program(|p| p.touch_serial.store(event.serial.into(), Ordering::Release));
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TouchTarget::down(&self.0, seat, data, &event)
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}
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fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
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TouchTarget::up(&self.0, seat, data, event, seq)
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fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent) {
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TouchTarget::up(&self.0, seat, data, event)
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent) {
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let mut event = event.clone();
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let active_window_geo = self.0.with_program(|p| {
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p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
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});
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event.location -= active_window_geo.loc.to_f64();
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TouchTarget::motion(&self.0, seat, data, &event, seq);
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TouchTarget::motion(&self.0, seat, data, &event);
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if event.location.y < 0.0
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|| event.location.y > TAB_HEIGHT as f64
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|| event.location.x < 64.0
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|| event.location.x > (active_window_geo.size.w as f64 - 64.0)
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{
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self.start_drag(data, seat, seq);
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self.start_drag(
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data,
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seat,
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self.0
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.with_program(|p| p.touch_serial.load(Ordering::Acquire))
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.into(),
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);
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}
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}
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fn frame(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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TouchTarget::frame(&self.0, seat, data, seq)
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fn frame(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
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TouchTarget::frame(&self.0, seat, data, frame)
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}
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fn cancel(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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TouchTarget::cancel(&self.0, seat, data, seq)
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fn cancel(&self, seat: &Seat<State>, data: &mut State, frame: FrameMarker) {
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TouchTarget::cancel(&self.0, seat, data, frame)
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}
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fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent, seq: Serial) {
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TouchTarget::shape(&self.0, seat, data, event, seq)
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fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent) {
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TouchTarget::shape(&self.0, seat, data, event)
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}
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fn orientation(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &OrientationEvent,
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_seq: Serial,
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) {
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fn orientation(&self, seat: &Seat<State>, data: &mut State, event: &OrientationEvent) {
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TouchTarget::orientation(&self.0, seat, data, event)
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}
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fn last_frame(&self, seat: &Seat<State>, data: &mut State) -> Option<FrameMarker> {
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TouchTarget::last_frame(&self.0, seat, data)
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}
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}
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